@Krieghund:
@JimmyHat:
Problems I found with the system:
1. no turn marker! I mean cmon! Is it round 6 or 7, I can’t remember.
2. ftrs don’t provide support against Strategic Bomb raiding. Its becoming a popular strategy to buy nothing but bombers for Britain and US, they are cheaper and still can bomb Germany to oblivion.
3. No function to save a game and pick it up later, no function to be a bystander and watch another person’s game.
4. No pause button. Some of us have to let the dog out when they want to go, not when I want to let them out.
Have you brought these problems to their attention?
It’s probably been noted on their forums, but for whatever reason (probably lack of programmers) issues (or features) like this take forever to resolve. The revised version has/had a huge number of bugs.
Phantom carriers that disappear when you move to their seazone, too many carriers/fighters crashes the game, sub rules took years to work out correctly. It took them ages to get a surrender option, then just as long to debug it. You can do noncombat moves in the combat phase and then continue their move in the noncombat phase. The bidding system is shoddy (at each bid, designated units are assigned to specific areas, no flexibility allowed).
They’re incredibly slow to make changes or add features. last I played you couldn’t even choose powers (just axis or allies, everything else was random). I find it a little offensive that they charge for such a buggy game when they don’t add features or correct issues in a timely manner.