XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul


  • 30 hrs is usually when the delirium sets in.  That’s when it gets really fun.

  • 2007 AAR League

    @Eskander:

    Japan, you still alive!?

    You can’t go seppuku on us yet!

    I PM’d my partner a while back and either I got no response or I accidentally deleted it when I was cleaning out my inbox. I’ll give him another shout.

  • Founder TripleA Admin

    I got the message. I did a dry run of my turn tonight and should have something ready by tomorrow.


  • I don’t mean to pedantically rush you, Dj. I have patience in excess.

    However, I am growing more concerned about the length of this game for the sake of the other folks in the tournament.

    There are 4 games, 8 teams, left on their first game so we’re not quite an outlier yet; but we are the furthest behind with our turn 3 status.

    If you need more time for your turn, that’s fine, I’d say they can all wait.  They just may not agree with that sentiment.

  • Founder TripleA Admin

    Sorry guys, had a family emergency this weekend. If I can’t get my turn done tonight, I’ll let my teammate move for me.

  • TripleA

    hi guys,

    this is just a friendly recommendation, but as this is a team game why not lean on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you, just as dj suggests.

    or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Kiangsi to 7 Sea Zone
                1 bomber moved from Jehol to 7 Sea Zone
                2 fighters and 2 tactical_bombers moved from Amur to 7 Sea Zone
                1 armour moved from Siberia to Korea
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Chahar to Korea
                1 fighter moved from Manchuria to Korea
                1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Sumatra
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Kiangsi to 7 Sea Zone
                1 bomber moved from Jehol to 7 Sea Zone
                2 fighters and 2 tactical_bombers moved from Amur to 7 Sea Zone
                1 armour moved from Siberia to Korea
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Chahar to Korea
                1 fighter moved from Manchuria to Korea
                1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Sumatra
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.

    Combat - Japanese
                Battle in Celebes
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 1 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 4 infantry in Yakut S.S.R., round 1 :  2/5 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 7 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 1 :  4/6 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 1 :  3/4 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 7 Sea Zone
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in 7 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 fighter in 7 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in 7 Sea Zone
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 6 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 :  4/9 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 1 :  4/6 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 47
                    Casualties for Japanese: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                Battle in Korea
                    Japanese attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 4 infantry
                        Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 1 :  2/7 hits
                        Americans roll dice for 4 infantry in Korea, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Korea, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in Korea, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 fighters and 2 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter moved from Korea to Chahar
                2 infantry moved from Buyant-Uhaa to Chahar
                1 bomber moved from 7 Sea Zone to Kiangsu
                1 aaGun moved from Jehol to Shantung
                1 tactical_bomber moved from 7 Sea Zone to Japan
                1 bomber moved from 7 Sea Zone to Japan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Korea to Manchuria
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Sakha to Siberia
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 factory_minor placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Shantung : 1 flag, 1 aaGun
        Korea : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Manchuria : 1 flag, 1 tactical_bomber
        Chahar : 1 flag, 1 fighter and 4 infantry
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 artillery and 4 infantry
        Siberia : 1 flag, 1 artillery
        Buryatia : 1 flag
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 2 infantry
        41 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        44 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 flag, 1 battleship and 1 destroyer
        6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 49 / 49
        Americans : 50 / 74
        Chinese : 10 / 16
        British : 29 / 21
        UK_Pacific : 16 / 16
        Italians : 16 / 18
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Please pick up the pace…  Many are waiting to see their next round opponents!

    I’d hate for this to go to decision, it’s too early to call and would probably result in a die roll, unless either side capitulates.  :evil:

    GL to both…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Western United States

    Place Units - Americans
                1 battleship, 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 1 fighter
        Soviet Far East : 1 flag, 1 mech_infantry
        10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers and 1 submarine
        3 Sea Zone : 1 flag, 1 transport
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Gibraltar : 1 flag, 1 artillery, 1 fighter and 1 infantry
        United Kingdom : 1 flag, 1 bomber
        101 Sea Zone : 1 flag, 1 carrier and 4 destroyers

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 49 / 49
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 29 / 21
        UK_Pacific : 16 / 16
        Italians : 16 / 18
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 infantry placed in Anhwe
                1 infantry placed in Suiyuyan
                1 infantry placed in Kiangsi
                1 artillery placed in Hopei
                Chinese undo move 1.
                1 infantry placed in Kwangsi
                Chinese undo move 4.
                Chinese undo move 1.
                1 artillery and 1 infantry placed in Kiangsi
                Chinese undo move 3.
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 artillery and 4 infantry
        Kiangsi : 1 flag, 1 artillery and 4 infantry
        Suiyuyan : 1 flag, 2 infantry
        Hunan : 1 flag, 1 fighter
        Hopei : 1 flag, 2 infantry
        Anhwe : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 46 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 29 / 21
        UK_Pacific : 16 / 16
        Italians : 16 / 18
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • brit turn incoming later tonight.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                3 infantry moved from Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Kenya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        French Indo China : 1 flag
        Java : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 32 / 30
        UK_Pacific : 17 / 17
        Italians : 15 / 18
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Neutral_Axis Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 2.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10


  • I lied. Delayed a few days. There was fish to be caught. I’m on vacation.

    And I buggered the turn summaries. Maybe I’ll figure out how it works in this new version on the next round.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                1 artillery moved from Algeria to Morocco
                1 fighter moved from Tunisia to Morocco
                1 armour moved from Southern Italy to 97 Sea Zone
                1 armour, 2 cruisers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 1 :  1/4 hits
                        British roll dice for 2 infantry in Rhodesia, round 1 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 5 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 6 :  1/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 6 :  0/1 hits
                        1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 fighter and 1 harbour; Americans defend with 1 artillery, 1 fighter and 1 infantry
                        Italians roll dice for 2 cruisers in Gibraltar, round 1 :  1/2 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 1 :  4/5 hits
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 1 :  2/4 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 fighter owned by the British , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                1 armour moved from Greece to Romania
                1 artillery and 7 infantry moved from Greece to Bulgaria
                1 fighter moved from Morocco to Algeria

    Place Units - Italians
                1 bomber and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Rhodesia : 1 flag, 1 artillery and 1 infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Algeria : 1 flag, 1 fighter
        Southern France : 1 flag, 1 bomber
        Tunisia : 1 flag
        Romania : 1 flag, 1 armour
        Northern Italy : 1 flag, 2 aaGuns, 1 bomber, 1 factory_major and 6 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Bulgaria : 1 flag, 1 artillery and 7 infantry
        Greece : 1 flag
        92 Sea Zone : 1 flag, 2 cruisers and 2 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Hello fellow gamers,

    The first round of the X-DAP tournament has a completion date of August 31st. At this point if neither side concedes then tournament moderator Gargantua will decide which team moves on to the winning bracket and which team moves on to the extra death bracket.

    This game is going to be a tough one to decide as it is so early in the game.

    Kind regards,
    allweneedislove


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 2 transports
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    A week more…

    This game is so early, we might jsut have to coin flip - or let you two decide!

    That - or whoever tells me the best jok - Haha!

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