• read again, IL, or point me to something that says there are more than 160 game components.  I’m quoting the press release and it sure doesn’t seem to jive with your reality when they state a game component TOTAL.

    Its on a previous PDF released 2 months ago. That PDF is also where it says the game box is 9 x 11 x 2.

    http://www.wizards.com/ContentResources … _en_US.pdf


  • That link didn’t work.

  • '10


  • @FieldMarshalGames:

    Here is the PDF will all info released.

    http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_03_29_AA1941_Solicitation_en_US.pdf

    For those still convinced it’s an April Fool’s joke, this game has been talked about on Larry’s site since January

    The release says that it will use the mechanics of ‘A&A 1942 2nd Edition’ - I’ve never heard of a 2nd edition rules for Spring 1942, so most likely it means that they include the FAQ/Errata, rather than a simplified system.


  • 370 playing pieces would include ALL pieces, not just the combat units.

    So that would include chips, dice, tokens, etc.

    160 combat units (32 per nation) is very low leading me to believe (along with the small box size) a very small map with limited territories.

    So …. back to the original A&A from Milton bradely?  Just nicer looking with some new sculpts.


  • Yes but this is the same total given for 1942. If i get a list of how many units by type they had in AA1942, i can figure out exactly by deduction where are these new pieces and how many of each are provided.

  • Sponsor

    I’m sorry, but I’m not drinking the kool-aid. An Axis and Allies game of any kind will always take a mimimum of 6 hours to play. Remember when the original game said on the back “conquer the world in only a few short hours”…. ya right. Don’t get me wrong, I love long games like A&A, but please… they don’t have to lie to us.


  • @Young:

    I’m sorry, but I’m not drinking the kool-aid. An Axis and Allies game of any kind will always take a mimimum of 6 hours to play. Remember when the original game said on the back “conquer the world in only a few short hours”…. ya right. Don’t get me wrong, I love long games like A&A, but please… they don’t have to lie to us.

    Not sure if serious …

    AA50 takes our group 4-6 hours per game
    AA Spring 1942 takes at most 2


  • December 26, 2012

    Dear Santa,
    My mom told me to write you and ask you for what I wanted for christmas so i did that.  I’m sure you remember my letter askin for the Axis & Allies 1940 global game.  well thank you very much, but you fuc*ed it up again this year.  I know you are cheap and generally an a-hole, but this 1941 game is WRONG.  Can’t you tell the difference between a 1 and a 0?  What a shitty christmas.  My mom told me to go get a job and buy my own copies of the Europe and Pacific 1940 games and i guess that’s what I am going to do.  I wil keep the 1941 game for the tiger tanks but the rest of it sucks.  thanks for nothing santa.  Go to hell.

    –Vance.

  • Liaison TripleA '11 '10

    December 24th, 2013

    Dear Santa,

    I’ve decided this year that it’s my turn to send you a gift for christmas - since you failed so terribly last year.

    I’ve attached a picture of what you’re going to get from me.

    And this is how you should use it.

    The best part about this gift, is that it’s the gift that keeps on giving, aside from the food you’ll provide for the local crow population, and maggot. The resulting lack of “santa disappointment” children world wide regularily recieve from you ever year, will suddenly be GONE from thier lives - resulting in happier children on a whole.  What better gift could I give to the world?

    But of course… you’ll probably dissapoint us again :S.

    Regards,

    Garg

  • Sponsor

    @Rorschach:

    @Young:

    I’m sorry, but I’m not drinking the kool-aid. An Axis and Allies game of any kind will always take a mimimum of 6 hours to play. Remember when the original game said on the back “conquer the world in only a few short hours”…. ya right. Don’t get me wrong, I love long games like A&A, but please… they don’t have to lie to us.

    Not sure if serious …

    AA50 takes our group 4-6 hours per game
    AA Spring 1942 takes at most 2

    5 Nations + 5 Rounds = 5 Hours


  • Perhaps the reason why it’s shorter is an all axis all allies move sequence?

    Consider:

    Turn order:

    Russia
    Germany
    Japan
    UK
    USA

    or

    Germany
    Russia
    UK
    USA
    Japan

    which means from turn 2, it’s basically Axis then Allies

  • Liaison TripleA '11 '10

    Yea… both axis at once, both allies at once… hmm.


  • @Young:

    @Rorschach:

    @Young:

    I’m sorry, but I’m not drinking the kool-aid. An Axis and Allies game of any kind will always take a mimimum of 6 hours to play. Remember when the original game said on the back “conquer the world in only a few short hours”…. ya right. Don’t get me wrong, I love long games like A&A, but please… they don’t have to lie to us.

    Not sure if serious …

    AA50 takes our group 4-6 hours per game
    AA Spring 1942 takes at most 2

    5 Nations + 5 Rounds = 5 Hours

    I agree with Roschach, but it largely depends on the number and skill of the players. For 2 hours, you’d need only 2 experienced players - the first turn is usually pretty much scripted and after the initial turns some nations buys/moves become almost automatic (UK, Japan, US).
    If you are playing with TripleA or GTO, then 2 hour games are pretty much the norm. You can even set timers for a country’s round in GTO when you are playing live, with 5 minutes for buys/combat moves/non combat/place - and there games can go really really fast, depending on the style of your opponent.


  • Oh and the other thing that may save time is too get rid of NCM and just combine movements.  But this is not  in keeping with AA42 clone.

  • Liaison TripleA '11 '10

    Let’s scale this back…

    Maybe we’re going about this the wrong way here.

    Instead of thinking about what the WOTC Monkies are going to do, lets think about what we’re going to do.

    If you had to teach the basics of the game to your grandmother, who has a 1.5 to 2 hour attention span, what would you do to reduce the game so that you could learn it quickly, enjoy it, see an end result, and still teach all the basics?

    1. no new units or rules
    2. less pieces, less income.  WAY LESS
    3. Smaller Map.
    4. no special china rules, or airbases, maybe even no SUBS.  Certainly no convoys.
    5. no sbr

  • '10

    I like your approach Gar, but there’s a problem - I think what we players as a community might do is often very different from WOTC (see Global OOB).

    One thing that seems a little funny to me is that they move the start date back to 1941 (as opposed to '42) then say it’s going to be a shorter game. I know that it’s mainly marketing, it wouldn’t make much sense to make another '42 game with Spring 1942 still on the market.

    To address Gar’s list,

    1. no new units or rules (Absolutely, maybe even take a couple units out. Cruisers and arties maybe, or like you mentioned, subs.)

    2. less pieces, less income (I also agree here, but if all countried are scaled equally then it will shorten the lentgth of a round, but maybe not the number of rounds)

    3. Smaller map (I think this is the worst way to shorten a game, but it needs to be done if this is to be an introductory game.)

    4. No specail china rules, airbases, etc. (These weren’t in the Spring 42 game, so if they are basing the new game off of it they propbably won’t be in there.

    5. no sbr (I would add no optional rules to that as well. No option of scrambling or a sea zone being open or closed.)

    One I would like to add, if it’s a game for newbies, is moving the purchase unit phase to the end of the turn. The couple of people I taught it to had a much easier time purchasing their units after all of the fighting was done than at the beginning of the round. Â


  • Getting to build at the end isn’t a bad idea for n00bs.


  • Maybe each capitol gets a certain number of units each turn (eg US gets an air unit 3 ground units and a naval unit). There would be a chart that shows what they are specifically on each turn.

    That would make the economics easier.

  • Liaison TripleA '11 '10

    I’ll take 3 battleships and 3 bombers please.

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