I took a look at the opening post. Although I do not agree with all points, it sounds quite solid in general and can function as some good common sense and/or as rule of thumbs for less experienced players.
The Japan Playbook
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Thank you.
If you are going for the pacific win, have germany attack moscow the turn before you go for hawaii or new south wales for the last VC. A win for moscow doesn’t instantly end the game, but it does mean usa has to invest in the atlantic to stop the europe win @ egypt and london. If that fails then it is up to Japan to win it.
The nice thing is you get two chances as the axis to win a game and when you do go for the win, it is a decisive way to finish a game. There is no questioning what ifs etc, it is about as direct as it gets, because the battles mean something.
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bumping for new comers to look at and so the network gremlins don’t eat this thread.
suggestions and critiques always welcome, I do adjust my openers often, sometimes I have nothing in terms of naval in sz 36 (I think it is sz 36, in front of french indochina) and it goes to sz 35. Stuff like that you can go either way with.
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Cow, would it be possible to not only attack the American ships in SZ35, but also SZ26? This would set the US Pacific Navy back huge, though admittedly you might also lose a number of Japanese ships in the attempt. Is it advisable or is the fleet needed elsewhere?
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Whenever I do that, I am looking to take over new south wales in 3-4 rounds or bust. Sometimes you catch people off guard and you get an easy take down othertimes stuff starts flying in from all over the place and you get 20-30%.
It is just a logistical headache because your pieces are spread out. It is just easier for me to play Japan when everything is in South East Asia (dutch islands are there, India - can surprise anzac instead if the allies are not careful, Phil, Burma Road), everything important is there. So it is just easy to go from Japan to India, because you can hit up so many things along the way… deviating makes things complicated since the allies get more opportunities the more spread out Japan is.
I do want to think everyone for the comments and suggestions to help build this.
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Just wanted to reserect this thread so I can study it.
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Overall, I agree with Cow’s J1 deployment. What I do different is the ncm. Rather then keep 3 figs on Japan, send them to Kwangsi (via Kwangtung). Keep 1 ac 2 dd 1 ss 1 fig in sz6. In low luck you can substitute a dd for the fig, and send the last fig into China as well.
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I keep 2 dds back these days. my j2 varies from game to game.
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What’s better?
1. A J1 DOW
2. A J2 DOW -
I’ve tried it a couple of times now and IMHO a J1 attack on Philippines, Borneo, Hongkong, FIC, Yunnan, Chahar, Anhwe, z37, and z62 with fleet stacked off carolines is a great way to scare the allies into focusing on the pacific, while keeping UK Pacific and ANZAC broke for a while. The distraction of USA gives the axis a lot of leeway on the Europe map. Take Malaya J2 and try to get America into a naval arms race.
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In regards to #62, Japan will lose a destroyer, 2 air units and an aircraft carrier for a transport and destroyer. I don’t like their odds on the ANZAC or US counter…. so those units are gone, and even if they sink an ANZAC crusier in defence, is it for a good cause in your opinion?
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sometimes I just 1v1 dd vs dd, if you win you get a transport to boot. :)
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An early Japanese attack is probably an axis advantage in most cases, but I think the allies can respond (longer learning curve). As the US player not having to wait to get your hands dirty is also liberating. Many FTF games we start get to the 4th-5th turn then get delayed til the next day (sometimes next week) because of time.
“You’ve kicked my A$$ all over the board for 3 hours, and now that the US & Russia are just getting started and you have to go home WTF”
Getting everyone into the war first or second turn seems to make the game flow better IMO regardless of what side your playing. Actually as the allies I’ll make the first move on Japan if they don’t act and I see a benefit (UK2 for sure). So as Japan waiting past J2 is kind silly, because the UK will be DOW on UK2 anyway to get bonuses etc….
At times our group will wait, and build (super stack) which can also be fun, but takes a damn long time to get to those epic 50+ unit battles and generally works against you as axis. Sometimes it’s better to just go for it in riskier battles, the dice are going to do what they do so live or die.
Good thread Cow, although you seem to boast a pretty good winning percentage with early J attacks, I think the game is more interesting for both sides. Most believe axis have an advantage and allies need a bid anyway so why not push it.
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@Vance:
I’ve tried it a couple of times now and IMHO a J1 attack on Philippines, Borneo, Hongkong, FIC, Yunnan, Chahar, Anhwe, z37, and z62 with fleet stacked off carolines is a great way to scare the allies into focusing on the pacific, while keeping UK Pacific and ANZAC broke for a while. The distraction of USA gives the axis a lot of leeway on the Europe map. Take Malaya J2 and try to get America into a naval arms race.
But they might lose all 3 fighters and the cruiser sinking it.
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For dice games, competitively, J2, you can smooth out a bunch of battles with a bit more fodder.
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@Vance:
@Vance:
I’ve tried it a couple of times now and IMHO a J1 attack on Philippines, Borneo, Hongkong, FIC, Yunnan, Chahar, Anhwe, z37, and z62 with fleet stacked off carolines is a great way to scare the allies into focusing on the pacific, while keeping UK Pacific and ANZAC broke for a while. �The distraction of USA gives the axis a lot of leeway on the Europe map. �Take Malaya J2 and try to get America into a naval arms race.
But they might lose all 3 fighters and the cruiser sinking it.�
But when ANZAC hits twice with 4@3 in the first round, Japan has to lose a plane instead of damaging the AC. That makes the advantage to ANZAC if it goes into extra battle rounds.
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just send a lone dd to sz 62, kinda need the carrier to guard japan transport off borneo.
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@Young:
What’s better?
1. A J1 DOW
2. A J2 DOWObviously depends upon your plans for Europe, but it’s hard to imagine a better tactic than a J1 DOW, when the Axis has full initiative to smash anything before the Allies can reorganize at all.
For example, consider sz37. That’s a single unsupported 20 IPC unit that is essential to a significant Indian Navy; Japan can take it out J1 with 2 bombers and a fighter (a net expected result of +10 IPCs), and India will never see the kind of income necessary to replace it.
**With a J1 DOW, India must turtle immediately and Japan can decide whether to go short (take a stab at Calcutta for J3 or J4), or go long (starve them and slowly build towards a J6 or beyond invasion).
It also allows Japan to take the DEI easily. Rather than fighting for islands (with added sb’s, planes, and precious ground units that are in short supply at that stage), Japan can own all four with two single guys and undefended transports (Borneo and Celebes J2, Sumatra and Java J3–if a J3 India invasion is not the better move. **
I used to be all over these boards, advocating J1. I’m glad to see the strategy has finally gained some traction.
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Hey, welcome back Jercules!
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I’m attempting my first J1 attack this weekend, I’m alone as the axis, so I won’t be getting the hairy eye ball from my German team mate. Hell…… I may even do my G1 attack on Russia as well.
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@Young:
I’m attempting my first J1 attack this weekend, I’m alone as the axis, so I won’t be getting the hairy eye ball from my German team mate. Hell…… I may even do my G1 attack on Russia as well.
that would be a surprise! :-D