• @Young:

    @kcdzim:

    @Young:

    At the end of round 1, the US has 1 sub and 1 destroyer off Queensland in SZ #54, and ANZAC has 3 fighters in Queensland. During the combat phase of J2, Japan decides that their only attack will be against the American boats in #54. My question is, do ANZAC immediately ally themselves with America during this unprovoked attack and scramble their 3 fighters into the battle adjacent to Queensland, even though they were not directly attacked by Japan?

    No.  The British Empire is not diplomatically triggered by attacks against the US, and ANZAC would not be at war with Japan unless Japan had declared war on ANZAC or UK prior to that combat move and would not be able to declare war until their turn.

    Same situation, but Japan makes a second combat movement in the same round against a lone ANZAC transport, now can their fighters scramble to help the American boats?

    Prior to making any combat movement against a power you started the turn at peace with, you need to declare war.  As soon as you declare war against a power, it can/will defend with friendly units in territories or seazones that are attacked.  That includes scrambling fighters to defend.

    If you declare war on the US and UK/ANZAC in the same round, they’re now allied, and will/can defend together.

    So, yes.


  • I’m not near a rulebook, can you build fighters and place them in a sea zone adjacent to your factory, but on an allies carrier? (assumes both powers at war)


  • @JamesAleman:

    I’m not near a rulebook, can you build fighters and place them in a sea zone adjacent to your factory, but on an allies carrier? (assumes both powers at war)

    No, never

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    @JamesAleman:

    I’m not near a rulebook, can you build fighters and place them in a sea zone adjacent to your factory, but on an allies carrier? (assumes both powers at war)

    No, never

    I was going to say that, but figured I didn’t want you demanding the page number or yelling at me for not reading my own book. :p


  • @Cmdr:

    I was going to say that, but figured I didn’t want you demanding the page number or yelling at me for not reading my own book. :p

    Silly - only when you give the wrong answer without qualifying it

    Page 22 under “restrictions on placement”.  Only took 15-20 seconds to find, in this well-organized rulebook….  :-)

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    @Cmdr:

    I was going to say that, but figured I didn’t want you demanding the page number or yelling at me for not reading my own book. :p

    Silly - only when you give the wrong answer without qualifying it

    Page 22 under “restrictions on placement”.  Only took 15-20 seconds to find, in this well-organized rulebook….  :-)

    Screw your rulebook, in it’s place I put my own (literally!)

  • Sponsor

    What is the math on damaged major ICs becoming minors? Is it 7 on a major equals 6 on a minor, and 4 on a major becomes 4 on a minor. Does it go something like that?


  • @Young:

    What is the math on damaged major ICs becoming minors? Is it 7 on a major equals 6 on a minor, and 4 on a major becomes 4 on a minor. Does it go something like that?

    A major that’s damaged discards damage markers in excess of the total damage it can sustain.  So, a major with 20 that’s captured becomes a minor with 6.  And a major with 4 damage that’s captured becomes a minor with 4 damage.

  • Sponsor

    1 sub attacks a lone aircraft carrier with 2 fighters,

    1. Only the sub and carrier resolve combat on the battle board.

    2. The sub hit during the 1st round of combat and a damage marker goes under the carrier.
    Does the carrier receive it’s Defence roll, or does the sub immediately continue with another surprise strike, submerge, or retreat to begin the 2nd combat round?

    3. The sub (if survives) submerges, leaving the carrier damaged.
    what are the fighters options?

  • '18 '17 '16 '11 Moderator

    To die. (Or land on another carrier in that sea zone or to land on an adjacent friendly territory.)

  • Sponsor

    @Cmdr:

    To die. (Or land on another carrier in that sea zone or to land on an adjacent friendly territory.)

    So the maximum movement points for air units in this situation is 1? And what about the other half of my question?


  • @Young:

    So the maximum movement points for air units in this situation is 1? And what about the other half of my question?

    Yes, movement point is one, so fighters can also land on available space on a carrier 1 sea zone away, not just in that same sea zone.

    For your #2 - yes, the carrier receives its defense roll, as would a battleship that has only been hit once.  It’s only on the 2nd and sinking hit that the sunk ship does not get to fire.


