@gamerman01:
I think you should go with the one module auto-convoy so we don’t have compatibility issues with this in the future. I’m confident the vast majority of players would agree with me. (Although I do have one lingering doubt. For those who think they should be able to get away with convoy damage that the opponent doesn’t see - a la Monopoly)
Wow, all this at no charge. All we can do is thank you for improving the gaming experience for dozens of avid gamers.
@TMTM:
@gamerman01:
@Sgt.:
Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.
You guys will be…… translating this to layman’s terms when the time comes, hopefully?
Currently my module doesn’t do auto convoy… meaning that just by placing navy into a convoy zone won’t do damage on the chart… I set it this way because I thought damage was limited and that auto convoy can over damage but after getting an official answer… the auto convoy should be fine and no need to use the damage markers icon. However some people might like this method to do damage… and I’m considering adding a 2nd twin module… so we’ll have auto convoy or manual convoy to choose from… all players would have to agree on which type to use. Do you like this idea or just have one module and force everyone to use auto convoy?
The two different “versions” can be completely compatible so long as both players remember to use the markers. I’d say make auto-convoy the default, and then you can release an optional replacement UnitStats.txt for people who only want the markers to count in their games. Then these people will be able to play with others without the other person needing to install anything new or change anything - they just have to remember to use the markers.