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TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from SZ 13 Gulf of St Lawrence to SZ 20 Atlantic
1 armour, 1 artillery and 4 infantry moved from SZ 20 Atlantic to Azores
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from SZ 55 Red Sea to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Anglo-Egyptian Sudan
Combat - British
Battle in Azores
British attack with 1 armour, 1 artillery and 4 infantry
Neutral defend with 2 infantry
British roll dice for 1 cruiser in Azores, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Azores, round 2 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Azores
British roll dice for 1 armour, 1 artillery and 4 infantry in Azores, round 3 : 0/6 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Azores
British roll dice for 1 armour, 1 artillery and 3 infantry in Azores, round 4 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 1 infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
British loses 0 PUs for violating Azoress neutrality.
British win, taking Azores from Neutral with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 2 infantry
Casualties for British: 1 infantry
Battle in Belgian Congo
British attack with 4 fighters
Germans defend with 1 armour
British roll dice for 4 fighters in Belgian Congo, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Belgian Congo
1 armour owned by the Germans lost in Belgian Congo
British win with 3 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 fighter
Casualties for Germans: 1 armour
Battle in Anglo-Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Belgian Congo to Egypt
1 fighter moved from Anglo-Egyptian Sudan to SZ 55 Red Sea
1 submarine moved from SZ 57 Arabian Sea to SZ 55 Red Sea
2 transports moved from SZ 55 Red Sea to SZ 57 Arabian Sea
1 artillery and 3 infantry moved from Bombay to SZ 57 Arabian Sea
2 infantry moved from Madagascar to SZ 65 Indian
2 infantry and 1 transport moved from SZ 65 Indian to SZ 55 Red Sea
1 artillery, 3 infantry and 2 transports moved from SZ 57 Arabian Sea to SZ 55 Red Sea
1 artillery and 5 infantry moved from SZ 55 Red Sea to Egypt
1 fighter moved from England to Gibraltar
1 submarine moved from SZ 16 North Atlantic to SZ 35 East Atlantic
1 infantry moved from Calcutta to Bombay
2 infantry moved from New South Wales to Central Australia
Place Units - British
1 artillery and 1 infantry placed in Iraq
1 armour and 2 infantry placed in Bombay
1 factory placed in Southern Africa
1 artillery and 1 infantry placed in New South Wales
1 transport placed in SZ 105 Tasman Sea
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.50
Neutral regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Italy to SZ 26 Central Mediterranean
1 infantry moved from Sicily to SZ 26 Central Mediterranean
1 infantry moved from Sicily to SZ 26 Central Mediterranean
1 armour, 3 infantry and 3 transports moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean
2 infantry moved from Sardinia to SZ 23 West Mediterranean
1 fighter moved from SZ 26 Central Mediterranean to Gibraltar
1 armour and 5 infantry moved from SZ 23 West Mediterranean to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 fighter and 5 infantry
British defend with 1 aaGun, 2 fighters and 1 infantry; Americans defend with 1 fighter
British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
1 fighter owned by the Italians lost in Gibraltar
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour and 5 infantry in Gibraltar, round 2 : 2/6 hits, 1.33 expected hits
British roll dice for 3 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Italians lost in Gibraltar
2 fighters owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 armour and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 3 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter and 2 infantry
Casualties for British: 2 fighters and 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Libya to Algeria
Place Units - Italians
1 artillery and 3 infantry placed in Italy
1 destroyer placed in SZ 24 Tyrrhenian Sea
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British AA : 0.83
