Bid. Ftr Malta, sub sz98.
Hf
Germany 4
Tech
2 on hand
Rolling 2d6:
(2, 4)
Purchase
5 INF 1 ART 4 ARM 1 AA 1 BMB
Combat
2 INF 1 FGT Bulgaria > Ukraine
1 BMB Germany > Ukraine
4 INF 3 ARM Bulgaria > Ukraine
1 ARM FEQ > E. Africa
Ukraine
2 INF 1 FGT 1 BMB
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (5)1@4: (1)
1 INF
Rolls: 1@2; Total Hits: 01@2: (4)
E. Poland
4 INF 3 ARM
Rolls: 4@1 3@3; Total Hits: 14@1: (2, 3, 1, 3)3@3: (5, 5, 4)
1 INF
Rolls: 1@2; Total Hits: 11@2: (1)
Combat Results
E. Poland captured 3 INF 3 ARM present
Ukraine captured 2 INF present
E. Africa captured 1 ARM present
NCM
1 BMB Ukraine > Germany
1 FGT Ukraine > Baltic States
1 ARM Bulgaria > Baltic States
4 INF 1 ART Poland > Baltic States
3 ARM Germany > Baltic States
1 INF 1 ARM 1 AA Germany > France
4 INF Germany > Poland
Placement
2 INF Karelia
3 INF 1 ART 4 ARM 1 AA 1 BMB Germany
Income
Collect 42 + (15) = 57
Later for this one.
Russia Turn 4
32 IPCs on-hand.
Tech Phase
2 researchers on-hand.
Purchase 1 researcher@1.
Roll tech
Rolling 3d6:
(1, 5, 5)
Chart 1
Rolling 1d6:
(1)
Tech failed.
27 IPCs on-hand.
Purchase Phase
1 arm@5
1 art@4
6 inf@18
0 IPCs saved.
Combat Phase
Per 1 inf -> Trj (undefended)
Arc 3 inf -> Kar (aa, 2 inf, 1 arm)
Bel 1 art -> Kar
Mos 1 arm -> Kar
Bel 5 inf, 1 art -> Epl (3 inf, 3 arm)
Cau 1 arm, 1 bmb -> Epl
Mos 1 arm -> Epl
Cau 5 inf, 1 art -> Ukr (2 inf)
Dice
Kar 3 inf, 1 art, 1 arm vs 2 inf, 1 arm
A
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 4)2@2: (4, 4)1@3: (2)
D
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (1)
Kar 1 inf, 1 art, 1 arm vs 1 arm
A
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (1)
D
Rolls: 1@3; Total Hits: 11@3: (2)
Kar twl of 3 inf
Epl 5 inf, 1 art, 2 arm, 1 bmb vs 3 inf, 3 arm
A
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (3, 1, 2, 4)2@2: (3, 1)2@3: (4, 3)1@4: (1)
D
Rolls: 3@2 3@3; Total Hits: 33@2: (2, 5, 1)3@3: (4, 4, 3)
Epl 2 inf, 1 art, 2 arm, 1 bmb vs 2 arm
A
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (5)2@2: (6, 3)2@3: (1, 1)1@4: (2)
D
Rolls: 2@3; Total Hits: 12@3: (5, 1)
Epl twl of 4 inf
Ukr 5 inf, 1 art vs 2 inf
A
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 5, 1, 1)2@2: (6, 6)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Combat results
Trj twol
Kar twl of 3 inf – 1 aa plundered
Epl twl of 4 inf
Ukr twl of 1 inf
Non-combat moves
Epl 1 bmb -> Cau
Mos 1 inf -> Bel
Per 1 inf -> Ind
Per 1 arm -> Bur
sz14 1 ss -> sz15
Place units
4 inf, 1 art -> Mos
2 inf, 1 arm -> Cau
Collect income
28+5+0(saved)=33 total IPCs on-hand.
On the US turn, I captured Iwo, but never changed it on the map, so I just updated it.
Japan 4
Tech
2 on hand
Rolling 2d6:
(4, 4)
Purchase
10 INF 1 ART 1 FGT
Combat
1 INF 1 ART Buryatia > Stanovoj
1 INF Suiyuan > Ningxia
1 INF Yunnan > Burma
1 INF 4 ARM FIC > Burma
Stanovoj
1 INF 1 ART
Rolls: 2@2; Total Hits: 12@2: (2, 6)
1 INF
Rolls: 1@2; Total Hits: 01@2: (4)
Burma
2 INF 4 ARM
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 2)4@3: (2, 3, 4, 2)
5 INF 1 ART 1 ARM
Rolls: 6@2 1@3; Total Hits: 26@2: (5, 4, 5, 1, 5, 2)1@3: (5)
Well that was supposed to be a strafe, but I think it will be better now to press
Burma rd 2
4 ARM
Rolls: 4@3; Total Hits: 24@3: (4, 3, 4, 1)
1 INF 1 ART 1 ARM
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
Had a feeling that would happen
Retreat 1 ARM Burma > FIC
Combat Results
Stanovoj captured 1 INF 1 ART present
Ningxia captured 1 INF present
Burma defended 1 ARM (USSR) present
NCM
1 INF Sikang > Yunnan
1 INF Hubei > Suiyuan
Placement
6 INF 1 FGT Japan
2 INF 1 ART Manchuria
2 INF FIC
Income
Collect 36 + (10) = 46
I would liked to have put more units in Asia but I better play it safe with Japan in the event that the US develops Long Range.
I would liked to have put more units in Asia but I better play it safe with Japan in the event that the US develops Long Range.
It doesn’t matter to me, but even with Long Range Aircraft, since my New Guniea air force can’t attack Japan, I don’t see any way that I would attack Japan, even if you placed 1-2 of those land units in Kia, but, then again, maybe you’re just more cautious than I am.
UK Turn 4
30 IPCs on-hand.
Tech Phase
3 researchers on-hand.
Purchase 0 researchers@0.
Roll tech
Rolling 3d6:
(2, 2, 2)
Chart 1
Rolling 1d6:
(3)
Tech failed.
30 IPCs on-hand.
Purchase Phase
1 bb@20
1 art@4
2 inf@6
0 IPCs saved.
Combat Phase
sz8 1 tr Gbr 2 inf -> sz6 Nwy (undefended)
sz12 1 tr -> sz6 Gbr 1 inf -> Nwe (undefended)
Alg 1 arm -> Lib (undefended) -> Egy (undefended)
Cng 2 inf -> Eaf (1 arm)
Bra 2 bmb -> Eaf
Dice
Eaf 2 inf, 2 bmb vs 1 arm
A
Rolls: 2@1 2@4; Total Hits: 22@1: (3, 2)2@4: (2, 4)
D
Rolls: 1@3; Total Hits: 01@3: (4)