Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4

  • '18 '17 '16 '11 Moderator

    Manchuria:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Tactical to Korea
    3 Fightesr to Novgorod
    8 Infantry to N. Ukraine
    2 Infantry from Russia to Sam
    AA Gun to Korea

    Build: Infantry, Artillery, 3 Armor in Russia
    Build: 3 Armor in Novgorod

    Collect: 36 IPC + 5 SZ 125 = 41 IPC


    Don’t forget to take your 12 IPC for the Russian invasion!

    BovJen_G40A2_Gm4_05Brussia.AAM

  • 2007 AAR League

    well, yuk, what a mess…

    japan 5


    purchase ($52 + $12 bonus for dow from russia)
    3 inf, rtl, 5 arm, 3 trn… spend $64

    combat
    sz6 (3 ss, 5 dd, 2 ca, bb, 3 cv, 6 ftr)
    2 ftr, 2 tbmb japan
    3 ftr, 2 tbmb, 2 sbmb kiangsi
    2 ftr, 2 tbmb, 2 cv, dd, 2 ca, 2 bb sz35
    ftr, tbmb sz44

    sumatra ( )
    inf kwangtung via trn sz20 > sz41

    borneo ( )
    inf celebes via trn sz44 > sz43

    guam ( )
    inf philippines via trn sz35 > sz21

  • 2007 AAR League

    sz5
    attackers…
    2 cv @ 0, dd @ 2, 2 ca/8 ftr @ 3, 2 bb/7 tbmb/2 sbmb @ 4
    DiceRolls: 1@2 10@3 11@4; Total Hits: 121@2: (5)10@3: (6, 5, 1, 6, 1, 2, 5, 3, 2, 1)11@4: (3, 3, 6, 1, 5, 6, 6, 4, 2, 6, 4)

    call hits…

  • '18 '17 '16 '11 Moderator

    You mean SZ 6?

    3 Hits to Carriers
    1 Hit to Battleship
    3 Hits to Submarines
    5 Hits to Destroyers

  • 2007 AAR League

    ok…

    defenders…
    3 ss @ 1, 5 dd/3 cv @ 2, 2 ca @ 3, 6 ftr/bb @ 4
    DiceRolls: 3@1 8@2 2@3 7@4; Total Hits: 123@1: (3, 5, 3)8@2: (1, 5, 4, 4, 1, 2, 4, 1)2@3: (3, 2)7@4: (2, 1, 2, 1, 6, 4, 4)

  • 2007 AAR League

    wow,… i am playing like a dog, and the dice are making me pay…

    2 hits to bbs
    2 cvs die (4 hits)
    ftr, tbmb (that can’t land now)
    dd
    2 ca
    ftr

    man, that is awful.

  • 2007 AAR League

    well, this is supposedly a 98% win, but it ain’t lookin’ so good now… let’s see if it gets worse…

    sz6
    attackers…
    6 ftr @ 3, 6 tbmb/2 dbb/2 sbmb @ 4
    DiceRolls: 6@3 10@4; Total Hits: 126@3: (1, 4, 2, 2, 3, 1)10@4: (3, 5, 1, 6, 3, 2, 6, 3, 1, 3)

    call hits…

  • 2007 AAR League

    good grief,… the dice are stuck on 12. that’s sure makes up for the first round… 'cept we’ll see what you hit now. all u.s. units are dead, if my count is correct.

    defenders…
    3 dcv @ 2, 2 ca @ 3, 6 ftr/dbb @ 4
    DiceRolls: 3@2 2@3 7@4; Total Hits: 93@2: (3, 2, 2)2@3: (4, 1)7@4: (1, 4, 1, 4, 1, 6, 2)

  • 2007 AAR League

    good grief,… you scorched me!

  • 2007 AAR League

    12 out of 14 4’s? that’s so unlike you…  :wink:

    noncombat
    3 ftrs, 2 sbmbs sz5 > japan
    dd sz37 > sz20
    2 sub sz43 > sz20
    sub, 2 dd sz45 > sz21
    cv sz44 > sz21
    trn sz45 > sz20
    trn sz35 > sz20
    inf, rtl sikang > shensi
    rtl, mech kansu > shensi
    2 inf, arm kiangsu > kiangsi
    rtl, arm kwangtung > kiangsi

    deployment
    3 inf, rtl, 2 arm > japan
    3 trn > sz6
    3 arm > kiangsu

    collect
    $45

    not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…

    BovJen_G40A2_Gm4_05Cjapan.AAM

  • '18 '17 '16 '11 Moderator

    @Botider:

    not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…

    Die Flottenmörderin strikes again!

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(80)

    • Minor Complex
    • 2 Aircraft Carriers
    • 2 Fighters
    • 3 Destroyers

    NCM: Destroyer to SZ 16, 25

    Build: Minor in Korea
    Build: 2 Carriers, 2 Fighters, 3 Destroyers in SZ 101

    Collect: 53 IPC + 25 NO - 2 CRD SZ 6 = 76 IPC


    Chinese Infantry to Kansu

    NCM Fighter to Yunan

    Collect: 6 IPC + 2 Saved = 8 IPC


    England:

    Buy(22/20)

    • England: 3 Armor, Save 4
    • India: 3 Armor, Save 2

    Combat Moves:

    Fighter from SZ 42 to SZ 41
    Fighter from SZ 42 to SZ 43
    Infantry from Yunnan to SZE
    Infantry from Yunnan to KWE
    Infantry from Yunnan to Hun
    Infantry from Yunnan to KWA
    Infantry, 3 Armor to Tang
    Infantry, 3 Armor to Con
    4 Inf, 3 Art, Mech, Arm to E. Persia

    Combat:

    Tang:
    Attacker:
    DiceRolls: 1@1 3@3; Total Hits: 01@1: (6)3@3: (6, 4, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (6, 4, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Congo

    Attacker:
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (6, 3, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    NON Coms on map. (Biggie is the fleet to Celebes SZ)

    Build: 3 ARmor in S. Africa, 3 Armor in India

    Collect: 20 + 4 Saved, 13 + 2 Saved


    Australia:

    Buy(19)
    Transport, 2 Submarines

    Combat Moves:

    Infantry, Artillery, Cruiser to Celebes

    Combat:

    Attacker:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    NCM fleet to SZ 44
    NCM Destroyer to SZ 17

    Build: 2 Submarines, Transport in SZ 62

    Collect: 17 TT + 5 NO = 22 IPC


    When it comes to the calculators and naval battles, I’ll give you a secret.  I subtract 13.4% from what they say the attacker’s odds are.  It’s not perfect, but it seems to correct for some mathematical issues the writers have when it comes to navy.  I have no idea WHY they are never correct, but they never are correct.  Don’t tell EM!

  • 2007 AAR League

    i usually adjust down about 10%… but it still said it was a 98% win. i know i won, but lost a lot more than anticipated. i don’t think the odds were off that far. i suppose the variables with respect to two-hit units plays havoc with the odds, since the calculator really doesn’t know the overall strategic situation and cannot predict how a player will choose casualties, e.g., it doesn’t know if a player can afford to take hits to CVs, for example, or how far planes have to fly to get to the battle and thus whether they have movement left to land somewhere, etc. all those variables could throw off the calculator. i don’t it was wrong for this battle… it was almost a certain win for the japanese. i just took more damage than anticipated, and the dice rolls were clearly the explanation. interesting thoughts, though, doctor.  :wink:

  • 2007 AAR League

    you got a map? or did i miss it?

  • 2007 AAR League

    @Cmdr:

    @Botider:

    not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…

    Die Flottenmörderin strikes again!

    A well-deserved title!

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