@koala didnt work for me either…but i think you can edit them in there if you want. Looks like its a pathing problem…wants to go through sz20 all the time
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 36 Sea Zone to 7 Sea Zone
1 bomber and 2 fighters moved from Davao to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 7 Sea Zone
1 fighter moved from Anhwe to 7 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Paulau to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 marine moved from Paulau to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Marshall Islands
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Marshall Islands from Americans, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Solomon Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 12 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 6 fighters, 2 marines, 3 submarines and 1 tactical_bomber; ANZAC defend with 1 fighter
Let me know if you have any special wishes for the OOL. As you have another landing space, I assume the default one will suffice. Maybe shall I prefer the anzac fig or US figs if worst comes to worst?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 36 Sea Zone to 7 Sea Zone
1 bomber and 2 fighters moved from Davao to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 7 Sea Zone
1 fighter moved from Anhwe to 7 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Paulau to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 marine moved from Paulau to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Marshall Islands
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Marshall Islands from Americans, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Solomon Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 12 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 6 fighters, 2 marines, 3 submarines and 1 tactical_bomber; ANZAC defend with 1 fighter
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 12 fighters and 6 tactical_bombers in 7 Sea Zone, round 2 : 14/20 hits, 11.00 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 7/8 hits, 5.17 expected hits
Americans roll dice for 2 battleships and 4 carriers in 7 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
6 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
1 fighter owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans, 2 marines owned by the Americans and 2 battleships owned by the Americans lost in 7 Sea Zone
3 submarines owned by the Americans submerged
Japanese roll dice for 1 bomber, 6 fighters and 6 tactical_bombers in 7 Sea Zone, round 3 : 2/13 hits, 7.50 expected hits
Americans roll dice for 6 fighters in 7 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in 7 Sea Zone
2 fighters owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 4 fighters and 4 tactical_bombers in 7 Sea Zone, round 4 : 6/8 hits, 4.67 expected hits
Americans roll dice for 4 fighters in 7 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in 7 Sea Zone
4 fighters owned by the Americans lost in 7 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers, 9 fighters, 2 submarines and 4 tactical_bombers
Casualties for Americans: 2 battleships, 4 carriers, 6 fighters, 2 marines and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 24 Sea Zone
1 cruiser moved from 36 Sea Zone to 24 Sea Zone
1 destroyer moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 24 Sea Zone
1 fighter moved from 7 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from 7 Sea Zone to Kiangsu
1 fighter moved from 7 Sea Zone to Kiangsu
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Tsinghai to Hopei
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to French Indo China
2 armour, 7 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 armour moved from Yenisey to Buryatia
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 aaGun moved from Japan to Hokkaido
1 infantry moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 submarine moved from 76 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 fighters and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 fighters placed in Japan
1 submarine placed in 132 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,5,2,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,3,3,5,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Japanese collect 52 PUs (12 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 artillery moved from Korea to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 21 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 artillery moved from Korea to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 21 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 8 Sea Zone
Americans take 7 Sea Zone from Japanese
Combat - Americans
Battle in Amur
Battle in Okinawa
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Amur from Japanese, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 93 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 3 tactical_bombers
Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans lost in 93 Sea Zone
2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 6/11 hits, 6.00 expected hits
Italians roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
2 destroyers owned by the Italians, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
Italians roll dice for 1 battleship and 2 transports in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Americans lost in 93 Sea Zone
2 transports owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
Americans win with 1 battleship, 2 bombers, 2 carriers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Americans: 1 destroyer, 3 submarines and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 93 Sea Zone to United Kingdom
2 tactical_bombers moved from 93 Sea Zone to French Guiana
1 armour moved from United Kingdom to 113 Sea Zone
2 mech_infantrys moved from United Kingdom to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 4 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 27 Sea Zone to 28 Sea Zone
1 submarine moved from 11 Sea Zone to 28 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern India to Eastern Sinkiang
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
Americans undo move 1.
1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 destroyer and 1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
Americans undo move 2.