British regular : -1.00
Game History
Round: 3
Purchase Units - Chinese
Chinese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
1 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Western Sinkiang to Inner Mongolia
1 infantry moved from Szechwan to Kwangtung
1 artillery moved from Szechwan to Kwangtung
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kansu
1 fighter moved from Inner Mongolia to Kansu
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 aaGun and 4 infantry moved from Szechwan to Kansu
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 fighter and 1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : 0.00
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Shantung to Kwangtung
1 fighter moved from SZ 72 South China Sea to Vladivostok
1 fighter moved from French Indo-China to Kwangtung
1 bomber moved from Southern Japan to Vladivostok
1 infantry moved from Shantung to Inner Mongolia
2 armour, 3 artilleries and 7 infantry moved from Shantung to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Chosen to Vladivostok
2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea
1 artillery, 1 infantry and 2 transports moved from SZ 73 East China Sea to SZ 74 Sea of Japan
2 infantry moved from Northern Japan to SZ 74 Sea of Japan
1 artillery and 3 infantry moved from SZ 74 Sea of Japan to Vladivostok
1 artillery, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 74 Sea of Japan
1 infantry moved from Okinawa to SZ 73 East China Sea
1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 74 Sea of Japan
1 infantry moved from Northern Japan to SZ 74 Sea of Japan
1 artillery and 3 infantry moved from SZ 74 Sea of Japan to Vladivostok
1 fighter moved from SZ 86 West Pacific to Vladivostok
1 infantry moved from French Indo-China to Kwangtung
1 armour, 2 artilleries and 3 infantry moved from French Indo-China to Yunnan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Chinese lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 artillery owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Vladivostok
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 8 infantry
Russians defend with 1 armour and 7 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 8 infantry in Vladivostok, round 2 : 4/13 hits, 4.00 expected hits
Russians roll dice for 1 armour and 7 infantry in Vladivostok, round 2 : 5/8 hits, 2.83 expected hits
5 infantry owned by the Japanese lost in Vladivostok
4 infantry owned by the Russians lost in Vladivostok
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Vladivostok, round 3 : 2/8 hits, 3.17 expected hits
Russians roll dice for 1 armour and 3 infantry in Vladivostok, round 3 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese lost in Vladivostok
2 infantry owned by the Russians lost in Vladivostok
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Vladivostok, round 4 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Vladivostok, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Vladivostok
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Vladivostok
Japanese win, taking Vladivostok from Russians with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 8 infantry
Casualties for Russians: 1 armour and 7 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to SZ 72 South China Sea
2 fighters moved from Vladivostok to SZ 74 Sea of Japan
1 carrier moved from SZ 86 West Pacific to SZ 74 Sea of Japan
1 battleship moved from SZ 86 West Pacific to SZ 74 Sea of Japan
1 destroyer moved from SZ 86 West Pacific to SZ 74 Sea of Japan
1 submarine moved from SZ 86 West Pacific to SZ 72 South China Sea
1 bomber moved from Vladivostok to French Indo-China
Place Units - Japanese
3 infantry placed in French Indo-China
2 infantry placed in Chosen
4 infantry placed in Northern Japan
2 fighters and 4 infantry placed in Southern Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iwo Jima: 2 infantry
EDIT: Adding units owned by Japanese to Shantung: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
Russians regular : 2.83
Sorry for the edit at the end, I forgot to use my last transport…
@VictoryFirst no worries!
