'12L souL (Axis) v. LuckyLindy (Allies +9)


  • TRJ taken with infantry, 11 fighters

    Noncombat Moves

    bomber from IND to SUM
    tank from AUS to HAW
    transport from Z47 to Z53
    5 transports from Z63 to Z65

    Mobilize

    8 infantry in GBR
    2 infantry in SUM

    Income

    22 + 5 NO = 27

    Thanks for allowing the addition.  It was just a little too early to do my move this morning and I did not have the courage to try that risky attack, and of course you see why now!

    Cheers

    souLvLLindy41dB.AAM


  • @souL:

    go ahead, but I reserve the right to change my turn.

    Of course.  Your turn starts now from the British 41 map.

    Cheers


  • Ita41:
    Purchase:
    bb dd 2 inf art ftr

    combat:
    trn 15 -> 16 load 2 inf cau -> 15 unload trj *support 2 bb
    15 ftr 15 -> 16

    trj
    aDiceRolls: 2@1 15@3 2@4; Total Hits: 92@1: (6, 5)15@3: (4, 1, 3, 6, 1, 1, 4, 1, 4, 5, 2, 6, 3, 5, 3)2@4: (1, 6)


  • dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • ncm:
    bb 14 -> 15
    2 inf cau -> per
    15 ftr trj -> 15

    mobilize:
    2 inf art man, ftr ita, bb dd 14

    collect:
    39+10=49, has 49

    souLvLLindy41eI.AAM


  • America turn 41

    Purchase

    57 IPC

    2 infantry
    10 tanks

    save 1 IPC

    Combat Moves

    TRJ (infantry) v artillery, fighter (Z34)
    PAN (infantry) v 2 infantry, 6 fighters (EUS)
    ECA (infantry) v 2 infantry (WCA), 7 fighters (EUS)
    BRY (infantry) v infantry (FAR) walking in, 6 fighters (Z63)
    SUD (empty) v artillery (Z34)
    EAF (empty) v artillery (Z34)

    dice…

    TRJ
    A - artillery, fighter
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • PAN
    A - 2 infantry, 6 fighters
    DiceRolls: 2@1 6@3; Total Hits: 32@1: (2, 2)6@3: (3, 6, 3, 3, 5, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • ECA
    A - 2 infantry, 7 fighters
    DiceRolls: 2@1 7@3; Total Hits: 32@1: (2, 6)7@3: (6, 3, 5, 2, 4, 3, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • BRY
    A - infantry, 6 fighters
    DiceRolls: 1@1 6@3; Total Hits: 41@1: (2)6@3: (1, 4, 4, 1, 1, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • BRY holds

    Noncombat Moves

    11 transports from Z63 to Z65
    8 infantry from WCA to Z65 to British transports.  6 infantry to 3 transports, then 1 infantry each to the other two.
    2 tanks from WUS to EUS
    6 fighters from PAN to EUS
    7 fighters from ECA to EUS
    39 submarines from Z38 to Z34
    fleet from Z63 to Z57
    6 fighters from BRY to Z57
    fleet from Z51 to Z57
    infantry, artillery from CAR to MID
    fighter from TRJ to Z34
    infantry from STC to FAR

    Mobilize

    2 infantry, 10 tanks in EUS

    Income

    41 + 15 NO + 1 saved = 57

    Soviet turn 42

    sbr Japan

    dice…

    Japan AA gun
    DiceRolls: 1@5; Total Hits: 11@5: (3)


  • Japan bombing damage
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • 5 damage to Japan, 12 total damage

    bomber lands in OKI



  • Ger42:
    Purchase:
    bb 3 trn ca bmb 4 inf art

    combat:
    2 trn 12 load 4 inf alg -> 9 unload eca
    2 ftr 12, 6 ftr 9 -> eca
    6 bmb cub -> eus *sbr
    10 arm ind -> trj
    2 trn 19 load 4 inf cub unload pan *support 4 bb
    10 ftr 19 -> pan

    eus
    aaDiceRolls: 6@1; Total Hits: 46@1: (1, 1, 1, 2, 1, 4)

    pan
    aDiceRolls: 4@1 10@3 4@4; Total Hits: 124@1: (3, 1, 4, 5)10@3: (4, 2, 3, 6, 1, 2, 2, 5, 1, 2)4@4: (3, 1, 2, 4)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • well, that’s pretty dumb.

    dmg eus
    DiceRolling 2d6:
    (3, 4)

    eca
    aDiceRolls: 4@1 8@3; Total Hits: 64@1: (2, 1, 5, 3)8@3: (1, 3, 3, 2, 5, 5, 1, 6)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • 7 dmg eus, eca, pan twol

    trj
    aDiceRolls: 10@3; Total Hits: 410@3: (6, 2, 3, 4, 4, 4, 5, 2, 1, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Americans sure fought an inspired battle - too bad they are at such an economic disadvantage.  I think you can afford to lose about 10 bombers per turn and still be comfortable.  :-)


  • ncm:
    2 bmb eus, bmb ger -> cub
    7 trn 12 load 13 inf arm -> 19 unload cub
    2 ftr eca, 4 trn 19 -> 12
    6 trn 13 load 8 inf art 3 arm fra -> 12 unload alg
    trn 9 -> 7
    6 ftr eca -> 9
    10 ftr pan -> 19
    7 inf ger -> fra
    7 inf art lib -> alg
    inf man -> bry
    aa kia -> sui
    ftr sui -> jpn
    mobilize:
    3 trn bb ca 7, bmb fra, 4 inf art ger

    collect:
    65+15=80, has 80

    Jpn42
    Purchase:
    5 dmg@jpn, 2 inf ftr save 7

    combat:

    ncm:

    mobilize:
    ftr jpn, 2 inf fic

    collect:
    13+10=23, has 30

    Can’t believe jpn has been getting sbred by 2 bmb for 10 turns and the first turn I do it I lose 4 bmb.  Not that it does much but delay the inevitable.


  • Can you post a map please?


  • to buy 2 infantry, fighter with Japan, you must repair 7, so you have 5 saved and have 28.

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