I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid
-
Hopefully, I will not make too many newby errors :)
I assume tech off (for a first game, I definitely do not want them)
A couple of questions I have after reading the rules (it will not affect my move anyway), in cas you know the answer :
page 8, it is said “Turkey is one territory, however, so no land movement or transport ships are required to cross the straits within Turkey”. Does this means for instance that if Turkey, Greece and Iraq are in axis hand, I can move a tank directly from Greece to Iraq :?
And to be sure: there is no special rule between Russia and Japan (meaning a DOW has no special consequence) ?
Otherwise, enough thoughts for my G1 already. I believe this is a dicey opening, but if I understood well what I read, axis is not the best position so…
Germany 1:
Purchase & Repair:
1CV (16)
1DD (8 )
1SS (6)Combat Moves:
E. France (7inf, 2art, 2tnk, 1fgt)
4inf, 1art, 3tnk Holland
2inf, 1art, 4mech W. Germany
2tnk S. GermanyYugoslavia (5inf)
6inf, 1art S. Germany
2inf, 1tnk Hungary
1inf, 1tnk Romania
1tnk PolandSz106 (1tp, 1DD)
1SS sz103
1SS sz108Sz109 (1tp, 1DD)
1SS 117
1fgt HollandSz110 (1DD, 1BB)
1SS sz124
1fgt, 2tac W. GermanySz111 (1CA, 1BB)
1SS sz118
1fgt, 1tac W. Germany
1fgt NorwaySz112 (2CA)
1CA, 1BB sz113
1bmb E. GermanyNo scrambling options if I got it well (UK is not an island)
Dice…
E. France rd1:
A: 5inf, 4mech, 2art, 5tnk
Rolls: 7@1 4@2 5@3; Total Hits: 57@1: (3, 5, 3, 3, 5, 3, 1)4@2: (3, 3, 1, 5)5@3: (5, 6, 2, 2, 2)D: 7inf, 2art, 2tnk, 1fgt
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (6, 4, 1, 6, 1, 5, 1, 6, 4)2@3: (5, 2)1@4: (3) -
E. France rd2
A: 4mech, 2art, 5tnk
Rolls: 2@1 4@2 5@3; Total Hits: 42@1: (1, 3)4@2: (4, 1, 3, 4)5@3: (1, 5, 2, 6, 5)D: 2inf, 2art, 2tnk, 1fgt
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (6, 1, 5, 6)2@3: (4, 4)1@4: (5) -
oups… I’m suppose to have 6inf at the beginning.
Roll for them (rd1 and 2):
Rolls: 2@1; Total Hits: 02@1: (4, 4)
-
so now I have no more infantry.
E. France rd3
A: 4mech, 2art, 5tnk
Rolls: 2@1 4@2 5@3; Total Hits: 72@1: (3, 6)4@2: (2, 2, 1, 4)5@3: (3, 2, 4, 2, 3)D: 2tnk, 1fgt
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (4) -
E. France taken, 6inf, 2art lost ; 19ipc found in Paris
Sz106 rd1
A: 2SS
Rolls: 2@2; Total Hits: 12@2: (2, 4)D: 1tp, 1DD
Rolls: 1@2; Total Hits: 11@2: (2) -
Sz106 cleared, 1SS lost.
Sz109 rd1
A: 1SS, 1fgt
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)D: 1tp, 1DD
Rolls: 1@2; Total Hits: 01@2: (5) -
Sz109 cleared, no losses.
Sz110 rd1
A: 1SS, 1fgt, 2tac
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (6, 3)1@4: (2)D: 1DD, 1BB
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1) -
Sz110 rd2
A: 1fgt, 2tac
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 5)1@4: (2)D: 1dBB
Rolls: 1@4; Total Hits: 11@4: (3) -
Sz110 cleared, 1SS, 1fgt lost.
Sz111 rd1
A: 1SS, 2fgt, 1tac
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (4, 2)1@4: (1)D: 1CA, 1BB
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6) -
:-o
Sz111 cleared, no losses.
Sz112 rd1
A: 1CA, 1BB, 1bmb
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 5)D: 2CA
Rolls: 2@3; Total Hits: 22@3: (2, 3) -
Sz112 cleared, 1bmb lost, 1BB damaged.