  • Can I play pacific 1940 with alpha 3+ setup and pacific NOs and the rule that USA gets +40ipc

  • '18 '17 '16 '11 Moderator

    @valtteri771:

    Can I play pacific 1940 with alpha 3+ setup and pacific NOs and the rule that USA gets +40ipc

    You can play anything your friends agree to play with.  However, Alpha +3 is designed for the global game, applying it to only the Pacific may or may not create issues in balance.


  • @Young:

    1 sub attacks a lone aircraft carrier with 2 fighters,

    1. Only the sub and carrier resolve combat on the battle board.

    2. The sub hit during the 1st round of combat and a damage marker goes under the carrier.
    Does the carrier receive it’s Defence roll, or does the sub immediately continue with another surprise strike, submerge, or retreat to begin the 2nd combat round?

    3. The sub (if survives) submerges, leaving the carrier damaged.
    what are the fighters options?

    If the carrier is undamaged and only receives one hit during the subs sneak attacks it may return fire…if multiple subs were firing and 2 hits were assigned to one carrier, then it would not return fire.

    If a damaged carrier is hit during the sub attack, it would not return fire as well.

  • Sponsor

    @JamesAleman:

    @Young:

    1 sub attacks a lone aircraft carrier with 2 fighters,

    1. Only the sub and carrier resolve combat on the battle board.

    2. The sub hit during the 1st round of combat and a damage marker goes under the carrier.
    Does the carrier receive it’s Defence roll, or does the sub immediately continue with another surprise strike, submerge, or retreat to begin the 2nd combat round?

    3. The sub (if survives) submerges, leaving the carrier damaged.
    what are the fighters options?

    If the carrier is undamaged and only receives one hit during the subs sneak attacks it may return fire…if multiple subs were firing and 2 hits were assigned to one carrier, then it would not return fire.

    If a damaged carrier is hit during the sub attack, it would not return fire as well.

    A carrier that is only hit once and damaged during a round of combat by a sub, may return fire within the same round.

  • Sponsor

    Questions about the Mongolian rule,

    1. If japanese units attack a Russian territory adjacent to Mongolia (Amur), and a Mongolian territory (Buyant- Uhaa) in the same combat movement phase, is the strict neutral rule activated, or the Mongolian rule?

    2. If Russian units attack Japanese units in the Chinese territory of Kansu is the Mongolian rule still active or does it become neutralized?

    3. If Russian units attack Japanese units in Kazakhstan, is the Mongolian rule still active or does it become neutralized?

  • '18 '17 '16 '11 Moderator

    Do you have to declare war on a neutral to NCM over it as well?  I said yes, since you are violating their airspace and we went with it, but a clear decision would be great so I can either go and say “hey, I was wrong, sorry” or “yea, we got that right.”  (For that matter, for a combat move too?)

  • Sponsor

    @Cmdr:

    Do you have to declare war on a neutral to NCM over it as well?  I said yes, since you are violating their airspace and we went with it, but a clear decision would be great so I can either go and say “hey, I was wrong, sorry” or “yea, we got that right.”  (For that matter, for a combat move too?)

    Thats usually how it goes (what ever makes sense, and than find out later), I am also interested in this one, because air units can fly over almost anything to get to where their going.

  • '18 '17 '16 '11 Moderator

    @Young:

    @Cmdr:

    Do you have to declare war on a neutral to NCM over it as well?  I said yes, since you are violating their airspace and we went with it, but a clear decision would be great so I can either go and say “hey, I was wrong, sorry” or “yea, we got that right.”  (For that matter, for a combat move too?)

    Thats usually how it goes (what ever makes sense, and than find out later), I am also interested in this one, because air units can fly over almost anything to get to where their going.

    Yes.  The issue was this:

    Germany can send a strategic bomber to Gibraltar to bomb the Naval Base there.  With England gone (yea, we do that EVERY GAME) there would be no one to repair the base (it was never captured).  However, they would have to fly over Spain to get the bomber there and have enough movement points to get to a safe Axis territory (West or South France from W. Germany.)

    We said it did require a DOW and thus the base was not attacked.  The game could have been significantly different if the British were denied a can open for the Americans - the Germans could have built units in Germany, instead of W. Germany.

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