G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid


  • Hopefully, I will not make too many newby errors :)

    I assume tech off (for a first game, I definitely do not want them)

    A couple of questions I have after reading the rules (it will not affect my move anyway), in cas you know the answer :

    page 8, it is said “Turkey is one territory, however, so no land movement or transport ships are required to cross the straits within Turkey”. Does this means for instance that if Turkey, Greece and Iraq are in axis hand, I can move a tank directly from Greece to Iraq :?

    And to be sure: there is no special rule between Russia and Japan (meaning a DOW has no special consequence) ?

    Otherwise, enough thoughts for my G1 already. I believe this is a dicey opening, but if I understood well what I read, axis is not the best position so…

    Germany 1:

    Purchase & Repair:

    1CV (16)
    1DD (8 )
    1SS (6)

    Combat Moves:

    E. France (7inf, 2art, 2tnk, 1fgt)
    4inf, 1art, 3tnk Holland
    2inf, 1art, 4mech W. Germany
    2tnk S. Germany

    Yugoslavia (5inf)
    6inf, 1art S. Germany
    2inf, 1tnk Hungary
    1inf, 1tnk Romania
    1tnk Poland

    Sz106 (1tp, 1DD)
    1SS sz103
    1SS sz108

    Sz109 (1tp, 1DD)
    1SS 117
    1fgt Holland

    Sz110 (1DD, 1BB)
    1SS sz124
    1fgt, 2tac W. Germany

    Sz111 (1CA, 1BB)
    1SS sz118
    1fgt, 1tac W. Germany
    1fgt Norway

    Sz112 (2CA)
    1CA, 1BB sz113
    1bmb E. Germany

    No scrambling options if I got it well (UK is not an island)

    Dice…

    E. France rd1:
    A: 5inf, 4mech, 2art, 5tnk
    DiceRolls: 7@1 4@2 5@3; Total Hits: 57@1: (3, 5, 3, 3, 5, 3, 1)4@2: (3, 3, 1, 5)5@3: (5, 6, 2, 2, 2)

    D: 7inf, 2art, 2tnk, 1fgt
    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (6, 4, 1, 6, 1, 5, 1, 6, 4)2@3: (5, 2)1@4: (3)


  • E. France rd2
    A: 4mech, 2art, 5tnk
    DiceRolls: 2@1 4@2 5@3; Total Hits: 42@1: (1, 3)4@2: (4, 1, 3, 4)5@3: (1, 5, 2, 6, 5)

    D: 2inf, 2art, 2tnk, 1fgt
    DiceRolls: 4@2 2@3 1@4; Total Hits: 14@2: (6, 1, 5, 6)2@3: (4, 4)1@4: (5)


  • oups… I’m suppose to have 6inf at the beginning.

    Roll for them (rd1 and 2):

    DiceRolls: 2@1; Total Hits: 02@1: (4, 4)


  • so now I have no more infantry.

    E. France rd3
    A: 4mech, 2art, 5tnk
    DiceRolls: 2@1 4@2 5@3; Total Hits: 72@1: (3, 6)4@2: (2, 2, 1, 4)5@3: (3, 2, 4, 2, 3)

    D: 2tnk, 1fgt
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (4)


  • E. France taken, 6inf, 2art lost ; 19ipc found in Paris

    Sz106 rd1
    A: 2SS
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    D: 1tp, 1DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Sz106 cleared, 1SS lost.

    Sz109 rd1
    A: 1SS, 1fgt
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)

    D: 1tp, 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sz109 cleared, no losses.

    Sz110 rd1
    A: 1SS, 1fgt, 2tac
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (6, 3)1@4: (2)

    D: 1DD, 1BB
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)


  • Sz110 rd2
    A: 1fgt, 2tac
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (4, 5)1@4: (2)

    D: 1dBB
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Sz110 cleared, 1SS, 1fgt lost.

    Sz111 rd1
    A: 1SS, 2fgt, 1tac
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (4, 2)1@4: (1)

    D: 1CA, 1BB
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)


  • :-o

    Sz111 cleared, no losses.

    Sz112 rd1
    A: 1CA, 1BB, 1bmb
    DiceRolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 5)

    D: 2CA
    DiceRolls: 2@3; Total Hits: 22@3: (2, 3)


  • Sz112 cleared, 1bmb lost, 1BB damaged.

