TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Kursk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Tambov to Tula
Germans take Tula from Russians
1 infantry moved from Vologda to Yaroslavl
2 fighters and 3 tactical_bombers moved from Novgorod to Yaroslavl
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Yugoslavia to Holland Belgium
1 fighter moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yaroslavl
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yaroslavl, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Yaroslavl
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yaroslavl
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun, 3 armour, 7 artilleries and 29 infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Leningrad to Smolensk
1 infantry moved from Northern Belarus to Smolensk
3 infantry moved from Leningrad to Novgorod
1 infantry moved from Archangel to Vologda
2 infantry moved from Norway to Finland
1 aaGun, 2 armour, 13 artilleries, 21 infantry and 3 mech_infantrys moved from Rostov to Tambov
2 armour and 2 mech_infantrys moved from Ukraine to Kursk
2 armour and 2 mech_infantrys moved from Kursk to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 infantry moved from Ukraine to Kursk
2 fighters and 2 tactical_bombers moved from Yaroslavl to Kursk
1 tactical_bomber moved from Yaroslavl to Kursk
2 fighters moved from Rostov to Kursk
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Southern Belarus
2 fighters moved from Holland Belgium to Gibraltar
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Western Germany to Germany
1 submarine moved from 115 Sea Zone to 126 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Romania
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Leningrad
2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
1 airfield placed in Kursk
1 infantry placed in Germany
1 artillery placed in France
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 1 factory_upgrade; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Stalingrad to Tula
1 tactical_bomber moved from Stalingrad to Tula
1 artillery moved from Stalingrad to Kazakhstan
1 artillery moved from Stalingrad to Northern Caucasus
2 infantry moved from Stalingrad to Kazakhstan
2 infantry moved from Stalingrad to Northern Caucasus
1 artillery moved from Russia to Tula
4 infantry moved from Russia to Tula
Combat - Russians
Battle in Tula
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Tula, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Northern Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Stalingrad to Urals
1 artillery and 2 infantry moved from Urals to Timguska
4 armour and 4 mech_infantrys moved from Stalingrad to Russia
3 artilleries and 29 infantry moved from Stalingrad to Samara
2 fighters and 1 tactical_bomber moved from Tula to Russia
1 infantry moved from Russia to Yaroslavl
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 artillery and 1 factory_upgrade placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Before I continue, a small rule question:
I’d like to drive my two subs from the Philippines up to sz7. I think diving under the transport and the cruiser should be fine, right? But tripleA won’t let me do the move. Also, not if I do it in smaller steps.
Do you know if this is a rule I’m overlooking, or a shortcoming of TripleA?
@koala didnt work for me either…but i think you can edit them in there if you want. Looks like its a pathing problem…wants to go through sz20 all the time
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 36 Sea Zone to 7 Sea Zone
1 bomber and 2 fighters moved from Davao to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 7 Sea Zone
1 fighter moved from Anhwe to 7 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Paulau to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 marine moved from Paulau to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Marshall Islands
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Marshall Islands from Americans, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Solomon Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 12 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 6 fighters, 2 marines, 3 submarines and 1 tactical_bomber; ANZAC defend with 1 fighter
Let me know if you have any special wishes for the OOL. As you have another landing space, I assume the default one will suffice. Maybe shall I prefer the anzac fig or US figs if worst comes to worst?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 36 Sea Zone to 7 Sea Zone
1 bomber and 2 fighters moved from Davao to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 7 Sea Zone
1 fighter moved from Anhwe to 7 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Paulau to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 marine moved from Paulau to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Marshall Islands
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Marshall Islands from Americans, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Solomon Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 12 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 6 fighters, 2 marines, 3 submarines and 1 tactical_bomber; ANZAC defend with 1 fighter
Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 12 fighters and 6 tactical_bombers in 7 Sea Zone, round 2 : 14/20 hits, 11.00 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 7/8 hits, 5.17 expected hits
Americans roll dice for 2 battleships and 4 carriers in 7 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
6 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
1 fighter owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans, 2 marines owned by the Americans and 2 battleships owned by the Americans lost in 7 Sea Zone
3 submarines owned by the Americans submerged
Japanese roll dice for 1 bomber, 6 fighters and 6 tactical_bombers in 7 Sea Zone, round 3 : 2/13 hits, 7.50 expected hits
Americans roll dice for 6 fighters in 7 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in 7 Sea Zone
2 fighters owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 4 fighters and 4 tactical_bombers in 7 Sea Zone, round 4 : 6/8 hits, 4.67 expected hits
Americans roll dice for 4 fighters in 7 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in 7 Sea Zone
4 fighters owned by the Americans lost in 7 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers, 9 fighters, 2 submarines and 4 tactical_bombers
Casualties for Americans: 2 battleships, 4 carriers, 6 fighters, 2 marines and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 24 Sea Zone
1 cruiser moved from 36 Sea Zone to 24 Sea Zone
1 destroyer moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 24 Sea Zone
1 fighter moved from 7 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from 7 Sea Zone to Kiangsu
1 fighter moved from 7 Sea Zone to Kiangsu
1 battleship moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Tsinghai to Hopei
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to French Indo China
2 armour, 7 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 armour moved from Yenisey to Buryatia
