TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 8 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Fukien to 21 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 21 Sea Zone to 24 Sea Zone
1 marine moved from Fukien to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 24 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 24 Sea Zone to Wake Island
1 infantry moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 artillery moved from 24 Sea Zone to Wake Island
1 submarine moved from 40 Sea Zone to 59 Sea Zone
1 destroyer moved from 39 Sea Zone to 59 Sea Zone
3 infantry moved from Yunnan to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from Kwangtung to Shan State
1 infantry moved from Fukien to Kiangsu
Japanese take Kiangsu from Chinese
1 tactical_bomber moved from 21 Sea Zone to Shantung
1 fighter moved from 21 Sea Zone to Shantung
1 infantry moved from Jehol to Shantung
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone
1 battleship moved from 21 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to 59 Sea Zone
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Western India
16 armour, 4 artilleries and 6 mech_infantrys moved from Eastern India to Western India
1 bomber moved from Kwangtung to 36 Sea Zone
1 cruiser moved from 21 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 cruiser moved from 21 Sea Zone to 24 Sea Zone
1 bomber moved from Japan to Shan State
Combat - Japanese
Battle in Wake Island
Japanese attack with 3 artilleries, 5 infantry and 1 marine
Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Wake Island, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries, 5 infantry and 1 marine in Wake Island, round 2 : 3/9 hits, 2.67 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Wake Island, round 2 : 3/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Wake Island
1 aaGun owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Battle in 59 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 59 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 59 Sea Zone
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 6 fighters, 3 infantry and 5 tactical_bombers
Americans defend with 1 airfield and 1 marine; ANZAC defend with 3 fighters
Japanese roll dice for 1 bomber, 6 fighters, 3 infantry and 5 tactical_bombers in Shan State, round 2 : 8/15 hits, 7.33 expected hits
Americans roll dice for 3 fighters and 1 marine in Shan State, round 2 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Japanese lost in Shan State
3 fighters owned by the ANZAC and 1 marine owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 bomber, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 marine
Battle in Western India
Japanese attack with 17 armour, 4 artilleries and 6 mech_infantrys
British defend with 3 aaGuns and 15 infantry; Russians defend
Japanese roll dice for 17 armour, 4 artilleries and 6 mech_infantrys in Western India, round 2 : 12/27 hits, 11.83 expected hits
UK_Pacific roll dice for 3 aaGuns and 15 infantry in Western India, round 2 : 3/15 hits, 5.00 expected hits
3 artilleries owned by the Japanese lost in Western India
3 aaGuns owned by the British and 9 infantry owned by the British lost in Western India
6 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 17 armour owned by the Japanese retreated to Eastern India
UK_Pacific win with 6 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 3 artilleries
Casualties for British: 3 aaGuns and 9 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Eastern India
1 fighter moved from Shan State to Eastern India
1 fighter moved from Shan State to Eastern India
1 bomber moved from 59 Sea Zone to Eastern India
1 carrier moved from 21 Sea Zone to 24 Sea Zone
1 fighter moved from Japan to 24 Sea Zone
1 fighter moved from Japan to 24 Sea Zone
1 aaGun, 4 artilleries and 2 infantry moved from Jehol to Southern Manchuria
1 tactical_bomber moved from Shantung to Fukien
1 fighter moved from Shantung to Fukien
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Fukien to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
5 carriers, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter and 5 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from Japan to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 submarine moved from 20 Sea Zone to 37 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Fukien to Hunan
3 mech_infantrys moved from Yunnan to French Indo China
4 infantry moved from Kyushu to Japan
Place Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Eastern India
3 infantry placed in Kwangtung
2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
1 transport placed in 7 Sea Zone
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,1,5,6,3,1,4,3,2,1,4,3,5,4,6,3,3,2,1,4,2,3,5,5,3,6,3,4,3,2,2,3,3,3,6,2
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Western India: 3 aaGuns and 9 infantry
EDIT: Adding units owned by Japanese to Eastern India: 3 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 2.33
Japanese regular : 1.00
UK_Pacific regular : -2.00
ANZAC regular : -0.33
decided to do no attack at all from India. Too hard to undo the mistake and have a different plan. See updated save with the W India troops added back in.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 32 Sea Zone to 24 Sea Zone
1 carrier and 1 fighter moved from 27 Sea Zone to 24 Sea Zone
2 fighters moved from Queensland to 24 Sea Zone
2 fighters moved from Western United States to 24 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tunisia
Americans win, taking Tunisia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 24 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 6 fighters and 1 transport
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 transport in 24 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 32 Sea Zone to 24 Sea Zone
1 carrier and 1 fighter moved from 27 Sea Zone to 24 Sea Zone
2 fighters moved from Queensland to 24 Sea Zone
2 fighters moved from Western United States to 24 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tunisia
Americans win, taking Tunisia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 24 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 6 fighters and 1 transport
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 transport in 24 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports in 24 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
2 carriers owned by the Americans lost in 24 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 24 Sea Zone
Americans roll dice for 1 destroyer, 6 fighters and 1 transport in 24 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 32 Sea Zone to 24 Sea Zone
1 carrier and 1 fighter moved from 27 Sea Zone to 24 Sea Zone
2 fighters moved from Queensland to 24 Sea Zone
2 fighters moved from Western United States to 24 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tunisia
Americans win, taking Tunisia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 24 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 6 fighters and 1 transport
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 transport in 24 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports in 24 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
2 carriers owned by the Americans lost in 24 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 24 Sea Zone
Americans roll dice for 1 destroyer, 6 fighters and 1 transport in 24 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 24 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
3 fighters owned by the Americans lost in 24 Sea Zone
