'12L souL (Axis) v. LuckyLindy (Allies +9)


  • pan twlo inf

    ncm:
    19 ftr bry -> jpn
    inf ger -> fra
    5 bmb pan, bmb ger -> cub
    3 trn 7 load 6 inf fra -> 12 unload alg
    4 trn 12 load 4 inf 4 arm alg -> 19 unload cub
    6 trn 13 -> 12
    6 trn 15 -> 13
    ftr ind -> sui
    inf sui -> man
    37 sub 11 -> 23
    trn 19 -> 12

    mobilize:
    2 inf art 3 arm fra, 6 inf rus, 7 inf bmb ger

    collect:
    66+15=81, has 81

    Jpn41:
    Purchase:
    1 dmg@jpn, ftr ic save 5

    combat:

    ncm:
    bb 10 dd 7, 4 cv 12 -> 9
    5 cv 12 -> 19
    4 dd 17 sub 7 -> 12
    2 bb 2 dd cv 15 -> 13

    mobilize:
    ic fic, ftr jpn

    collect:
    13+10=23, has 28

    souLvLLindy41cJ.AAM


  • Britain turn 41

    Purchase

    30 IPC

    10 infantry

    Combat Moves

    sbr IND

    dice…

    IND bombing damage
    DiceRolls: 1@6; Total Hits: 11@6: (4)

    Noncombat Moves

    5 transports from Z63 to Z65
    tank from AUS to PHI
    6 infantry from SUM, 4 infantry from BOR to PHI
    fleet from Z38 to Z50
    bomber from IND to SUM

    Mobilize

    2 infantry in SUM
    8 infantry in GBR

    Income

    21 + 5 NO = 26



  • Corrected map

    souLvLLindy41dB.AAM


  • I may want to do a different noncombat move.


  • souL, if you don’t mind, I’d like to add an attack that I did not make.  The bombing of IND would still happen, but I would re-roll it if you wish.

    Cheers


  • Since the only roll was a bombing roll, I hope you will not mind.


  • Ita41:
    Purchase:
    bb dd 6 inf art

    combat:

    ncm:
    3 arm ind -> fic
    5 inf art ind -> bur
    2 arm trj -> ind
    14 inf art trj -> per
    4 inf cau -> rus
    bb 14 -> 15
    ftr man -> jpn

    mobilize:
    bb dd 14, 3 inf man, 3 inf art cau

    collect:
    38+10=48, has 48

    go ahead, but I reserve the right to change my turn.

    souLvLLindy41eI.AAM


  • ok, i will just re-do the british turn


  • Britain turn 41

    Purchase

    30 IPC

    10 infantry

    Combat Moves

    sbr IND
    TRJ (14 infantry, artillery, 2 tanks) v 10 infantry (SUM), 11 fighters (Z38), support shots with 2 cruisers, 7 battleships

    dice…

    IND bombing damage
    DiceRolls: 1@5; Total Hits: 11@5: (3)

    TRJ
    A - 10 infantry, 11 fighters, 2 cruisers, 7 battleships
    DiceRolls: 10@1 13@3 7@4; Total Hits: 910@1: (2, 3, 4, 4, 3, 1, 5, 6, 4, 2)13@3: (5, 5, 6, 2, 1, 6, 5, 1, 2, 5, 5, 6, 1)7@4: (6, 2, 1, 1, 5, 6, 5)
    D - 14 infantry, artillery, 2 tanks
    DiceRolls: 15@2 2@3; Total Hits: 515@2: (1, 2, 2, 5, 5, 5, 5, 3, 4, 3, 5, 3, 1, 4, 5)2@3: (1, 4)


  • TRJ round 2
    A - 5 infantry, 11 fighters
    DiceRolls: 5@1 11@3; Total Hits: 85@1: (1, 1, 3, 1, 2)11@3: (2, 5, 5, 1, 2, 1, 5, 2, 5, 4, 4)
    D - 5 infantry, artillery, 2 tanks
    DiceRolls: 6@2 2@3; Total Hits: 46@2: (1, 5, 6, 4, 2, 2)2@3: (5, 1)


  • TRJ taken with infantry, 11 fighters

    Noncombat Moves

    bomber from IND to SUM
    tank from AUS to HAW
    transport from Z47 to Z53
    5 transports from Z63 to Z65

    Mobilize

    8 infantry in GBR
    2 infantry in SUM

    Income

    22 + 5 NO = 27

    Thanks for allowing the addition.  It was just a little too early to do my move this morning and I did not have the courage to try that risky attack, and of course you see why now!

    Cheers

    souLvLLindy41dB.AAM


  • @souL:

    go ahead, but I reserve the right to change my turn.

    Of course.  Your turn starts now from the British 41 map.

    Cheers


  • Ita41:
    Purchase:
    bb dd 2 inf art ftr

    combat:
    trn 15 -> 16 load 2 inf cau -> 15 unload trj *support 2 bb
    15 ftr 15 -> 16

    trj
    aDiceRolls: 2@1 15@3 2@4; Total Hits: 92@1: (6, 5)15@3: (4, 1, 3, 6, 1, 1, 4, 1, 4, 5, 2, 6, 3, 5, 3)2@4: (1, 6)


  • dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • ncm:
    bb 14 -> 15
    2 inf cau -> per
    15 ftr trj -> 15

    mobilize:
    2 inf art man, ftr ita, bb dd 14

    collect:
    39+10=49, has 49

    souLvLLindy41eI.AAM


  • America turn 41

    Purchase

    57 IPC

    2 infantry
    10 tanks

    save 1 IPC

    Combat Moves

    TRJ (infantry) v artillery, fighter (Z34)
    PAN (infantry) v 2 infantry, 6 fighters (EUS)
    ECA (infantry) v 2 infantry (WCA), 7 fighters (EUS)
    BRY (infantry) v infantry (FAR) walking in, 6 fighters (Z63)
    SUD (empty) v artillery (Z34)
    EAF (empty) v artillery (Z34)

    dice…

    TRJ
    A - artillery, fighter
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • PAN
    A - 2 infantry, 6 fighters
    DiceRolls: 2@1 6@3; Total Hits: 32@1: (2, 2)6@3: (3, 6, 3, 3, 5, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • ECA
    A - 2 infantry, 7 fighters
    DiceRolls: 2@1 7@3; Total Hits: 32@1: (2, 6)7@3: (6, 3, 5, 2, 4, 3, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • BRY
    A - infantry, 6 fighters
    DiceRolls: 1@1 6@3; Total Hits: 41@1: (2)6@3: (1, 4, 4, 1, 1, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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