Someone suggested to me the idea of using Global War 1936 lend-lease paths instead of moving units for Tech. It would definitely cleaner on the board. I am just trying to think about the advantages and disadvantages to each method. What do y’all think?
A&A played using D10's
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Anyone ever thought/attempted a higher numerical Di for the game, like d10’s? basically replace the d6 everywhere its used. I think D10’s would be ideal cause you can allow Percentage rolling for whatever reason, Like technology rolls, etc.
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I am working on a variant that uses a D12 system. Works really good for your special units, allows alot more depth to the combat system.
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We have been playing with D12 for years. It expands your choice of units. Here’s a list of units for Germany for example:
Mines recieve 2 for C3 d3
Inf c5 a2 d4
Truck c4 na na
Paratrooper c6 c3 d4
Waffen SS c6 a5 d5
Volkstrum c3 a1 d2
Jeep -At this point I decided to not put all the info for each unit, don’t have time.
Halftrack
SS Halftrack
Fortification
Artillery
Armor
SS Panzer
V-1
Fighter
Stuka
Bomber
Transport
Destroyer
Sub
Light Cruiser
Heavy Cruiser
Carrier
BattleshipTech Units:
Armored Car
Mobile Rocket Launcher
King Tiger Tank
Jet Fighter
Super Bomber -
Well, haven’t said anything here for a while.
Anyway, I think many of us will end up using d10s or d12s after FMG release their combat units, to fully utilise the variety available. I know I will.
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Using D12’s or D10’s also expands the option of having different countries units be more powerful then others, for example a German tank was more powerful then a Japanese tank, with a D12 system this could be represented. :-D