Yougoslavia rd1
A: 9inf, 1art, 3tnk
Rolls: 8@1 2@2 3@3; Total Hits: 28@1: (3, 6, 4, 3, 1, 5, 4, 4)2@2: (3, 6)3@3: (2, 4, 6)D: 5inf
Rolls: 5@2; Total Hits: 15@2: (4, 2, 6, 3, 3) -
Yougoslavia rd2
A: 8inf, 1art, 3tnk
Rolls: 7@1 2@2 3@3; Total Hits: 27@1: (3, 4, 2, 6, 3, 2, 6)2@2: (3, 6)3@3: (1, 2, 4)D: 3inf
Rolls: 3@2; Total Hits: 13@2: (4, 5, 2) -
Yougoslavia rd3
A: 7inf, 1art, 3tnk
Rolls: 6@1 2@2 3@3; Total Hits: 26@1: (4, 3, 3, 2, 6, 1)2@2: (5, 4)3@3: (2, 5, 6)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Results:
E. France taken, 6inf, 2art lost ; 19ipc found in Paris
Sz106 cleared, 1SS lost.
Sz109 cleared, no losses.
Sz110 cleared, 1SS, 1fgt lost.
Sz111 cleared, no losses.
Sz112 cleared, 1bmb lost, 1BB damaged.
Yugoslavia taken, 2inf lost.NCM:
1inf Romania -> Bulgaria (mt, 4inf join the dark side)
1inf Norway -> Finland (mt, 4inf join Jerr Führer)
1fgt sz109 -> sz112
1fgt sz111 -> sz112
2tac sz110 -> W. Germany
1fgt, 1tac sz111 -> W. Germany
1inf, 1art E. Germany -> Norway via 1tp sz113 -> sz112
1inf Denmark -> W. Germany
5inf, 3art, 1AA E. Germany -> W. Poland
1AA W. Germany -> E. GermanyPlace Units:
1CV, 1DD, 1SS sz112
Collect $39+10+19=68
Looks like I’ve been lucky…
-
page 8, it is said “Turkey is one territory, however, so no land movement or transport ships are required to cross the straits within Turkey”. Does this means for instance that if Turkey, Greece and Iraq are in axis hand, I can move a tank directly from Greece to Iraq :?
This is right
And to be sure: there is no special rule between Russia and Japan (meaning a DOW has no special consequence) ?
No rule (we can agree some type of rule next game if you want)
-
Oh, the quotes… :| Yes to first question, no to the second
USSR 1
Buys: 11 inf, 1 art
NCMs:
5 inf bur to yak
12 inf (sak, Amur) to bur
3 inf epol to bel
3 inf bst to bel
art novg to bel1 inf bes to epol
inf cau to ros
1 inf kar, 1 inf vib, 1 inf ark to novg
fig, tac rus to novg1 inf novg to bst
2 inf, art, tank, mech, aa gun rus to bry
mech, tank volg to bryDeploy:
2 inf, art to novg
9 inf to rusIncome: 37 IPCs
-
page 8, it is said “Turkey is one territory, however, so no land movement or transport ships are required to cross the straits within Turkey”. Does this means for instance that if Turkey, Greece and Iraq are in axis hand, I can move a tank directly from Greece to Iraq :?
This is right
That one is weird, but I guess strictly neutral countries are not attacked so often (since this gives the other side a big advantage)
And to be sure: there is no special rule between Russia and Japan (meaning a DOW has no special consequence) ?
No rule (we can agree some type of rule next game if you want)
Then why do you not make a DOW on Japan ? This would give you 5 more ipc without any consequences no ?
(just trying to understand this game :))
Yoshi
-
Japan 1:
Purchase & Repair:
3tp (21)
1mech (4)save 1
Combat Moves:
DOW on France and Russia
FIC ()
1inf SiamYunnan (3inf)
3inf, 1art Kwangsi
1fgt, 1tac, 1bmb Kiangsu
1bmb ManchuriaChahar ()
1inf JeholAnhwe ()
1inf ShantungHunan (1inf)
3inf, 1art Kiangsi
1fgt Formosa
2bmb JapanAmur ()
1inf KoreaSiberia ()
1inf Iwo Jima, 1inf Japan via 1tp sz6 -> sz5SFE ()
1inf Okinawa, 1inf Japan via 1tp sz6 -> sz5Dice…
Yunnan rd1:
A: 3inf, 1art, 1fgt, 1tac, 2bmb
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (4, 3)2@2: (5, 3)1@3: (4)3@4: (1, 6, 2)D: 3inf
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2) -
Yunnan rd2
A: 2inf, 1art, 1fgt, 1tac, 2bmb
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 31@1: (3)2@2: (1, 4)1@3: (5)3@4: (6, 2, 2)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Yunnan taken, 1inf lost.
Hunan rd1
A: 3inf, 1art, 1fgt, 2bmb
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 6)2@2: (6, 3)1@3: (3)2@4: (3, 3)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)