I still think the simplest solution to balancing the Pacific theater is to not allow Japan to attack any power but China its first turn.
I said this too except for the first 3 turns. By that time the allies got enough and Japan wont capitalize on its strongest advantage with is on J1, followed by J2 and J3.
You don’t need any changes in the set up and it is the most KISS idea proposed. All these changes are based on a faulty setup from design. It is not historical and so japanese assets are too far forward at this stage in the war and it leads to all sorts of complications because it is too tempting.
Of course nobody tried to address this other than me and now you.
Japan was not in a position to attack USA or UK in 1939, nor Russia. They just got started with full scale war in China since 1937. The representation of her air-forces is totally ridiculous. I can’t believe the playtesters didn’t say something about this, because it makes no sence for them to have so many planes.
I don’t know but for some reason these games always have some problem about them requiring ‘fixes’. Perhaps the games are coming out too fast and since they don’t want realistic rules, the candyland approach causes many problems in the final outcome because its a faulty foundation with cards built on top and it can’t be sustained. If its not a production issue then you get this.
Really only MB AA had good balance ( sort of)