Dropping the Mexican and Alaskan NOs might work too, but some of these guys get antsy when you futz with the objectives. It seems to be hardwired into their minds that the only way to fix the game is with units and money. I don’t know why, it’s probably since it was the first viable solution to the traditional version of the game.
So, we add units. But I think it is not appropriate to make it easier for Japan to attack China, that’s already a pretty balanced game. Too bad it doesn’t give Japan enough cash to counter the combined fleets attacking it. But if it was, then China would be too hard to crush as it would be earning a lot more money. Besides, I don’t like the idea of increasing land values anyway. Again, an NO for taking Sikang might be an option, but then we run into the problem listed in the first paragraph.
Adding transports in the South Pacific might make it too easy for Japan to get a VC victory. I can see that being a concern, as all they need are six which means taking Hawaii and NSW (probably) along with Hong Kong, Philippines, that one in China and Japan itself.
Splitting America’s income by fiat seems to be something hard for people to swallow - although I still think it is the best solution as we already do it to England and there’s no way America would ever ignore the plight of England by allowing Germany to invade it.
An idea might be lend-lease to England (allow England to just take up to 6 American IPC a round until America enters the war.) But that might not be enough, and there’s no real assurance that they will take it, even if it would solve the Sea Lion problem over there. (I don’t view it as a problem. IRL if America ignored England, it would fall anyway, that’s why we didn’t ignore it! But this is a game, not real life, and in a game, you don’t care about human casualties or evilness of an empire, etc, you just care about winning, and the easiest way to win is to break Japan’s back, then turn on Europe.)
So we’ve pretty much ruled out any possible solution in the Pacific. That leaves looking for a solution to the Pacific problem in the Atlantic - I think. To that end, maybe adding some ground units to Germany may solve the problem? It would give Germany the same options on England (wouldn’t really make it easier for them since they can already cap out 11 Transports worth of guys on Round 3 anyway.) But what it would do is put more pressure on Russia. Not enough to unbalance the front, Russia already has to take its lumps and retreat back slowly while the Allies are breaking Japan into little chunks of nothingness. What adding units to Germany may do is force Russia to retreat faster, if the Allies do not come to help, thus make it easier for Germany to get a VC win if the Allies go whole hog after Japan.
I am considering a very modest increase really, it’s equivalent to the one proposed for Japan, only Russia is more able to absorb it than China is.
+2 Infantry, +1 Artillery to Romania
+2 Infantry, +1 Artillery to Hungary
+1 Infantry, +1 Artillery to Poland
(15 IPC for Infantry, 12 IPC for Artillery = 27 IPC, 25-27 was proposed for Japan earlier)
These forces are too far away to help in France, thus, losses to the first round France attack should remain the same - specifically, weeding Germany down to 20-30ish ground units in Western Europe territories.
These forces are close enough to make a round 1 attack on Russia optimal. Sure, Germany loses the NO and Russia may gain some, but it gives Germany a head start on Russia - one they really cannot afford early in the game, I don’t think.