Russia gets 4 turns to get angry. This transforms russia from a pushover to pretty much equal to what is left in Germany after the SL forces are delivered. If you’ve bid or patched the game to make Russia survivable during a G2/Crussia, then by G4 Russia is even stronger.
You want to avoid entry of the US into the war as long as possible if this is the plan, because they have several ways of boggling the SL if you J1’d or J2’d. Attacking russia doesn’t affect this consideration since its a separate war declaration.
Japan can only be assured to wipe out the Russian Far East Army if it’s standing on the coast. If it’s anywhere else, you can chase it with all your forces but they can run so its destruction isn’t guaranteed. Over many games you will note that the Japan forces that are fighting up there are stuck and air support cannot cover this area and other key areas at the same time. Its a backwater, so whether you take it with 3 units or 50, they’re stuck up there until much later in the game on a slow walk, you get some modest income but all the other potential areas of attack are more lucrative and strategic and require your air force to hang out elsewhere. Yes, you are compromising RUS income, but without Germany and Italy helping, it doesn’t have a decisive effect.
In the Crussia strategy, taking these territories is key but doing so without compromising the rest of Japan goals is a challenge of timing and spreading out. If you are attempting Sea Lion, you will see Russia has a lot more choices and time, which is a disaster for the Axis if London isn’t part of the bargain.
Sea Lion has poor odds against a well prepared UK, plus there is a foolproof tell that SL is going to happen–the German player keeps his armor on west Germany and it doesn’t flood troops east. He moves infantry west, not east, because he wants to focus cash on transports, not units to fill them, which he already has. If the UK buys 2fig/1fig+6 Inf, and he has the 2 units from canada, your odds are uninviting no matter exactly how you prepare the invasion.
If Italy could help, or Germany could drop a second round of troops, the odds increase. However, the likely outcome on the odds is that you lose most of your German landers, your fleet is hardly invulnerable to counterattack and its stuck in the channel. Anything short of taking London out is a total failure here, and its 85% likely to fail. If the US is in the war, or enters the war (because you took London) there are a couple of rescue plans available and the US can hit your fleet from SZ 91. As WS said, losing the transports, the bulk of your tanks, all the money to build navy, and facing an unrestrained Russian Bear means a quick Axis capitulation.