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 aaGun moved from Japan to Hokkaido
1 infantry moved from Japan to Kyushu
1 infantry moved from Japan to Kyushu
1 submarine moved from 76 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 fighters and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 fighters placed in Japan
1 submarine placed in 132 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,5,2,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,3,3,5,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Japanese collect 52 PUs (12 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 artillery moved from Korea to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 21 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 artillery moved from Korea to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 21 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 8 Sea Zone
Americans take 7 Sea Zone from Japanese
Combat - Americans
Battle in Amur
Battle in Okinawa
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Amur from Japanese, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 93 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 3 tactical_bombers
Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans lost in 93 Sea Zone
2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 6/11 hits, 6.00 expected hits
Italians roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
2 destroyers owned by the Italians, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
Italians roll dice for 1 battleship and 2 transports in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Americans lost in 93 Sea Zone
2 transports owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
Americans win with 1 battleship, 2 bombers, 2 carriers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Americans: 1 destroyer, 3 submarines and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 93 Sea Zone to United Kingdom
2 tactical_bombers moved from 93 Sea Zone to French Guiana
1 armour moved from United Kingdom to 113 Sea Zone
2 mech_infantrys moved from United Kingdom to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 4 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 27 Sea Zone to 28 Sea Zone
1 submarine moved from 11 Sea Zone to 28 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern India to Eastern Sinkiang
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
Americans undo move 1.
1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 destroyer and 1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
Americans undo move 2.
1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
6 artilleries and 2 infantry moved from Kiangsi to Hopei
2 infantry moved from Eastern Sinkiang to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Northern Sinkiang to Inner Mongolia
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 harbour
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
1 armour owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries and 2 infantry in Hopei, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 113 Sea Zone to 126 Sea Zone
British take 122 Sea Zone from Germans
1 fighter moved from United Kingdom to 126 Sea Zone
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Sumatra
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
1 bomber moved from Eastern India to Yunnan
2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from Egypt to Southern Caucasus
4 infantry moved from Northwest Persia to Southern Caucasus
Combat - British
Battle in Sumatra
Battle in 126 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 126 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 126 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
British win, taking Sumatra from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern Caucasus
British attack with 2 fighters and 4 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 4 infantry in Southern Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Caucasus
1 mech_infantry owned by the Italians lost in Southern Caucasus
British win, taking Southern Caucasus from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys in Shan State, round 2 : 6/35 hits, 10.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 10 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to Eastern India
1 bomber and 1 tactical_bomber moved from Yunnan to Eastern India
1 destroyer and 1 submarine moved from 73 Sea Zone to 80 Sea Zone
3 infantry moved from Northwest Persia to Southern Caucasus
2 fighters moved from Southern Caucasus to Northwest Persia
2 fighters moved from Stalingrad to Russia
1 aaGun, 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 108 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 fighter moved from 126 Sea Zone to Scotland
Place Units - British
1 destroyer placed in 100 Sea Zone
1 transport placed in 83 Sea Zone
3 infantry placed in Southern Persia
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -4.33
Italians regular : -2.50
Japanese regular : 2.00
Germans regular : -0.17
British regular : -5.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 113 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 93 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 artillery moved from Korea to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 21 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 8 Sea Zone
Americans take 7 Sea Zone from Japanese
Combat - Americans
Battle in Amur
Battle in Okinawa
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 22 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Amur from Japanese, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 93 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 3 tactical_bombers
Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans lost in 93 Sea Zone
2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 6/11 hits, 6.00 expected hits
Italians roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
2 destroyers owned by the Italians, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 cruiser owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 3 tactical_bombers in 93 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
Italians roll dice for 1 battleship and 2 transports in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Americans lost in 93 Sea Zone
2 transports owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
Americans win with 1 battleship, 2 bombers, 2 carriers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Americans: 1 destroyer, 3 submarines and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 93 Sea Zone to United Kingdom
2 tactical_bombers moved from 93 Sea Zone to French Guiana
1 armour moved from United Kingdom to 113 Sea Zone
2 mech_infantrys moved from United Kingdom to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 4 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 27 Sea Zone to 28 Sea Zone
1 submarine moved from 11 Sea Zone to 28 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern India to Eastern Sinkiang
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
Americans undo move 1.