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from England to SZ 28 Eastern Mediterranean
2 infantry moved from Hawaiian Islands to SZ 95 Pacific
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 94 Pacific
2 fighters and 2 infantry moved from SZ 94 Pacific to Marshall Islands
1 bomber moved from Midway Island to Wake
1 artillery and 1 infantry moved from Solomon Islands to SZ 104 Coral Sea
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from SZ 104 Coral Sea to SZ 94 Pacific
1 artillery and 1 infantry moved from SZ 94 Pacific to Marshall Islands
2 infantry moved from Midway Island to SZ 94 Pacific
2 infantry moved from SZ 94 Pacific to Wake
Combat - Americans
Battle in Wake
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake
1 infantry owned by the Japanese lost in Wake
Americans win, taking Wake from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Marshall Islands, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marshall Islands
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in SZ 28 Eastern Mediterranean
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in SZ 28 Eastern Mediterranean, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in SZ 28 Eastern Mediterranean
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from SZ 28 Eastern Mediterranean to Egypt
1 marine moved from Southwestern United States to SZ 91 East Pacific
1 marine and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
1 marine moved from SZ 95 Pacific to Hawaiian Islands
1 bomber moved from Wake to Midway Island
2 fighters moved from Marshall Islands to SZ 94 Pacific
1 armour, 2 artilleries and 3 infantry moved from Northeastern United States to SZ 18 West Atlantic
1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic
1 armour, 2 artilleries and 3 infantry moved from SZ 20 Atlantic to Azores
1 infantry moved from Southern United States to Southwestern United States
Place Units - Americans
1 battleship, 2 destroyers, 1 submarine and 1 transport placed in SZ 91 East Pacific
1 artillery, 1 infantry and 1 marine placed in Southwestern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : -0.33
Japanese regular : 1.33
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Leningrad to Novgorod
1 fighter moved from Leningrad to Novgorod
2 infantry moved from Moscow to Western Russia
2 fighters moved from Moscow to Western Russia
1 artillery and 1 infantry moved from Stalingrad to Southern Russia
1 bomber moved from Moscow to Southern Russia
1 infantry moved from Stalingrad to Southern Russia
Combat - Russians
Battle in Southern Russia
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Southern Russia, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Southern Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern Russia
Russians win, taking Southern Russia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Russia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Western Russia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters and 2 infantry in Western Russia, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Western Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Russia
2 infantry owned by the Germans lost in Western Russia
Russians win, taking Western Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Novgorod
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Leningrad
2 fighters moved from Western Russia to Leningrad
1 bomber moved from Southern Russia to Leningrad
1 halftrack moved from Moscow to Leningrad
1 armour moved from Sverdlovsk to Moscow
2 armour moved from Moscow to Leningrad
1 armour moved from Novo-Sibirsk to Buryatia
2 infantry moved from Amurskaya to Buryatia
1 infantry moved from Yakutsk to Buryatia
Place Units - Russians
3 infantry placed in Stalingrad
2 armour placed in Moscow
1 fighter placed in Sverdlovsk
3 infantry placed in Leningrad
1 artillery and 1 infantry placed in Moscow
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 3.17
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4
Purchase Units - Germans
Germans buy 9 armour and 1 bomber; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Belorussia to Western Russia
3 infantry moved from Ukraine to Southern Russia
1 fighter moved from Ukraine to Southern Russia
1 fighter moved from Belorussia to Southern Russia
1 fighter moved from Eastern Poland to Southern Russia
2 bombers moved from Eastern Poland to Southern Russia
1 fighter moved from Western Poland to Western Russia
1 bomber moved from Western Germany to Western Russia
1 bomber moved from Norway to Moscow
Combat - Germans
Strategic bombing raid in Moscow
Russians roll AA dice in Moscow : 0/1 hits, 0.17 expected hits
Bombing raid in Moscow rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Moscow causes 5 damage total.
