@panther Thanks, will need to be more careful with my transports then.
AAA as casualties
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After AAAs have fired before regular combat begins, are they available to the defender to be taken as casualties during attacker hits?
That is, if the defending side has 4 infantry, 2 AAA, and 2 fighters and the attacker rolls 5 hits, can the defender opt to take 4 infantry and 1 AAA instead of 4 infantry and 1 fighter?
This came up last night in a game I played and just want to be clear on the matter before the next one.
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Thanks! Makes sense to me.
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After AAAs have fired before regular combat begins, are they available to the defender to be taken as casualties during attacker hits?
That is, if the defending side has 4 infantry, 2 AAA, and 2 fighters and the attacker rolls 5 hits, can the defender opt to take 4 infantry and 1 AAA instead of 4 infantry and 1 fighter?
This came up last night in a game I played and just want to be clear on the matter before the next one.
Of course you can. Or take out 3 inf and 2 AAA to keep the defensive power for the next round of combat.
There is no “chosen last” rule as it applies for transports.
HTH :-)
(Note: I accidentally deleted my posting from the second position in this thread, so added it back just here.)