Hi @general-kromwell there’s some current discussion on new games here https://www.axisandallies.org/forums/topic/39599/more-announcements-from-renegade
Axis and Allies Express: 2nd battle of El Alamein
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okay thanks.
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@The:
Map v1.1
Good job Fox… This is really cool. But is there a reason for the division markers? Is that part of the setup, or…?
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@The:
Map v1.1
Good job Fox… This is really cool. But is there a reason for the division markers? Is that part of the setup, or…?
Thanks the Territory lines need to be edited so they look nicer. The divisions are there because that is where they initially started and the initial map I got of the net has them on it.
BTW here is the link for the thread about ABattlemap
http://www.axisandallies.org/forums/index.php?topic=12873.0
Also if you want to get the G40 map go to the G40 forum and go into the thread Func’s G40 module -
ok thanks
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Interesting concepts going on here. I look forward to seeing what develops.
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what are the X’s above the division simbols mean?
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@i:
what are the X’s above the division simbols mean?
I assume they designate brigades/regiment-sized units:
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@The:
I have removed the road and the railway from the map do you think this is a good idea? Historically i could find no use for it except that it was just there.
V1.3 Map
Are there going to be any values of each territory or are you going to have a different kind of rule?
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Fox what program did you use for this? I’m curious cause it looks like paint.
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Fox what program did you use for this? I’m curious cause it looks like paint.
I am using paint.net because I don’t have a mac otherwise I would probably use there version because I think it is better. I am thinking of redoing the map territories so I might create v2.0 soon
@The:
I have removed the road and the railway from the map do you think this is a good idea? Historically i could find no use for it except that it was just there.
V1.3 Map
Are there going to be any values of each territory or are you going to have a different kind of rule?
I plan on not having reinforcements unless I fell for gameplay reasons it is absolutely necessary so there probably won’t be territory values. However I may make 2 versions of this (one historic and one with reinforcement etc. as another one)
The victory conditions will probably be
Allies control x number of territories or kill all axis units on the game board
Axis survive to turn yx and y will be edited after play testing
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V2.0 is coming along nicely should be finished in the next couple of days and then I will begin working on initial set ups and rules.
I like what Spartan and Croesus have done with the rules and probably will do something similar
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Nearly finished unit numbers
For allies
26 inf, 14 tank, 7 anti tank, 9 art, 6 mech
Greeks: 1 inf
Aus: 3 inf 1 tank
Ind: 2 inf 2 anti tank
NZ: 2 inf
SA: 2 inf
Free French: 1 inf
Uk: 15 inf,13 tank, 5 anti tank, 9art, 6 mechWondering should I combine NZ,Aus,Ind,SA,Greece, Free French as Minor allies and make it UK and her Allies VS Italy and Germany
Axis: 16 inf, 2 mech, 7 tank, 5 anti tank, 6 art
Haven’t split into Italy and Germany yet also haven’t figured out the air units
Also splitting units into the divisions for starting locations
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Could you explain what an anti tank Gun does plus its combat values.
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Fox how’s the game coming?
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Fox how’s the game coming?
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bump. and where is this game at?
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I think it’s safe to say… this is DEAD?
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