@gamerman01:
Hmmmmmmm…… I rolled 1 tech die with my Axis powers for 4 consecutive turns and hit a 6 every single time.
this only proves you got very lucky. for every game where you get 4 of 4 techs you would have a game were you roll 39 dice and get no tech. both outcomes have about 0.08% chance of happening. these outcomes are pretty rare and should not be used to decide if tech is a good strategic investment. it would make more sense to use 30ipc as the average cost of the tech. (however if you want the tech instantly it would cost more than 30ipc)
@gamerman01:
The war bonds will get me about 70 IPC’s in 20 rounds. They cost me 5 IPC’s.
and they will get you 448ipc by round 128. but that still does not make it a good investment. use the average cost of the tech being 30ipc. it takes you about 8 or 9 rounds to recoup your investment. but the bigger weakness is the time value of money. ipc spent now can be used to buy units now that can take territories sooner that can generate units sooner, and conversely the opposite effect to your opponent.
@gamerman01:
You can’t win if you don’t play. It’s a lottery. If you don’t buy a lottery ticket you can’t win. If you play the lottery regularly, you will almost certainly lose money over time. But you also have that small chance of hitting the jackpot.
that is a mediocre analogy. investing in tech is low odds like the lottery. but the payoff for winning is not economy altering like winning the lottery.
@gamerman01:
You don’t want to take risks with buying tech? Your point is taken. But when I roll a tech die each turn and hit LRA or radar, etc. you won’t be happy. But it’s not my problem - I’m playing according to the rules. :-D
i would not be upset to see my opponent making a bad strategic investment by rolling for tech
@gamerman01:
And your logic is flawed. A tech does not cost 30 IPC’s, it costs 5 to have a 1/6 chance of hitting a tech. I understand that on average it will cost you 30 IPC’s per tech (and that’s only if you buy 1 at a time).
you should reread your quote. you will see my logic is not flawed. the average cost of a tech is 30ipc(at a minimum). we can not say what the cost to acquire a tech is but we can say what the average cost is.
@gamerman01:
But you’re forgetting something else. You (my opponent) are counting on my stack of subs in my fleet attacking at 2 and my fighters at 3 and my bombers at 4. If I spend 20 IPC’s on research for an approx. 50-55% chance of getting a tech, and I then have a 50% chance of Super subs, jets, long range air, or heavy bombers, that may be just the boost I need to annihilate your fleet. So you are forgetting the “surprise factor”.
if you spend 20ipc you are right you have about 50% chance to achieve a tech breakthrough. then you get to roll and have a 1 in 6 chance of getting those super subs. so you can spend 20ipc for a 8% chance of beefing up your subs by 1 pip each. i would welcome my opponent to do this several times a game.
@gamerman01:
Tech improvements take place immediately, but your new units that you are buying take time to be created, then deployed, then moved into position. Tech takes place to all units (Jets, subs, bombers, etc) all over the board and can immediately pummel your opponent. This is but one of the aspects you are completely ignoring in your analysis.
you are correct the beauty of tech is that they take place immediately for your units already deployed in far away places. my analysis is of tech as a strategic investment. that is why i am using 30ipc as the cost as i am assuming one die roll per turn so its not like a surprise. we can try to make an analysis for instant tech but it gets pretty complicated factoring that you must pay more and still not be guaranteed to acquire a tech let alone the tech that could tactically help you. i would be very impressed if you or anyone else could create and post the analysis.
you can find rare times that tech can be a good tactical investment. but i do not believe anyone can prove that tech is a good strategic investment.
@gamerman01:
Also, you are biased in trying to make your point. Don’t look at the 15% discount on battleships (for improved shipyards), look at the 18.75% discount on carriers or the 16.7% discount on subs.
yes i am biased in making my analysis, but the analysis is still correct. we can use the the carrier as the example instead
If you buy 10 carriers you can save 30ipc!!! Or you can just not spend the 30ipc on the tech in the first place.
so if you spend 130ipc in navy you can save 30ipc. but you must keep in mind the time value of money. and the money is better spent on units now rather than saving a few ipc in the future.
@gamerman01:
Respectfully,
Gamer
i also respect your posts and the way you make your arguments. however, i believe they are incorrect and hope my posts can help add information in your decision making process.