How likely could America fall if all the Axis work together?


  • @knp7765:

    I think it could work if A> Japan, Germany and Italy all have to work together toward this goal, B> the US player doesn’t see it coming until too late and C> something odd doesn’t happen to screw it up.

    B and C are out of Axis’ control, and B shouldn’t happen (if you don’t notice a large enemy force moving within reach of one of your capitols, and your Allied friends don’t notice either, then you have a problem)

    On the Pacific side, by the time Japan takes Hawaii (or the SZ around it), USA should at least have 3 surface warships present on their Pacific coast. Which is enough to block any Japanese attack route to USA for 1 turn (for ex. SZ’s 13, 12 and 27). Enough to place enough reinforcements in W.USA.

    Their Atlantic side could be abit trickier if Italy has moved fleet to SZ92 (which could become naval can openers the next turn)
    Without those, again, about 3 surface warships should be enough to block Germany’s route for a turn (enough to build up sufficient defence in E-USA).

  • '18 '17 '16 '11 Moderator

    Yea, the original premise assumed you had your warships adjacent to SZ 10, so America could not block you.


  • @Cmdr:

    Yea, the original premise assumed you had your warships adjacent to SZ 10, so America could not block you.

    How about the Japanese transports? (in that original case)

    Edit: i mean, where are they? ;)

  • '18 '17 '16 '11 Moderator

    @special:

    @Cmdr:

    Yea, the original premise assumed you had your warships adjacent to SZ 10, so America could not block you.

    How about the Japanese transports? (in that original case)

    Edit: i mean, where are they? ;)

    They are with the surface ships next to SZ 10 (south and west split) so that nothing can be blocked. Your last round of surface ships are to hit Hawaii with (or Alaska - odds are one is not blocked).

    Remember, I am only reporting from what I remember, I never actually did this myself!


  • @Cmdr:

    @special:

    @Cmdr:

    Yea, the original premise assumed you had your warships adjacent to SZ 10, so America could not block you.

    How about the Japanese transports? (in that original case)

    Edit: i mean, where are they? ;)

    They are with the surface ships next to SZ 10 (south and west split) so that nothing can be blocked. Your last round of surface ships are to hit Hawaii with (or Alaska - odds are one is not blocked).

    Remember, I am only reporting from what I remember, I never actually did this myself!

    Okay that’s what i wanted to check (because if they were next to Hawaii they could indeed still be blocked).

    But… when a japanese fleet WITH loaded transports is one sea-zone away from the USA, i hope the US player will start to suspect something and buy defensively :)

    Also, won’t USA already be in the war by that time? (hence big bucks)

  • '18 '17 '16 '11 Moderator

    @special:

    @Cmdr:

    @special:

    @Cmdr:

    Yea, the original premise assumed you had your warships adjacent to SZ 10, so America could not block you.

    How about the Japanese transports? (in that original case)

    Edit: i mean, where are they? ;)

    They are with the surface ships next to SZ 10 (south and west split) so that nothing can be blocked. Your last round of surface ships are to hit Hawaii with (or Alaska - odds are one is not blocked).

    Remember, I am only reporting from what I remember, I never actually did this myself!

    Okay that’s what i wanted to check (because if they were next to Hawaii they could indeed still be blocked).

    But… when a japanese fleet WITH loaded transports is one sea-zone away from the USA, i hope the US player will start to suspect something and buy defensively :)

    Also, won’t USA already be in the war by that time? (hence big bucks)

    This I know, there was no way for the American player to build defensively enough to cover all three zones or be able to liberate them.

    That was what intrigued me, you know?  Germany/Italy pound C. USA and Japan takes W. USA allowing them an instant IC that probably cannot be liberated for rounds and rounds and rounds.  This assumes America stacks E. USA!  Remember, even with 52 IPC, America is stuck with 9 units a round until at war!  They also don’t start with a whole heck of a lot of ground units either.

    Now, of course, you cannot be within transport range of W. USA.  Unless I am misreading that, which means you have to be in SZ 15/25.  I could be wrong, it could be one more closer - in which case revive KAF!


  • Yeah, i guess those rule changes kinda closed that issue.

    Still, even with the previous rules, i would feel confident as USA (maybe wrongfully, it is possible).

    With so many things that can go wrong, possible moves of (all of) the Allies that can screw things up, a few turns of buys of the USA (even with limited IC’s and income), that are a lot of factors that influence the already small odds for succes.
    But i would applaud the ballsy plan if it ever happened against me, and it will sure be a short but interesting game!

  • '18 '17 '16 '11 Moderator

    I never did it for a few reasons:

    1)  England can build units in Canada to at least help.
    2)  What is China, India, Australia and Russia doing to Japan while you are sending 3 rounds of income to America?
    3)  Felt cheesy, like Canadian Shield to me.


  • Canadian shield?

  • '18 '17 '16 '11 Moderator

    @special:

    Canadian shield?

    Classic game.

    You set up to take E. Canada with Germany and W. Canada with Japan thus allowing Alaska to fall and not be liberated right away then sweep down and take out America.  It’s a Caspian Sub paper - really easy to block if you see it coming.


  • @Cmdr:

    @special:

    Canadian shield?

