OK, here’s some thoughts:
1. I grab Africa by sending units via Brazil. Your fighter counter requires carrier support or LOTS of fighters. If you send LOTS of fighters, then UK’s free in the north, and I don’t just suicide with the U.S. Atlantic assets either!
My Allied move, regardless of what the Germans do, is to send the 2 starting transports to land on Algeria. Later, if more units are necessary I usually have a large enough US fleet to land more units there without any losses on either US2/3
2. I’m not going to spend money that’s going to be lost. I’ll just build out of range in the aforementioned sea zones. If you commit your Japanese forces towards the Atlantic, a turn or two of U.S. Pacific builds forces a much larger Japanese force to respond (to gain numerical superiority), and time wasted flying fighters to Europe is wasted doubly when they fly back to Asia.
It’s a good move by the US but the Japanese usually have their navy still present on the area. You don’t need to fly back the fighters since the US buildup on the Pacific will be slow and you can simply build more fighters for the Japanese. It thus cost Japan some time to deal with US units though
3. Buildup units northwest of UK, then drop to Karelia/Archangel. Your fighters do not deter this.
The best option that the Allies have but it also takes off pressure from Germany since the Allied fleet will be on SZ4 and unable to land on Germany/E. Eur. And you can always move back the fighters to E.Eur to disrupt Allied movement.
4. If you have infantry stacks on W. Eur/Ger/E. Eur, I think Germany will be losing the war of attrition against Russia, particualrly with a few UK/US fighter reinforcement flights to Moscow.
During the first rounds it can be tricky to retake Kar/Belo/Ukr but Germany if G builds enough infantry then can have the advantage. As the Japanese fighters start arriving at W. Eur it can switch most of its production towards Russia while Russia will have to start dealing with the Japanese.
The usual places for the UK/US fighters are West Russia/Caucasus/Russia. West Russia isn’t an immediate objective with this strategy, so any fighters there won’t anything on that front, other than blasting lone German infantry. And that might backfire since for every ftr lost it will have to kill 3 infantry, otherwise the Allies in general you’ll be losing in IPCs (and attrition replacements will have to come from the naval budget).
Any Russian stacks on WR will also benefit the Japanese, since those units won’t be deployed against them. Russia and Caucasus are good places to use them, but if Germany/Japan can force Russia out of the Caucasus (for instance, by moving a large Japanese stack to Novosibirsk) then they will have to retreat to Russia as well.
Overall, the WE/Ger/EE infantry stacks can work nicely: the armor can be kept on Germany to help protect it, while the threat of the Japanese airforce can prevent the UK from moving its fleet into SZ6 and landing on E.Eur. The problem for the Axis is when the Allies start to simply land units on Archangel, which can then be assigned to deal with either the Germans or the Japanese.
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My preferred strat:
1. Bombers on W. Europe, not fighters. You can hit the sea zone northwest of UK, preventing a cheap E. Canada/London transport chain. You can also stop transports headed to Africa via Brazil unless the transports take a REALLY roundabout route.
2. Tanks used as defense in Western Europe for early/midgame. Late game, Germany produces pure tanks, with more tanks coming off their defense duty in W. Europe.
3. Abandon W. Europe if necessary. Moscow must fall.
Yeah on all. Depends on the situation and how much you really need WE. I’ve been forced to abandon this strat because of all kinds of unexpected situations, some good, some bad. Sometimes I have to use armor on WE, sometimes I will choose to abandon it to take Moscow, etc.
Bombers in W. Europe solve so many problems.
A. You can trade territory with Russia and come right back.
B. Defend Africa
C. Force the Allies to build two large defensive anti-air fleets, OR to stick to transporting every other turn.
Elaboration of C - if the Axis stick to fighters and do NOT mass a few bombers, you can send march U.S. ground units into Eastern Canada. The next step is for a US transport northwest of UK to go to Eastern Canada and drop it in London. The next step is for another US transport adjacent to London to drop troops wherever - usually Karelia/Archangel, but threatening the Baltic and Western Europe as well. The Allies only need to build one real defensive fleet, to protect the offloading point in Asia/Europe; that defensive fleet carries a couple fodder destroyers to be used as described in a moment.
Only a very light escort is needed for the fleet northwest of UK if the Axis only have fighters to defend with. All you need defend against is the rogue bomber or two.
The main defensive fleet responds to any German fleet buildup with massive air. Sub builds meet up with destroyers plus air and are destroyed. The Germans shouldn’t even bother trying to build a fleet because it will be instantly nuked.
But if the Germans have mostly bombers defending in Western Europe, the Allies need to build the usual main defensive fleet, but need also build another bomber-proof fleet northwest of UK. Suppose the Germans have 4 bombers and 2 fighters on Western Europe, and 2 more fighters on Eastern Europe. The northwest fleet should probably have a loaded carrier and 2 destroyers, at LEAST, for really favorable odds - meaning there’s still some chance of bad dice, with the Germans deciding to take a chance and blowing the small defensive fleet, and any and all US transports in the area, straight to hell, which means the fleet should probably be even BIGGER than that. At this point, you’re talking about the Allies spending significantly more on navy than the Axis have on air force - again, because the Allies need to maintain TWO defensive fleets.
Yes to all.
Well, that’s my take on the game so far.
What would I do as Allies? I’m leaning towards heavy air builds on the first turn right now with UK and US to leave the Allies some flexibility. Not sure if that’s what I’ll end up doing in the end, but it’s a thought.
Sometimes the US goes Pacific. The best play I’ve seen as Allies is the landing of units on Archangel but securing first Africa with the mininum. The usual problem with the Archangel move is that G can take the opportunity to build a huge army and keep the European front at a stalemate. The advantage with this is that the Allies can make things very hard on Japan on Asia if Germany doesn’t keep the pressure.