Back to earth you bunch of nubes (LOL). IDK, I only have 900 posts, am I allowed to say that?
I agree that sending 1 tpt to Brazil might help to increase Anz income (2 IPCs each round that is pretty much untouchable, unless you lose Sidney of course LOL). I might send an art to do the activation though, then retreat the tpt back to the Pac w/two inf. Then at some point you could have the US bring over your inf & art to Africa/Gib. If you manage to get a Anz ftr to Egypt, along with the couple other inf there you could do some damage to Italy with 4 ground units, and a ftr (keeping in mind they go after Italy now).
I like to get to D New Guinea though by Anz2 for the NO. Japan often has to many islands/tt’s it wants when it does it’s attack and may not want to risk a tpt to take D NG back leaving it for a while (they’re more likely to take Java, and kill your tpt off D NG, but you’ll probably keep the NO). You could use your orig tpt to active Java A1, then to D NG A2 (if Jap doesn’t attack), and send a newly built tpt from A1 towards Brazil A2. This would cut back on trading islands/tt with the Japs though, but the extra income for Brazil may be worth it in the long run along with a little push in Africa/Med.
I find that it is best for Anz to fight for islands with Jap, so normally I will keep a steady flow of tpts going (you will lose many along the way). If/when Anz starts earning income in the 20’s, then start buying some war ships, or subs to help take out weakly def Jap positions or tpts etc…. This is a battle they are hard pressed to win, but the constant harassment, and forcing Jap to retake islands/tt to expose their tpts is a good tactic. Normally I would have the US be the hammer (have a couple loaded tpt’s, but mostly warships), and Anz continue to fight for land to increase income, gain NO’s or cost Jap thier NO’s. I am always looking for something that the enemy isn’t expecting though.