Battle in Southern Russia
Germans attack with 2 bombers, 3 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern Russia, round 2 : 4/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Southern Russia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Southern Russia
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Russia
Germans win, taking Southern Russia from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Russia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Russia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Russia
1 infantry owned by the Russians lost in Western Russia
Germans win, taking Western Russia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Moscow to Belorussia
2 bombers moved from Southern Russia to Western Germany
1 bomber moved from Western Russia to Belorussia
1 fighter moved from Southern Russia to Belorussia
1 fighter moved from Southern Russia to Ukraine
1 fighter moved from Southern Russia to Belorussia
1 fighter moved from Norway to Western Poland
1 armour moved from Ukraine to Belorussia
1 artillery and 3 infantry moved from Eastern Poland to Belorussia
1 infantry moved from Belorussia to Novgorod
1 fighter moved from Western Russia to Belorussia
4 infantry moved from Hungary-Romania to Ukraine
6 infantry moved from Western Poland to Eastern Poland
7 infantry moved from Austria-Czechoslovakia to Hungary-Romania
7 infantry moved from Eastern Germany to Western Poland
1 artillery and 3 infantry moved from Libya to Algeria
3 submarines moved from SZ 22 East Atlantic to SZ 23 West Mediterranean
2 fighters moved from Belorussia to Ukraine
Place Units - Germans
3 armour placed in Ukraine
6 armour placed in Eastern Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 54 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 0.17
Russians AA : -0.17
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to SZ 55 Red Sea
1 artillery and 4 infantry moved from Egypt to SZ 55 Red Sea
1 artillery, 1 cruiser, 5 infantry and 3 transports moved from SZ 55 Red Sea to SZ 26 Central Mediterranean
1 artillery and 5 infantry moved from SZ 26 Central Mediterranean to Italy
2 fighters moved from Egypt to Italy
1 infantry moved from Egypt to Libya
British take Libya from Italians
1 infantry moved from Calcutta to Burma
1 fighter moved from SZ 55 Red Sea to Burma
1 armour, 1 artillery and 3 infantry moved from Azores to SZ 20 Atlantic
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from SZ 20 Atlantic to SZ 9 North Atlantic
1 armour, 1 artillery and 3 infantry moved from SZ 9 North Atlantic to Ireland
Combat - British
Battle in Ireland
British attack with 1 armour, 1 artillery and 3 infantry
Neutral defend with 3 infantry
British roll dice for 1 cruiser in Ireland, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Ireland, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 3 infantry in Ireland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Ireland
3 infantry owned by the Neutral lost in Ireland
British loses 0 PUs for violating Irelands neutrality.
British win, taking Ireland from Neutral with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral: 3 infantry
Battle in Italy
British attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry
Italians roll AA dice in Italy : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in Italy
British roll dice for 1 cruiser in Italy, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 5 infantry in Italy, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Italy, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Italy
2 infantry owned by the Italians lost in Italy
British roll dice for 1 artillery, 1 fighter and 4 infantry in Italy, round 3 : 3/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Italy, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the British lost in Italy
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italy
British captures 20PUs while taking Italians capital
British win, taking Italy from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is -10
Casualties for British: 2 fighters and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Calcutta
1 armour and 3 infantry moved from Bombay to Calcutta
1 destroyer moved from SZ 55 Red Sea to SZ 28 Eastern Mediterranean
1 submarine moved from SZ 55 Red Sea to SZ 28 Eastern Mediterranean
1 artillery and 1 infantry moved from Iraq to Syria
1 carrier moved from SZ 55 Red Sea to SZ 28 Eastern Mediterranean
1 fighter moved from Egypt to SZ 28 Eastern Mediterranean
1 submarine moved from SZ 35 East Atlantic to SZ 16 North Atlantic
1 transport moved from SZ 105 Tasman Sea to SZ 70 Southern Ocean
1 artillery and 1 infantry moved from New South Wales to Central Australia
1 armour and 1 infantry moved from Central Australia to SZ 70 Southern Ocean
1 armour, 1 infantry and 1 transport moved from SZ 70 Southern Ocean to SZ 69 Indian
Place Units - British
1 battleship and 1 destroyer placed in SZ 9 North Atlantic
2 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Bombay
Turn Complete - British
British collect 51 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
Italians regular : 0.00
Neutral regular : 1.00
British regular : -0.33
Italians AA : 0.67
Well my first lucky find. Almost missed the fact I could hit Italy from the Red Sea zone. I had planned on attacking Macedonia with a single transport at first! Then realized just how vulnerable that US bomber had made things.
Interesting map! I think Germany is doing well on the Eastern front, your bomber purchases are doing work, and the distance from the US to the Bonny shores of England means I will definitely need to set up the infrastructure to attempt an Overlord…if I can make it in time!
