This is how our group plays individual nation bids:
Please put a bid on each country with no bid exceeding 30 IPC and bids may be as negative (a penalty that comes out of your starting IPC) as you dare. The total of all your bids combined may not exceed 120. For example, if you don’t care what you play, then you would bid 20 on each of the 6 countries for a total of 120 IPC. The lowest bid for a nation wins first choice and ties go to the player with the most winning bids and then the player with the lowest bid will choose their country next and so on. If a player wins multiple bids they get their choice and then are removed from the bidding pool. Bids may continue up to game time. Also a bid played may never be increased.
Please note a bid is a ONE time payment at the start of a game. We find this system works great because more skilled players tend to bid low to get what they want and player with less experience bids higher causing a nice balance in the game regardless of the alpha version.
This is an example of how it worked. In this bid (attached jpeg) McMain had the lowest bid and won first choice. McMain could then choose Italy or Germany. McMain then chose Germany for a one time starting bonus of 5 IPC and his bids were then removed.
Then Sheldon won his choice of USA/China and Italy. Sheldon then chose the USA/China for 9 IPC. Pontinen then chose Japan for +13 IPC. Between Beeds and Russ, Russ’ bids were overall lower so he got next choice and took Russia/France for +14. Beeds then chose UK/ANZAC for +14. Gavin having the overall highest bids then ended up with Italy for +20.
In Summary the Axis ended with a one time bonus of +38 and the Allies +37. This was an actual bid and you see how it usually ends up with a nice balance.