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese lost in 24 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 24 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 2 fighters and 4 transports in 24 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in 24 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 24 Sea Zone, round 5 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 fighter and 4 transports in 24 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 24 Sea Zone
1 fighter owned by the Japanese lost in 24 Sea Zone
4 transports owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 42
Casualties for Americans: 2 carriers and 4 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Non Combat Move - Americans
2 artilleries, 4 infantry and 1 marine moved from Malaya to 132 Sea Zone
1 destroyer moved from 132 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 4 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 3 transports moved from 132 Sea Zone to 35 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Queensland to 55 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 24 Sea Zone to Caroline Islands
1 fighter moved from 24 Sea Zone to Caroline Islands
2 destroyers moved from 11 Sea Zone to 27 Sea Zone
4 infantry moved from Eastern United States to 104 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
4 transports moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from Eastern United States to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
4 infantry moved from 93 Sea Zone to Morocco
2 carriers, 1 destroyer and 6 transports moved from 89 Sea Zone to 93 Sea Zone
1 aaGun moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
1 aaGun, 2 artilleries and 6 infantry moved from Morocco to Algeria
Place Units - Americans
1 aaGun and 7 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
Americans undo move 7.
1 submarine placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Honan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
34 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 34 infantry
Japanese defend with 1 infantry
Chinese roll dice for 34 infantry in Shantung, round 2 : 6/34 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 34 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Honan to Anhwe
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
3 infantry placed in Shantung
Chinese undo move 1.
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Southern Persia to Iraq
8 fighters and 1 tactical_bomber moved from Southern Persia to Iraq
1 fighter moved from Morocco to 96 Sea Zone
Combat - British
British creates battle in territory 44 Sea Zone
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 artillery, 8 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 8 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 5.33 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Iraq to Southern Persia
7 artilleries and 6 infantry moved from Baluchistan to Southern Persia
6 infantry moved from Western India to Baluchistan
1 fighter moved from 96 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 132 Sea Zone to 35 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Southern Persia
3 infantry placed in United Kingdom
1 submarine placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,4,2,4
British collect 21 PUs (2 lost to blockades); end with 21 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Turn Complete - UK_Pacific
Some Units in Western India change ownership: 3 aaGuns and 9 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Western India: 3 aaGuns and 9 infantry
EDIT: Adding units owned by British to Baluchistan: 3 aaGuns and 9 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.00
Italians regular : -0.33
Japanese regular : -0.50
Germans AA : -0.17
Germans regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 83 Sea Zone to 73 Sea Zone
1 bomber moved from Egypt to 73 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
1 tactical_bomber moved from Southern Italy to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.50 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 73 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 73 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 73 Sea Zone
Italians win, taking 73 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 73 Sea Zone to Anglo-Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: 1 destroyer placed in 99 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 83 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,6
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 132 Sea Zone to 59 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 64 Sea Zone to 59 Sea Zone
Combat - ANZAC
Battle in 59 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 submarines in 59 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 59 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 59 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 59 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 59 Sea Zone
ANZAC win, taking 59 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 132 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Shantung
2 fighters moved from Queensland to 35 Sea Zone
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from Western Australia to Northern Australia
Place Units - ANZAC
1 carrier and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from French Central Africa to French West Africa
Germans take French West Africa from Americans
1 infantry moved from French Equatorial Africa to French Central Africa
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
14 bombers moved from Southern Italy to 94 Sea Zone
3 bombers moved from Western Germany to 94 Sea Zone
1 armour moved from Smolensk to Novgorod
1 infantry moved from Libya to Tobruk
Combat - Germans
Germans creates battle in territory 82 Sea Zone
Battle in 94 Sea Zone
Germans attack with 17 bombers
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 17 bombers in 94 Sea Zone, round 2 : 12/17 hits, 8.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 17 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Germans
17 bombers moved from 94 Sea Zone to Southern Italy
5 infantry moved from Eastern Poland to Romania
2 infantry moved from Poland to Baltic States
1 infantry moved from Germany to 116 Sea Zone
1 artillery moved from Germany to 116 Sea Zone
3 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 5 infantry moved from Germany to 117 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from Leningrad to Novgorod
1 mech_infantry moved from Leningrad to Novgorod
2 artilleries and 6 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Germany to Poland
1 mech_infantry moved from Trans-Jordan to Alexandria
1 fighter moved from Anglo-Egyptian Sudan to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Tanganyika Territory to Anglo-Egyptian Sudan
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Leningrad to Western Germany
Place Units - Germans
1 armour and 2 infantry placed in Union of South Africa
4 armour, 5 infantry and 1 mech_infantry placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Leningrad: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Leningrad: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Russians creates battle in territory 82 Sea Zone
Non Combat Move - Russians
1 armour moved from Western India to Baluchistan
2 armour and 3 mech_infantrys moved from Western Ukraine to Kursk
5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 aaGun, 7 artilleries and 39 infantry moved from Southern Belarus to Smolensk
2 aaGuns, 18 artilleries and 45 infantry moved from Yaroslavl to Smolensk
1 armour, 8 artilleries and 1 infantry moved from Russia to Smolensk
Place Units - Russians
4 armour, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Haven’t seen this attack against a Gibraltar stack too often, I think only once when I didn’t kill some subs which sunk the sz91 cruiser. Guess the bombers bought G1 make it more viable.