1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
6 artilleries and 2 infantry moved from Kiangsi to Hopei
2 infantry moved from Eastern Sinkiang to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Northern Sinkiang to Inner Mongolia
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 harbour
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
1 armour owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries and 2 infantry in Hopei, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 113 Sea Zone to 126 Sea Zone
British take 122 Sea Zone from Germans
1 fighter moved from United Kingdom to 126 Sea Zone
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Sumatra
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
1 bomber moved from Eastern India to Yunnan
2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from Egypt to Southern Caucasus
4 infantry moved from Northwest Persia to Southern Caucasus
Combat - British
Battle in Sumatra
Battle in 126 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 126 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 126 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
British win, taking Sumatra from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern Caucasus
British attack with 2 fighters and 4 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 4 infantry in Southern Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Caucasus
1 mech_infantry owned by the Italians lost in Southern Caucasus
British win, taking Southern Caucasus from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys in Shan State, round 2 : 6/35 hits, 10.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 10 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to Eastern India
1 bomber and 1 tactical_bomber moved from Yunnan to Eastern India
1 destroyer and 1 submarine moved from 73 Sea Zone to 80 Sea Zone
3 infantry moved from Northwest Persia to Southern Caucasus
2 fighters moved from Southern Caucasus to Northwest Persia
2 fighters moved from Stalingrad to Russia
1 aaGun, 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 108 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 fighter moved from 126 Sea Zone to Scotland
Place Units - British
1 destroyer placed in 100 Sea Zone
1 transport placed in 83 Sea Zone
3 infantry placed in Southern Persia
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -4.33
Italians regular : -2.50
Japanese regular : 2.00
Germans regular : -0.17
British regular : -5.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 artillery moved from Korea to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 21 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 8 Sea Zone
Americans take 7 Sea Zone from Japanese
Combat - Americans
Battle in Amur
Battle in Okinawa
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Amur from Japanese, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 93 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 3 tactical_bombers
Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans lost in 93 Sea Zone
2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 6/11 hits, 6.00 expected hits
Italians roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
2 destroyers owned by the Italians, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
Italians roll dice for 1 battleship and 2 transports in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Americans lost in 93 Sea Zone
2 transports owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
Americans win with 1 battleship, 2 bombers, 2 carriers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Americans: 1 destroyer, 3 submarines and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 93 Sea Zone to United Kingdom
2 tactical_bombers moved from 93 Sea Zone to French Guiana
1 armour moved from United Kingdom to 113 Sea Zone
2 mech_infantrys moved from United Kingdom to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 4 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 27 Sea Zone to 28 Sea Zone
1 submarine moved from 11 Sea Zone to 28 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern India to Eastern Sinkiang
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
Americans undo move 1.
1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 destroyer and 1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
Americans undo move 2.
1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
6 artilleries and 2 infantry moved from Kiangsi to Hopei
2 infantry moved from Eastern Sinkiang to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Northern Sinkiang to Inner Mongolia
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 harbour
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
1 armour owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries and 2 infantry in Hopei, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 113 Sea Zone to 126 Sea Zone
British take 122 Sea Zone from Germans
1 fighter moved from United Kingdom to 126 Sea Zone
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Sumatra
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
1 bomber moved from Eastern India to Yunnan
2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from Egypt to Southern Caucasus
4 infantry moved from Northwest Persia to Southern Caucasus
Combat - British
Battle in Sumatra
Battle in 126 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 126 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 126 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
British win, taking Sumatra from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern Caucasus
British attack with 2 fighters and 4 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 4 infantry in Southern Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Caucasus
1 mech_infantry owned by the Italians lost in Southern Caucasus
British win, taking Southern Caucasus from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys in Shan State, round 2 : 6/35 hits, 10.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 10 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to Eastern India
1 bomber and 1 tactical_bomber moved from Yunnan to Eastern India
1 destroyer and 1 submarine moved from 73 Sea Zone to 80 Sea Zone
3 infantry moved from Northwest Persia to Southern Caucasus
2 fighters moved from Southern Caucasus to Northwest Persia
2 fighters moved from Stalingrad to Russia
1 aaGun, 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 108 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 fighter moved from 126 Sea Zone to Scotland
Place Units - British
1 destroyer placed in 100 Sea Zone
1 transport placed in 83 Sea Zone
3 infantry placed in Southern Persia
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -4.33
Italians regular : -2.50
Japanese regular : 2.00
Germans regular : -0.17
British regular : -5.33
@wizmark
Hey, I just wanted to let you know that I might need 2 days more for my turn.
I’m currently at a wargame convention (even some people playing G40 on a big neopren map). I thought in th evenings I might have the time to do a turn in our game, but I’m actually quite sapped.
I hope that is alright with you. On Sunday I should be back.