    Classic game.

    You set up to take E. Canada with Germany and W. Canada with Japan thus allowing Alaska to fall and not be liberated right away then sweep down and take out America.  It’s a Caspian Sub paper - really easy to block if you see it coming.

    Ahhh, ok.

    @Cmdr:

    I never did it for a few reasons:

    1)  England can build units in Canada to at least help.
    2)  What is China, India, Australia and Russia doing to Japan while you are sending 3 rounds of income to America?
    3)  Felt cheesy, like Canadian Shield to me.

    As for 1 and especially 2: indeed something for Axis to worry about.

  • Customizer

    This is what I was saying.  It could POSSIBLY happen, but very unlikely.  Too many things have to go right for it to work and it is an “All or nothing” gambit.  On the odd chance that it actually works, it should result in an Axis victory.  Yes, the other Allies will have some fun gobbling up Axis territories and setting them back, but once the Axis get back from their American adventure, they should be strong enough to start retaking any losses and start gaining against the other Allies, with no USA on their backs.  Particuarly Germany since they will also be getting all of America’s cash as well.  That will buy a lot of tanks and planes to use against Russia and Britain.
    However, if it fails (and probably will), then the Axis are doomed.  There is no way they can recover from investing all that money and equipment in America, getting it all killed and trying to come back to their homelands to stop the other Allies which will be having a field day.  Plus, USA will still be in the game, making a bunch of money and out for revenge.


  • So, the main problem (tell me if I’m right) is that America can block. If they do, they have an extra turn to build defensively, and this whole thing wouldn’t work.

    On the Pacific side, the best case scenario for Japan 2nd turn (after they control Hawaii) is that America doesn’t block Japan from Panama. If they miss that (which a good player wouldn’t), then go for it! If they don’t, and the plan is to do all the attacking on the 4th turn, then why couldn’t Japan’s “back up plan” be to just move to a sz adjacent to sz 10, so that on turn 4 they attack W. USA?

    On the Atlantic side, America has 1 ship that can block Germany (and possibly Italy if they can) from sz 91. They need two ships to block from sz 91, and presumably they would have bought another one. However, if Gib is taken G2, then Italy could bring its str bomber over I2, so that I3 it could run out and can open the way for Germany, correct?

    Wouldn’t this “fix” the problems? Of course, if the American player was planning on this, it would be certain to fail, but most people don’t plan on KAF.


  • @Cmdr:

    I never did it, but that’s along the lines of what was being done.  I always meant to try it, but Larry said no, and then made it illegal to set up the attack. wink  Makes me wonder if it would have worked, or if it was along the lines of the CASPIAN SUB - Canadian Shield strategy.

    How is this attack illegal? Japan is in range of Hawaii, and when you attack Hawaii, you have to declare war on America, which means you can come that close to America, right?


  • Problem with that ronrye is that Germany needs 11 transports. If Germany takes Gibralter R2 how are their 10 transports going to be protected from at least 4 UK planes?

  • Customizer

    Usually on G1, Germany buys an aircraft carrier.  So Germany should have a carrier with 2 fighters, a battleship and a cruiser to protect all those transports.  Also, Italy should have taken Gibraltar so there should be some German and Italian planes on the airbase that can scramble.


  • The new alpha rules means there isn’t an airbase on gibralter. SO you are going to have to spread your sea units really thin.

  • '18 '17 '16 '11 Moderator

    @ronrye:

    @Cmdr:

    I never did it, but that’s along the lines of what was being done.  I always meant to try it, but Larry said no, and then made it illegal to set up the attack. wink  Makes me wonder if it would have worked, or if it was along the lines of the CASPIAN SUB - Canadian Shield strategy.

    How is this attack illegal? Japan is in range of Hawaii, and when you attack Hawaii, you have to declare war on America, which means you can come that close to America, right?

    The whole attack hinged (at least as far as I can tell) on being adjacent to SZ 10 from the south and the west.  That’s no longer a legal move - so the strategy as written is illegal.  That does not necessarily mean it cannot be reworked and made legal again.


  • @Cmdr:

    @ronrye:

    @Cmdr:

    I never did it, but that’s along the lines of what was being done.  I always meant to try it, but Larry said no, and then made it illegal to set up the attack. wink  Makes me wonder if it would have worked, or if it was along the lines of the CASPIAN SUB - Canadian Shield strategy.

    How is this attack illegal? Japan is in range of Hawaii, and when you attack Hawaii, you have to declare war on America, which means you can come that close to America, right?

    The whole attack hinged (at least as far as I can tell) on being adjacent to SZ 10 from the south and the west.  That’s no longer a legal move - so the strategy as written is illegal.  That does not necessarily mean it cannot be reworked and made legal again.

    There’s a rule that says Japan can’t be adjacent to sz 10 even when they are at war with America?


  • @theROCmonster:

    Problem with that ronrye is that Germany needs 11 transports. If Germany takes Gibralter R2 how are their 10 transports going to be protected from at least 4 UK planes?

    That is a good point, but if the Axis really are bent on this strategy, then it (hopefully) wouldn’t be too much to have Italy use its tac and ftr on a suicide mission to bring down a couple of UK’s planes.

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