TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
If you dare airstrike Z97, depending on how many hits you score it could be an interesting casualty choice so please don’t assume unless you’re sure
I can’t believe you capped off that miserable UK turn with only 2 convoy damage for their damage roll. Flashbacks of game 1 when you had a perfect UK1
@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Flashbacks of game 1 when you had a perfect UK1
Check out my profile picture.
MARTI knows I’m representing THE Royal Navy and THE Royal Air Force and adjusts the dice rolls accordingly.
England expects that every man will do his duty
🤣😂🤣😂🤣
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 artilleries and 3 mech_infantrys moved from France to Holland Belgium
2 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 artilleries and 3 mech_infantrys moved from France to Holland Belgium
2 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 mech_infantrys
French defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 3 mech_infantrys in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Holland Belgium
1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 8/12 hits, 7.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Germans
1 fighter moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from 97 Sea Zone to Southern Italy
2 bombers and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 armour moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 artilleries and 6 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun, 1 armour, 2 artilleries and 12 infantry moved from Slovakia Hungary to Poland
4 artilleries and 2 infantry moved from Germany to Poland
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
5 armour moved from France to Germany
1 armour moved from France to Yugoslavia
4 infantry moved from Norway to Finland
Place Units - Germans
2 artilleries and 2 infantry placed in Western Germany
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 39 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 1.33
Germans regular : 0.83
British regular : 1.83
So Britain’s fortunes immediately reverse, thankfully.
There were so many German planes some of them crashed into each other in the mayhem
Playing Russia, now I notice I overlooked the French in Syria that were to go to TransJordan. Not a small thing.
Will you allow the late move? Germany’s turn had no effect on this decision, I just plain missed it, along with moving 2 French to Scotland which really didn’t matter
@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
1 aaGun and 5 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 artillery and 7 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
2 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
It’s not looking good for me getting either game done by New Years’ and playing the playoffs in January… My own fault though
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/17 hits, 8.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Chahar to Hunan
1 artillery and 1 infantry moved from Korea to Manchuria
1 aaGun and 3 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 3 infantry moved from Anhwe to Hunan
3 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 1.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Combat Move - British
2 fighters moved from Malta to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble to 95?
@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Scramble to 95?
Yes. The two Italian fighters and the German fighter please.
In case it becomes a question, then, can you tell me in what order you would lose German vs Italian planes?
Yeah, 1 sub hit, 1 plane hit, so you need to choose whether you lose Italian or German plane, thanks
Unfortunately I do have to stop the game for this…
@gamerman01 Lose the Italian plane.
What miserable dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 48 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 1 fighter
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Wake Island: 2 fighters
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Shensi
4 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Malta to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 fighters and 3 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
British roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 submarines owned by the British lost in 95 Sea Zone
1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 2 fighters in 95 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the British lost in 95 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is -7
Casualties for British: 2 fighters and 2 submarines
Casualties for Italians: 1 destroyer, 1 fighter and 1 transport
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 tactical_bomber moved from India to Ethiopia
1 fighter moved from India to Ethiopia
1 fighter moved from Burma to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 artillery moved from Burma to India
3 aaGuns and 9 infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Quebec to Ontario
2 infantry moved from Shan State to Burma
1 battleship moved from 39 Sea Zone to 77 Sea Zone
1 cruiser moved from 76 Sea Zone to 77 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from India to West India
Place Units - British
1 carrier and 2 submarines placed in 109 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33
Italians regular : 0.33
Japanese regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 fighter moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 submarine owned by the British lost in 95 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Libya
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
1 armour moved from Southern France to Yugoslavia
2 artilleries moved from Southern France to Northern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.83
British regular : 1.17
Already a move, nice, I tried to catch you before it got late.
Oof, heavy losses for you too
Maybe I can squeeze in the FRANZAC quick…