1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 destroyer and 1 submarine placed in 104 Sea Zone
1 battleship, 1 carrier and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
Americans undo move 2.
1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
6 artilleries and 2 infantry moved from Kiangsi to Hopei
2 infantry moved from Eastern Sinkiang to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Northern Sinkiang to Inner Mongolia
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 harbour
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
1 armour owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries and 2 infantry in Hopei, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Inner Mongolia
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 113 Sea Zone to 126 Sea Zone
British take 122 Sea Zone from Germans
1 fighter moved from United Kingdom to 126 Sea Zone
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Sumatra
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
1 bomber moved from Eastern India to Yunnan
2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from Egypt to Southern Caucasus
4 infantry moved from Northwest Persia to Southern Caucasus
Combat - British
Battle in Sumatra
Battle in 126 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 126 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 126 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
British win, taking Sumatra from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern Caucasus
British attack with 2 fighters and 4 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 4 infantry in Southern Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Caucasus
1 mech_infantry owned by the Italians lost in Southern Caucasus
British win, taking Southern Caucasus from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 10 artilleries, 21 infantry and 2 mech_infantrys in Shan State, round 2 : 6/35 hits, 10.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 10 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to Eastern India
1 bomber and 1 tactical_bomber moved from Yunnan to Eastern India
1 destroyer and 1 submarine moved from 73 Sea Zone to 80 Sea Zone
3 infantry moved from Northwest Persia to Southern Caucasus
2 fighters moved from Southern Caucasus to Northwest Persia
2 fighters moved from Stalingrad to Russia
1 aaGun, 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 108 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
1 fighter moved from 126 Sea Zone to Scotland
Place Units - British
1 destroyer placed in 100 Sea Zone
1 transport placed in 83 Sea Zone
3 infantry placed in Southern Persia
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -4.33
Italians regular : -2.50
Japanese regular : 2.00
Germans regular : -0.17
British regular : -5.33
@wizmark
Hey, I just wanted to let you know that I might need 2 days more for my turn.
I’m currently at a wargame convention (even some people playing G40 on a big neopren map). I thought in th evenings I might have the time to do a turn in our game, but I’m actually quite sapped.
I hope that is alright with you. On Sunday I should be back.
Kind regards and thanks for your understanding
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
4 artilleries and 10 infantry moved from Vyborg to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Vyborg to Finland
Combat - Russians
Battle in Finland
Russians attack with 3 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 3 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Finland, round 2 : 8/20 hits, 5.67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 armour, 4 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Vyborg to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun, 2 artilleries and 13 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Western United States to 102 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 marine placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 2/8 hits, 3.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 2/7 hits, 3.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Syria from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 bomber moved from Southern France to United Kingdom
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -0.33
Germans AA : -0.17
Neutral_Axis regular : 0.67
British regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in West Indies
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking West Indies from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
1 battleship and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
4 fighters moved from 55 Sea Zone to Dutch New Guinea
1 fighter moved from 27 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 4 fighters in Dutch New Guinea, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
ANZAC win with 4 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
4 fighters moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 27 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French