Wonder if I should have put a plane on Algeria to make the Italian attack less viable?
I think the bomber purchase makes it harder for UK to cover all the possibilities.
It’s hard to ignore the strategic bombing threat to the UK, so there’s a need to have some fighters there.
A fighter in Algeria would have meant Italy would need to more fully commit to that attack and not attack the French ships - which would then be available to reinforce the Gibraltar fleet and maybe discourage a German attack.
The troops landing in Southern France could have reinforced Algeria instead, but then the French ships would go neutral.
It’s tricky, especially with the sucessful U-boat attack on the Canadian ships, the UK is stretched thin. Not sure what a better alternative is to stacking Gibraltar though, attacking the main Italian fleet is dicey, and retreating to the UK and Red Sea gives Italy a lot of offensive options.
The attack isn’t without downsides for Germany though, it risks losing a lot of planes and some of those remaining are out of position for G3 moves into Russia.
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
3 infantry moved from Congo to Anglo Sudan Egypt
1 infantry moved from Libya to Anglo Sudan Egypt
1 battleship and 1 transport moved from South Africa Sea Zone to Red Sea Zone
1 fighter moved from Red Sea Zone to Germany
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Novosibirsk to Kazakh S.S.R.
2 armour moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 transport moved from French Indo China Sea Zone to Caroline Islands Sea Zone
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 fighter and 4 infantry
Americans defend with 1 armour and 4 infantry
Japanese roll dice for 2 armour, 1 fighter and 4 infantry in Kazakh S.S.R., round 2 : 5/7 hits, 2.17 expected hits
Russians roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
1 armour owned by the Americans and 4 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 4 infantry
Battle in Evenki National Okrug
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Evenki National Okrug, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese roll dice for 2 infantry in Evenki National Okrug, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 6 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
1 infantry owned by the British lost in Evenki National Okrug
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
8 infantry moved from Manchuria to Yakut S.S.R.
1 armour and 2 infantry moved from Novosibirsk to Sinkiang
3 armour moved from French Indo China to Sinkiang
1 fighter moved from Kazakh S.S.R. to Red Sea Zone
1 fighter moved from Japan to Sinkiang
7 infantry moved from Japan to Japan Sea Zone
7 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Red Sea Zone to Anglo Sudan Egypt
1 fighter moved from Germany to Anglo Sudan Egypt
1 fighter moved from Germany to Anglo Sudan Egypt
Place Units - Japanese
3 armour placed in French Indo China
1 fighter and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
4 fighters moved from 36 Sea Zone to Kiangsi
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from 36 Sea Zone to French Indo China
4 fighters moved from French Indo China to 36 Sea Zone
2 fighters moved from Malaya to French Indo China
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 tactical_bombers moved from 42 Sea Zone to French Indo China
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to Shan State
1 aaGun moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 armour moved from French Indo China to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
7 submarines moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to French Indo China
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 tactical_bomber placed in French Indo China
3 tactical_bombers placed in Malaya
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Round: 11
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Western Germany to Belarus
4 fighters moved from Western Germany to Ukraine
1 artillery and 6 infantry moved from Southern France to France
2 artilleries and 4 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Poland
2 infantry moved from Germany to Poland
Place Units - Italians
7 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern France
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Rostov to Northern Caucasus
Italians take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Rostov
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,6,2,6,1,6,3,2,3,3
Italians collect 2 PUs (4 lost to blockades); end with 4 PUs
@GeneralDisarray I thought the game was over after 3 AAA gun hits and then only 9 hits by the entire attack. This is interesting though, losing three planes is rough but a few extra land units survived.