Yeah. after 1943 the US advance was more slowed down by logistical considerations rather than Japanese resistance.
Axis and Allies Express: 2nd battle of El Alamein
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@The:
I have removed the road and the railway from the map do you think this is a good idea? Historically i could find no use for it except that it was just there.
V1.3 Map
Are there going to be any values of each territory or are you going to have a different kind of rule?
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Fox what program did you use for this? I’m curious cause it looks like paint.
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Fox what program did you use for this? I’m curious cause it looks like paint.
I am using paint.net because I don’t have a mac otherwise I would probably use there version because I think it is better. I am thinking of redoing the map territories so I might create v2.0 soon
@The:
I have removed the road and the railway from the map do you think this is a good idea? Historically i could find no use for it except that it was just there.
V1.3 Map
Are there going to be any values of each territory or are you going to have a different kind of rule?
I plan on not having reinforcements unless I fell for gameplay reasons it is absolutely necessary so there probably won’t be territory values. However I may make 2 versions of this (one historic and one with reinforcement etc. as another one)
The victory conditions will probably be
Allies control x number of territories or kill all axis units on the game board
Axis survive to turn yx and y will be edited after play testing
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V2.0 is coming along nicely should be finished in the next couple of days and then I will begin working on initial set ups and rules.
I like what Spartan and Croesus have done with the rules and probably will do something similar
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Nearly finished unit numbers
For allies
26 inf, 14 tank, 7 anti tank, 9 art, 6 mech
Greeks: 1 inf
Aus: 3 inf 1 tank
Ind: 2 inf 2 anti tank
NZ: 2 inf
SA: 2 inf
Free French: 1 inf
Uk: 15 inf,13 tank, 5 anti tank, 9art, 6 mechWondering should I combine NZ,Aus,Ind,SA,Greece, Free French as Minor allies and make it UK and her Allies VS Italy and Germany
Axis: 16 inf, 2 mech, 7 tank, 5 anti tank, 6 art
Haven’t split into Italy and Germany yet also haven’t figured out the air units
Also splitting units into the divisions for starting locations
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Could you explain what an anti tank Gun does plus its combat values.
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Fox how’s the game coming?
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Fox how’s the game coming?
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bump. and where is this game at?
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I think it’s safe to say… this is DEAD?
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