Pellulo
Any more RoundRobin with 1914, might be especially with Italy. For now in the future, I am sure on E-Bay a copy with or without playing parts for War Room(Larry’s new game is sure to appear).
Maybe I can RoundRobin that game, thanks, Fin, Pellulo
O.K. decide to try Axis Italy versus only one Ally, eliminating powerful France which touches Italy, and, British Empire which can rapidly attack from Africa. That leaves only two powers Italy can take on, with a chance of holding out after eight rounds(6 months per. year, for four years total). The other power is Russia, but, due to distance it would be mostly a Russian fleet of Cruisers arriving off Rome, defended by Italian Battleships. Also the Suez Canal, and, passage to and from the Black Sea would be closed.
To speed play up, only highlights of play between Italy & U.S.A. The former is building up forces to invade the U.S., even if only control the seas off the East Coast can count as a very minor victory. The U.S. if possible to get a transport off to Somaliland or into the central Mediterranean Sea. When ever it landed, it would face a determine defense, except for the islands and Libya. After all, hard for Italy to heavily garrison the colonies and islands, quicker to have some reinforcements and build up its navy.
So in this scenario the U.S. is investing in a wall of steel(navy), which Italy will try to break through. So far Sea Zone 13 has become a “chicken wire”, where each power needs to cross to arrive off the East Coast, or, the Atlantic entrance to the Mediterranean Sea. As naval forces build up, hard for a power, to not try to do a pre-strike.
After eight rounds, the U.S. wins. They control Samaliland for no lost, the Italians lose a trooper(only land forces lost). Also after allot of flip flop battles the Allies control, the Atlantic entrance to the Mediterranean Sea. The U.S has a BB & C left, an extra 2 troopers, gun, tank, &, air for an invasion that never arrives. Also Italy land forces are augmented by a trooper, tank, &, fighter.
The IPCs lost for naval battles, fought in Sea Zone 14, are Axis 114 & Allies 117. IPC remaining, not used to purchase units, and, gained for a Round Nine never played are Axis 29 & Allies 41.
Now for two Axis and two Allies, with Italy as a constant Axis player(also U.S. as a constant Allied player, being the lowest ranking Allied Power).
Axis Italy & Austro-Hungarian Empire, versus, U.S.A. & France. Basically Axis need to overrun France, control the Central Mediterranean no less, and, send aid to Africa to keep the Allies busy. Losing Africa is tolerable, if Paris falls.
By Round 4 the AH Empire has contested both Burgundy and Marseille, with one more powerful army, to arrive next round. Italy is worn out, just trying to build up its defensive in case of Allied landings. Her only foot in N.Africa is being held by AH troopers(Axis forces in contested Tunisia were defeated by the Allies). Central Mediterranean Sea belongs to the Axis, the west to the Allies.
With arriving U.S. forces via Fr. transports allows the French to use the Paris garrison for attack purposes. U.S. forces in N. Africa are turning the tide for the Allies, especially in controlling the seas off S. France.
By Round 5 Axis highpoint, contested Burgundy, Marceilles, &, Tunisia taken. Is Paris next? By Round 6, Allies ready to invade Libya, taken Piedmont, and, the Axis are building forces to try to hold Northern Italy(gateway also to the AH Empire). Also a standoff in the Mediterranean Sea, that will eventually explode, as both sides are near equal in strength.
By Round 7, France has already gotten control of the Central Mediterranean Sea, and, the U.S. has already taken Rome. Eventually France gives up Venice, to make sure what ever left over Italian forces, do not retake their capital, by invading Tuscany. Now Fr. contest Piedmont and Tuscany(having pull all forces out of Venice).
Eventually Peace Breaks out, AHE cannot last long, with Italy lost and occupied Venice the only part of mainland Italy under Axis control, and, the only barrier to the Allies from entering Austro-Hungarian Empire. A major victory military and politically for the Allies. Northern Italy to be demilitarize, along with Trieste and Tryrolia. Also Axis fleets to stay in Home Waters, and, Allies fleets allowed to visit.
Italy losses Western Libya to France, and, Northern Somaliland to the U.S. The New Roman Empire looks like the worn out one, of the early 400s A.D., only generous loans from AHE keeps the nation afloat.
IPCs not used/picked up for a round nine, that is never played, for the Allies 109, &, Axis 52. IPCS lost for land forces Axis 377, and, Allies 274. Air 18 & 12, and, Sea 152 & 114.
Areas lost of all of Mainland Italy and Libya. Forces left for Axis for troopers 09(three are all that is left for Italian Forces), &, 10 Allies, guns 5 & 6, tanks 1 & 2, fighters 2 Allies only, no subs, 3 Cruisers and 2 Battleships(one damaged) and 6 transports, all for Allies.