TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 9 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 6 battleships, 1 carrier, 1 cruiser, 5 destroyers, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 fighter moved from 27 Sea Zone to Marshall Islands
1 fighter moved from 27 Sea Zone to Marshall Islands
Combat - Americans
Battle in Gilbert Islands
Battle in 9 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking Gilbert Islands from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Marshall Islands, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Caroline Islands from Japanese, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Marshall Islands to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 65 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
5 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - Americans
1 destroyer and 2 transports placed in 11 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Western United States
1 destroyer and 2 transports placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Western Sinkiang to Eastern Sinkiang
12 infantry moved from Honan to Anhwe
2 infantry moved from Inner Mongolia to Kansu
1 fighter moved from Honan to Kansu
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Eastern Sinkiang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shansi
3 infantry moved from Chahar to Shansi
Place Units - Chinese
2 infantry placed in Shansi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 35 PUs;
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 harbour; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Southern Persia to 101 Sea Zone
2 fighters moved from Gibraltar to 101 Sea Zone
1 fighter moved from Morocco to 101 Sea Zone
1 transport moved from 82 Sea Zone to 100 Sea Zone
1 infantry moved from Egypt to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
1 battleship and 1 cruiser moved from 40 Sea Zone to 45 Sea Zone
Combat - British
Battle in Crete
Battle in 101 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 4 fighters in 101 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 101 Sea Zone
1 transport owned by the Italians lost in 101 Sea Zone
British win, taking Crete from Italians with 4 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 transport
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
British attack with 1 battleship and 1 cruiser
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 1 cruiser in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 45 Sea Zone
British roll dice for 1 battleship and 1 cruiser in 45 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
1 cruiser owned by the British and 1 battleship owned by the British lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -23
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Non Combat Move - British
1 artillery and 2 infantry moved from Eastern India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
2 infantry moved from Western India to Eastern India
2 armour and 1 mech_infantry moved from Libya to Alexandria
4 fighters moved from 101 Sea Zone to Syria
4 infantry moved from Trans-Jordan to Syria
2 artilleries moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Quebec to 109 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 107 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
Place Units - British
2 fighters placed in Egypt
1 armour and 1 infantry placed in Southern Persia
1 transport placed in 82 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 harbour placed in Gilbert Islands
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,6,1,6,1,4,3,3,5,3,6,3,2,2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -0.33
Italians regular : -0.33
Japanese regular : 0.17
British regular : -1.17
Savegame