Kind regards and thanks for your understanding
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 100 Sea Zone
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 100 Sea Zone
Battle in 100 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 3 fighters
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Italians lost in 100 Sea Zone
1 destroyer owned by the British lost in 100 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 100 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Tambov to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Tambov to Rostov
1 aaGun moved from Ukraine to Kursk
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from France to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 aaGun, 2 artilleries and 7 infantry moved from Tobruk to Libya
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 99 Sea Zone
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,5
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Eastern India to Java
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 infantry moved from Dutch New Guinea to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from New Zealand to Solomon Islands
1 marine moved from Marianas to 23 Sea Zone
1 cruiser and 1 marine moved from 23 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
Combat - ANZAC
Battle in Paulau
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Paulau from Japanese, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 marine
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Solomon Islands
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter and 1 tactical_bomber moved from Solomon Islands to Queensland
1 aaGun, 1 artillery and 4 infantry moved from New South Wales to Queensland
1 submarine moved from 64 Sea Zone to 45 Sea Zone
1 fighter moved from Java to Sumatra
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour moved from Tambov to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Tula
2 armour, 13 artilleries, 20 infantry and 5 mech_infantrys moved from Tambov to Tula
1 fighter and 2 tactical_bombers moved from Kursk to Yaroslavl
1 infantry moved from Vologda to Yaroslavl
2 bombers moved from Western Germany to Yaroslavl
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 tactical_bomber moved from Kursk to Tula
Combat - Germans
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour moved from Tambov to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Tula
2 armour, 13 artilleries, 20 infantry and 5 mech_infantrys moved from Tambov to Tula
1 fighter and 2 tactical_bombers moved from Kursk to Yaroslavl
1 infantry moved from Vologda to Yaroslavl
2 bombers moved from Western Germany to Yaroslavl
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 tactical_bomber moved from Kursk to Tula
Combat - Germans
Battle in Yaroslavl
Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Yaroslavl, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
1 infantry owned by the Russians lost in Yaroslavl
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tula
Germans attack with 3 armour, 13 artilleries, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour, 13 artilleries, 20 infantry, 5 mech_infantrys and 1 tactical_bomber in Tula, round 2 : 10/42 hits, 13.33 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tula, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Tula
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 3 armour, 13 artilleries, 18 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Tambov to Tula
2 infantry moved from Kursk to Tula
1 armour and 1 mech_infantry moved from Ukraine to Tula
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Tambov to Tula
1 aaGun moved from Tambov to Tula
1 armour and 1 mech_infantry moved from Southern Belarus to Tula
3 infantry moved from Novgorod to Smolensk
1 armour and 2 mech_infantrys moved from Leningrad to Smolensk
1 armour and 2 mech_infantrys moved from Romania to Southern Belarus
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from France to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from Tula to Rostov
1 fighter moved from Yaroslavl to Leningrad
2 bombers moved from Yaroslavl to Smolensk
2 fighters moved from Western Germany to Leningrad
2 tactical_bombers moved from Yaroslavl to Leningrad
1 bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Western Germany to 116 Sea Zone
1 mech_infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 mech_infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 artillery moved from France to Western Germany
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Leningrad
3 tactical_bombers placed in Ukraine
4 infantry placed in Western Germany
1 mech_infantry placed in Romania
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 artilleries and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 11/21 hits, 9.67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to Anhwe
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 artillery and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - Russians
4 armour, 4 artilleries, 95 infantry and 2 mech_infantrys moved from Samara to Volgograd
Russians take Volgograd from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
2 tactical_bombers moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
2 infantry moved from Korea to Northern Manchuria
2 fighters moved from Korea to Northern Manchuria
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers in Burma, round 2 : 0/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Northern Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Northern Manchuria, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Northern Manchuria, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
1 infantry owned by the Russians lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Northern Manchuria to Japan
7 fighters moved from Korea to 37 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Korea to 37 Sea Zone
4 tactical_bombers moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Burma to French Indo China
2 artilleries and 1 marine moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
5 artilleries and 4 infantry moved from Hopei to Szechwan
1 infantry moved from Szechwan to Yunnan
4 infantry moved from Japan to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Jehol to 20 Sea Zone
2 infantry moved from Jehol to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 destroyers placed in 37 Sea Zone
1 airfield and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,1,5,5,5,5,6,2,3,3,2,6,1,3,1,4,2,5,1,5,5,6,2,2,1,2,5,2,6,1,6,6,2,3,6,5,3,6,6,2,2
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : -4.67
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 airfield and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter, 3 infantry and 2 tactical_bombers moved from Leningrad to Vyborg
2 infantry moved from Stalingrad to Rostov
1 fighter and 2 tactical_bombers moved from Bryansk to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Northern Manchuria
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Northern Manchuria
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Northern Manchuria, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 4 infantry
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Vyborg, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 4 infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Vyborg
2 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Vyborg, round 3 : 0/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Vyborg, round 3 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Vyborg
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 3 infantry and 1 tactical_bomber
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Leningrad to Archangel
5 armour and 4 mech_infantrys moved from Southern Belarus to Kursk
2 armour and 2 mech_infantrys moved from Bryansk to Kursk
1 infantry moved from Stalingrad to Rostov
3 artilleries and 4 infantry moved from Stalingrad to Tambov
1 artillery and 3 infantry moved from Russia to Bryansk
8 artilleries moved from Southern Belarus to Bryansk
1 infantry moved from Northern Belarus to Novgorod
4 aaGuns moved from Southern Belarus to Smolensk
1 infantry moved from Southern Belarus to Smolensk
30 infantry moved from Southern Belarus to Bryansk
1 aaGun moved from Amur to Northern Manchuria
2 infantry moved from Tsagaan Olom to Central Mongolia
1 tactical_bomber moved from Vyborg to Bryansk
1 fighter moved from Vyborg to Archangel
1 fighter and 2 tactical_bombers moved from Rostov to Kursk
5 infantry moved from Southern Belarus to Smolensk
1 infantry moved from Southern Belarus to Bryansk
Place Units - Russians
1 airfield placed in Kursk
3 infantry placed in Stalingrad
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,2,4,4,2,5
Russians collect 35 PUs (4 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is for everyone to have fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Hot seat game is in full swing, and it is Italy’s turn.
Anyone who has not yet played in the game is welcome to move Italy.
Big brother took Normandy and France and has 4 bombers! The UK sunk 96 and made a power move to 92, with airbase.
Your East African are intact, but the UK has 2 transports in the Persian Gulf.
WHAT DO YOU DO?
Find the hot seat game, or go to the pinned hot seat thread (on top) or message me if you want to sign up for a move.