@VictoryFirst Game History
Round: 4
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
5 armour moved from Leningrad to Karelia
1 fighter moved from Moscow to Karelia
1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone
1 armour and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 5 armour and 1 fighter
Germans defend with 5 infantry
Russians roll dice for 5 armour and 1 fighter in Karelia, round 2 : 0/6 hits, 3.00 expected hits
Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
1 armour owned by the Russians lost in Karelia
Russians roll dice for 4 armour and 1 fighter in Karelia, round 3 : 0/5 hits, 2.50 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits
1 armour owned by the Russians lost in Karelia
Russians roll dice for 3 armour and 1 fighter in Karelia, round 4 : 3/4 hits, 2.00 expected hits
Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits
1 armour owned by the Russians lost in Karelia
3 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour and 1 fighter in Karelia, round 5 : 3/3 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 3 armour
Casualties for Germans: 5 infantry
Non Combat Move - Russians
1 fighter moved from Karelia to Leningrad
3 artilleries and 32 infantry moved from Leningrad to Russia
Place Units - Russians
6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -2.67
Russians regular : -3.00
Game History
Round: 4
Purchase Units - British
British buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Leningrad: 1 bomber
EDIT: Removing units owned by Americans from Leningrad: 4 fighters
EDIT: Adding units owned by Russians to Leningrad: 1 bomber and 4 fighters
EDIT: Turning off Edit Mode
1 submarine moved from English Channel Sea Zone to British Convoy 3 Sea Zone
British take British Convoy 3 Sea Zone from Germans
1 armour moved from Baltic Sea Sea Zone to Leningrad
1 fighter moved from Caucasus to Moscow
EDIT: British undo move 2.
1 armour moved from Baltic Sea Sea Zone to Leningrad
2 infantry moved from United Kingdom to English Channel Sea Zone
2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
British take Netherlands-Belgium from Germans
1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
Combat - British
Battle in Morocco
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Morocco
British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Morocco
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco
British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Morocco
1 armour owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
Place Units - British
1 bomber placed in United Kingdom
1 transport placed in English Channel Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : 1.83
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Leningrad: 4 fighters
EDIT: Adding units owned by Americans to Leningrad: 4 fighters
EDIT: Removing units owned by Russians from Leningrad: 1 bomber
EDIT: Adding units owned by British to Leningrad: 1 bomber
EDIT: Turning off Edit Mode
4 fighters moved from United States to English Channel Sea Zone
3 fighters moved from English Channel Sea Zone to Leningrad
EDIT: Americans undo move 2.
EDIT: 4 fighters moved from Leningrad to Moscow
EDIT: 1 bomber moved from Leningrad to Moscow
EDIT: 1 fighter moved from Leningrad to Moscow
3 fighters moved from English Channel Sea Zone to Russia
Non Combat Move - Americans
Place Units - Americans
1 submarine and 3 transports placed in U.S. Eastern Coast Sea Zone
1 infantry placed in United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
AAE-game11-A4.tsvg
I had to do some edit mode shenanigans on the USA turn because I severely messed up some calcs on my end. I thought I was going to be able to hold Leningrad but when I remembered you can just bring all the air from Germany and have like 99+% chance to kill all my air units. Sorry about that.