L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!

  • 2024 2023

    [dice 3d6]


  • 3d6: 4, 4, 4

  • 2024 2023

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 5,1,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing Technology Jet Power for Americans
            EDIT: Changing techTokens for Americans from 0 to 3
            EDIT: Turning off Edit Mode
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 33 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 fighter moved from Kwangsi to Shan State
            2 infantry moved from Morocco to 91 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Shan State
                Americans attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 33 Sea Zone
                Americans attack with 5 bombers, 1 carrier and 2 destroyers
                Japanese defend with 1 carrier and 1 cruiser
                    Americans roll dice for 5 bombers, 1 carrier and 2 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Americans lost in 33 Sea Zone
                    1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Americans win with 5 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 20
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 carrier and 1 cruiser
    
        Non Combat Move - Americans
            5 bombers moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Shan State to India
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            4 artilleries and 7 infantry moved from Kwangsi to Yunnan
            1 artillery and 7 infantry moved from Hopei to Anhwe
            1 fighter moved from Kwangsi to Anhwe
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
            1 infantry placed in Yunnan
            Chinese undo move 2.
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 30 PUs; 0 techTokens; 
            British buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from India to Malaya
    
        Combat - British
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in Normandy Bordeaux
                British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            2 fighters moved from Gibraltar to Trans-Jordan
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            2 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from India to Caucasus
            2 infantry moved from India to Burma
            1 bomber moved from Malaya to India
            EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries and 3 infantry moved from Syria to Iraq
            1 aaGun moved from Syria to Iraq
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -0.50
    Japanese AA : -0.17
    Germans regular : 1.00
    British regular : -2.50
    

    Savegame


  • Aw, I didn’t see that you moved

    I’ve been re-creating the 2014 championship game and learning a lot about how to return to OOB
    But it was only a 21 bid

  • 2024 2023

    Certainly seems like a good way to learn. Who were the competitors? I didn’t start playing global until a little over a year ago, only had Anniversary and that was plenty for me and my one friend I could convince to play ;)


  • It was a 27 rounder, my 2nd consecutive championship which this time was against the great Ghostglider

    I’m a shell of my former self

    Ghostglider v gamerman01 2014 champ G6.tsvg


  • Yes, I’m learning quickly, what to do in OOB

    Ghost expertly went for the 5 communism NO’s

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    G40 was in its glory days in 2014-2015, had been out about 2 years and everyone was playing it. AA50 got dropped like a hot pan 😭

  • 2024 2023

    Ghostglider just won the PtV championship this year too, right?

    You’re very modest, I’ve been watching the BM finals review with Crockett36 and I’ve been thoroughly picked apart in this game, well at least in Europe haha

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Maybe I missed a game or two, I have ghost waiting for the other side.
    He actually beat Adam and he’s got the highest ELO in PtV

    Yes the 2014 championship was one of my greatest A&A accomplishments. Ghostglider is awesome at all versions.

    You’re right, Germany came right back to me. Muffed Japan, never been suffocated that fast before I don’t think. JDOW I think came up with that Yunnan gambit and it is super nasty.


  • You have noticed I have sacrificed a fair amount of Italy and Japan’s forces and time and attention on Russian assets.

    It’s more sound to be strong on both sides, of course, but it looks like this is going to work well, along with some very nice dice assists

    Will get this Italy done tonight for sure. Bummed I didn’t get notification of your move

  • 2024 2023

    Yeah I learned from the greats in the strategy threads and a couple YouTube channels - GeneralHandGrenade & YoungGrasshopper.

    Have you played YG’s 3G40 setup with combined UK Pacific & ANZAC? I played my friend Culann a few times using the tripleA servers and set it up to play live with another friend once.

  • 2024 2023

    Ah, you’re probably right. Just saw that he beat Adam which is quite the accomplishment.


  • I actually haven’t played any Young Grasshopper stuff, I loved his NO’s placards years ago but didn’t actually use them, I don’t have people to play F2F

    That hurts a little, I came up with a mod that makes G40 a lot more like AA50 and it included eliminating ANZAC as a separate power, merging it with India.

    It would still be an awesome mod if several people were to get interested and we program it into Triple A. Would need a lot of playtesting


  • I think it’s funny I asked you if you want 4 IPC tech or tokens and you said BOTH/AND

    I haven’t played tech since 2013, so getting long range jets with Germany makes me very happy

  • 2024 2023

    There is a version you can download and play with TripleA, I’ll see if I played any via the forums or if they were all on the tripleA lobby

  • 2024 2023

    @gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:

    I think it’s funny I asked you if you want 4 IPC tech or tokens and you said BOTH/AND

    I haven’t played tech since 2013, so getting long range jets with Germany makes me very happy

    I’m all for the idea of tech, just wish there was a better way to handle it…the way it’s implemented OOB is pure luck. I love it for fun games like these! :)

  • 2024 2023

    @gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:

    I actually haven’t played any Young Grasshopper stuff, I loved his NO’s placards years ago but didn’t actually use them, I don’t have people to play F2F

    That hurts a little, I came up with a mod that makes G40 a lot more like AA50 and it included eliminating ANZAC as a separate power, merging it with India.

    It would still be an awesome mod if several people were to get interested and we program it into Triple A. Would need a lot of playtesting

    https://github.com/triplea-maps/young_grasshoppers_tournament_edition

    https://www.axisandallies.org/forums/topic/35655/grasshopper-s-3g40-tournament-edition-rule-set?_=1726375351909

  • 2024 2023

    @gamerman01 not to distract you from returning to OOB, but if you ever wanted to try it out in the Play Boardgames area I’d be down.


  • I think we found a great formula for tech in G40 here

    OK, Italia

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