    Yougoslavia rd1
    A: 9inf, 1art, 3tnk
    DiceRolls: 8@1 2@2 3@3; Total Hits: 28@1: (3, 6, 4, 3, 1, 5, 4, 4)2@2: (3, 6)3@3: (2, 4, 6)

    D: 5inf
    DiceRolls: 5@2; Total Hits: 15@2: (4, 2, 6, 3, 3)


  • Yougoslavia rd2
    A: 8inf, 1art, 3tnk
    DiceRolls: 7@1 2@2 3@3; Total Hits: 27@1: (3, 4, 2, 6, 3, 2, 6)2@2: (3, 6)3@3: (1, 2, 4)

    D: 3inf
    DiceRolls: 3@2; Total Hits: 13@2: (4, 5, 2)


  • Yougoslavia rd3
    A: 7inf, 1art, 3tnk
    DiceRolls: 6@1 2@2 3@3; Total Hits: 26@1: (4, 3, 3, 2, 6, 1)2@2: (5, 4)3@3: (2, 5, 6)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Results:

    E. France taken, 6inf, 2art lost ; 19ipc found in Paris
    Sz106 cleared, 1SS lost.
    Sz109 cleared, no losses.
    Sz110 cleared, 1SS, 1fgt lost.
    Sz111 cleared, no losses.
    Sz112 cleared, 1bmb lost, 1BB damaged.
    Yugoslavia taken, 2inf lost.

    NCM:

    1inf Romania -> Bulgaria (mt, 4inf join the dark side)
    1inf Norway -> Finland (mt, 4inf join Jerr Führer)
    1fgt sz109 -> sz112
    1fgt sz111 -> sz112
    2tac sz110 -> W. Germany
    1fgt, 1tac sz111 -> W. Germany
    1inf, 1art E. Germany -> Norway via 1tp sz113 -> sz112
    1inf Denmark -> W. Germany
    5inf, 3art, 1AA E. Germany -> W. Poland
    1AA W. Germany -> E. Germany

    Place Units:

    1CV, 1DD, 1SS sz112

    Collect $39+10+19=68


    Looks like I’ve been lucky…

    G40-OOB-FuncAll-YoshiAx-01Ag.aam


  • @Yoshi:

    page 8, it is said “Turkey is one territory, however, so no land movement or transport ships are required to cross the straits within Turkey”. Does this means for instance that if Turkey, Greece and Iraq are in axis hand, I can move a tank directly from Greece to Iraq :?

    This is right

    And to be sure: there is no special rule between Russia and Japan (meaning a DOW has no special consequence) ?

    No rule (we can agree some type of rule next game if you want)


  • Oh, the quotes…  :| Yes to first question, no to the second

    USSR 1

    Buys: 11 inf, 1 art

    NCMs:

    5 inf bur to yak

    12 inf (sak, Amur) to bur

    3 inf epol to bel
    3 inf bst to bel
    art novg to bel

    1 inf bes to epol

    inf cau to ros

    1 inf kar, 1 inf vib, 1 inf ark to novg
    fig, tac rus to novg

    1 inf novg to bst

    2 inf, art, tank, mech, aa gun rus to bry
    mech, tank volg to bry

    Deploy:

    2 inf, art to novg
    9 inf to rus

    Income: 37 IPCs

    G40-OOB-FuncAll-YoshiAx-sov1.aam


  • @Funcioneta:

    @Yoshi:

    page 8, it is said “Turkey is one territory, however, so no land movement or transport ships are required to cross the straits within Turkey”. Does this means for instance that if Turkey, Greece and Iraq are in axis hand, I can move a tank directly from Greece to Iraq :?

    This is right

    That one is weird, but I guess strictly neutral countries are not attacked so often (since this gives the other side a big advantage)

    @Funcioneta:

    @Yoshi:

    And to be sure: there is no special rule between Russia and Japan (meaning a DOW has no special consequence) ?

    No rule (we can agree some type of rule next game if you want)

    Then why do you not make a DOW on Japan ? This would give you 5 more ipc without any consequences no ?

    (just trying to understand this game :))

    Yoshi


  • Japan 1:

    Purchase & Repair:

    3tp (21)
    1mech (4)

    save 1

    Combat Moves:

    DOW on France and Russia

    FIC ()
    1inf Siam

    Yunnan (3inf)
    3inf, 1art Kwangsi
    1fgt, 1tac, 1bmb Kiangsu
    1bmb Manchuria

    Chahar ()
    1inf Jehol

    Anhwe ()
    1inf Shantung

    Hunan (1inf)
    3inf, 1art Kiangsi
    1fgt Formosa
    2bmb Japan

    Amur ()
    1inf Korea

    Siberia ()
    1inf Iwo Jima, 1inf Japan via 1tp sz6 -> sz5

    SFE ()
    1inf Okinawa, 1inf Japan via 1tp sz6 -> sz5

    Dice…

    Yunnan rd1:
    A: 3inf, 1art, 1fgt, 1tac, 2bmb
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (4, 3)2@2: (5, 3)1@3: (4)3@4: (1, 6, 2)

    D: 3inf
    DiceRolls: 3@2; Total Hits: 13@2: (4, 4, 2)


  • Yunnan rd2
    A: 2inf, 1art, 1fgt, 1tac, 2bmb
    DiceRolls: 1@1 2@2 1@3 3@4; Total Hits: 31@1: (3)2@2: (1, 4)1@3: (5)3@4: (6, 2, 2)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Yunnan taken, 1inf lost.

    Hunan rd1
    A: 3inf, 1art, 1fgt, 2bmb
    DiceRolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 6)2@2: (6, 3)1@3: (3)2@4: (3, 3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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