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4
Combat Move - Italians
1 armour and 3 infantry moved from Gibraltar to SZ 23 West Mediterranean
1 destroyer moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
1 infantry moved from Vichy France to Italy
1 armour and 1 infantry moved from Algeria to SZ 23 West Mediterranean
2 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
2 armour, 1 fighter and 4 infantry moved from SZ 26 Central Mediterranean to Italy
Combat - Italians
Battle in SZ 26 Central Mediterranean
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
British defend with 1 cruiser and 3 transports
Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports in SZ 26 Central Mediterranean, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 1 cruiser and 3 transports in SZ 26 Central Mediterranean, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Italians
2 transports owned by the British and 1 cruiser owned by the British lost in SZ 26 Central Mediterranean
1 transport owned by the British lost in SZ 26 Central Mediterranean
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser and 3 transports
Battle in Italy
Italians attack with 2 armour, 1 fighter and 5 infantry
British defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry
British roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 armour, 1 fighter and 5 infantry in Italy, round 2 : 5/8 hits, 2.33 expected hits
British roll dice for 1 artillery and 4 infantry in Italy, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Italians lost in Italy
1 artillery owned by the British and 4 infantry owned by the British lost in Italy
Italians win, taking Italy from British with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - Italians
1 fighter moved from Italy to SZ 26 Central Mediterranean
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 2.83
British AA : -0.17
British regular : -0.17
Lol, that bomber can opener was a great move, totally missed that. The Italian people are probably not happy to have me as a leader! 😛
@VictoryFirst Well you returned to liberate their homeland with a vengeance I can say that! So at least your generals and troops are still loyal :)
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4
Purchase Units - Chinese
Chinese buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Chinese
1 armour, 2 artilleries, 2 fighters and 7 infantry moved from Kansu to Szechwan
1 fighter moved from Western Sinkiang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 armour, 2 artilleries, 3 fighters and 7 infantry
Japanese defend with 2 armour, 3 artilleries and 7 infantry
Chinese roll dice for 1 armour, 2 artilleries, 3 fighters and 7 infantry in Szechwan, round 2 : 3/13 hits, 4.17 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 7 infantry in Szechwan, round 2 : 2/12 hits, 4.33 expected hits
2 infantry owned by the Chinese lost in Szechwan
3 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Szechwan, round 3 : 5/11 hits, 3.83 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 4 infantry in Szechwan, round 3 : 4/9 hits, 3.33 expected hits
4 infantry owned by the Chinese lost in Szechwan
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Chinese roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Szechwan, round 4 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 2 armour and 2 artilleries in Szechwan, round 4 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
2 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 18
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 2 armour, 3 artilleries and 7 infantry
Non Combat Move - Chinese
3 fighters moved from Szechwan to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Western Sinkiang to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Kansu
2 armour placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -1.33
Heh heh totally dig this map by the way 😀 It feels like Anniversary, but better!
The bloodbath in China continues, and the Great Wall is crumbling before our eyes–can I rebuild it in time?
It does feel like Anniversary. Splitting France is so much better for the game IMO. Especially with a playable Italy.
China is really strong, you’ve gone almost fully in on china + USSR as Japan and I don’t feel like the dice have been super lucky for either of us but it feels like Japan is struggling more than I would expect. Perhaps need to focus on crushing China fast, the +5 NO has let me buy a lot of powerful units.
It’s a nice mid size between Global and Anniversary without the extra range from airbases/harbors in Global. A lot of the islands touching multiple sea zones is in PtV and I love the way it changes the game.
I like airbases from G40 just to scramble fighters. Makes Island hopping in the Pacific and a Baltic/Med fleet as Germany/Italy much more defensible.
I blundered my British fleet so maybe it wouldn’t normally be so hard to have one offshore without an airbase. I think Allies are probably a little favored in this version based on the little I have played so far.
Well I’ve stayed up a lot later than I usually do, cheers 🍻