VictoryFirst v Stucifer - Big World (1942,v3 ruleset)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from England to SZ 28 Eastern Mediterranean 2 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 94 Pacific 2 fighters and 2 infantry moved from SZ 94 Pacific to Marshall Islands 1 bomber moved from Midway Island to Wake 1 artillery and 1 infantry moved from Solomon Islands to SZ 104 Coral Sea 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from SZ 104 Coral Sea to SZ 94 Pacific 1 artillery and 1 infantry moved from SZ 94 Pacific to Marshall Islands 2 infantry moved from Midway Island to SZ 94 Pacific 2 infantry moved from SZ 94 Pacific to Wake Combat - Americans Battle in Wake Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake 1 infantry owned by the Japanese lost in Wake Americans win, taking Wake from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Marshall Islands, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Marshall Islands 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in SZ 28 Eastern Mediterranean Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in SZ 28 Eastern Mediterranean, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in SZ 28 Eastern Mediterranean Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from SZ 28 Eastern Mediterranean to Egypt 1 marine moved from Southwestern United States to SZ 91 East Pacific 1 marine and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 marine moved from SZ 95 Pacific to Hawaiian Islands 1 bomber moved from Wake to Midway Island 2 fighters moved from Marshall Islands to SZ 94 Pacific 1 armour, 2 artilleries and 3 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 armour, 2 artilleries and 3 infantry moved from SZ 20 Atlantic to Azores 1 infantry moved from Southern United States to Southwestern United States Place Units - Americans 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in SZ 91 East Pacific 1 artillery, 1 infantry and 1 marine placed in Southwestern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Italians regular : -0.33 Japanese regular : 1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Novgorod 2 infantry moved from Moscow to Western Russia 2 fighters moved from Moscow to Western Russia 1 artillery and 1 infantry moved from Stalingrad to Southern Russia 1 bomber moved from Moscow to Southern Russia 1 infantry moved from Stalingrad to Southern Russia Combat - Russians Battle in Southern Russia Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Southern Russia, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Southern Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Russia Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Western Russia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Russia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters and 2 infantry in Western Russia, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Russia 2 infantry owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Novgorod Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Leningrad 2 fighters moved from Western Russia to Leningrad 1 bomber moved from Southern Russia to Leningrad 1 halftrack moved from Moscow to Leningrad 1 armour moved from Sverdlovsk to Moscow 2 armour moved from Moscow to Leningrad 1 armour moved from Novo-Sibirsk to Buryatia 2 infantry moved from Amurskaya to Buryatia 1 infantry moved from Yakutsk to Buryatia Place Units - Russians 3 infantry placed in Stalingrad 2 armour placed in Moscow 1 fighter placed in Sverdlovsk 3 infantry placed in Leningrad 1 artillery and 1 infantry placed in Moscow Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 3.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4 Purchase Units - Germans Germans buy 9 armour and 1 bomber; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Belorussia to Western Russia 3 infantry moved from Ukraine to Southern Russia 1 fighter moved from Ukraine to Southern Russia 1 fighter moved from Belorussia to Southern Russia 1 fighter moved from Eastern Poland to Southern Russia 2 bombers moved from Eastern Poland to Southern Russia 1 fighter moved from Western Poland to Western Russia 1 bomber moved from Western Germany to Western Russia 1 bomber moved from Norway to Moscow Combat - Germans Strategic bombing raid in Moscow Russians roll AA dice in Moscow : 0/1 hits, 0.17 expected hits Bombing raid in Moscow rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Moscow causes 5 damage total. Battle in Southern Russia Germans attack with 2 bombers, 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern Russia, round 2 : 4/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Southern Russia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Southern Russia 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Russia Germans win, taking Southern Russia from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Western Russia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Russia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Russia 1 infantry owned by the Russians lost in Western Russia Germans win, taking Western Russia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Moscow to Belorussia 2 bombers moved from Southern Russia to Western Germany 1 bomber moved from Western Russia to Belorussia 1 fighter moved from Southern Russia to Belorussia 1 fighter moved from Southern Russia to Ukraine 1 fighter moved from Southern Russia to Belorussia 1 fighter moved from Norway to Western Poland 1 armour moved from Ukraine to Belorussia 1 artillery and 3 infantry moved from Eastern Poland to Belorussia 1 infantry moved from Belorussia to Novgorod 1 fighter moved from Western Russia to Belorussia 4 infantry moved from Hungary-Romania to Ukraine 6 infantry moved from Western Poland to Eastern Poland 7 infantry moved from Austria-Czechoslovakia to Hungary-Romania 7 infantry moved from Eastern Germany to Western Poland 1 artillery and 3 infantry moved from Libya to Algeria 3 submarines moved from SZ 22 East Atlantic to SZ 23 West Mediterranean 2 fighters moved from Belorussia to Ukraine Place Units - Germans 3 armour placed in Ukraine 6 armour placed in Eastern Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.17 Russians AA : -0.17
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 artillery, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Anglo-Egyptian Sudan to SZ 55 Red Sea 1 artillery and 4 infantry moved from Egypt to SZ 55 Red Sea 1 artillery, 1 cruiser, 5 infantry and 3 transports moved from SZ 55 Red Sea to SZ 26 Central Mediterranean 1 artillery and 5 infantry moved from SZ 26 Central Mediterranean to Italy 2 fighters moved from Egypt to Italy 1 infantry moved from Egypt to Libya British take Libya from Italians 1 infantry moved from Calcutta to Burma 1 fighter moved from SZ 55 Red Sea to Burma 1 armour, 1 artillery and 3 infantry moved from Azores to SZ 20 Atlantic 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from SZ 20 Atlantic to SZ 9 North Atlantic 1 armour, 1 artillery and 3 infantry moved from SZ 9 North Atlantic to Ireland Combat - British Battle in Ireland British attack with 1 armour, 1 artillery and 3 infantry Neutral defend with 3 infantry British roll dice for 1 cruiser in Ireland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Ireland, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Ireland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Ireland 3 infantry owned by the Neutral lost in Ireland British loses 0 PUs for violating Irelands neutrality. British win, taking Ireland from Neutral with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral: 3 infantry Battle in Italy British attack with 1 artillery, 2 fighters and 5 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry Italians roll AA dice in Italy : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in Italy British roll dice for 1 cruiser in Italy, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter and 5 infantry in Italy, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Italy, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Italy 2 infantry owned by the Italians lost in Italy British roll dice for 1 artillery, 1 fighter and 4 infantry in Italy, round 3 : 3/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Italy, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the British lost in Italy 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italy British captures 20PUs while taking Italians capital British win, taking Italy from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is -10 Casualties for British: 2 fighters and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Calcutta 1 armour and 3 infantry moved from Bombay to Calcutta 1 destroyer moved from SZ 55 Red Sea to SZ 28 Eastern Mediterranean 1 submarine moved from SZ 55 Red Sea to SZ 28 Eastern Mediterranean 1 artillery and 1 infantry moved from Iraq to Syria 1 carrier moved from SZ 55 Red Sea to SZ 28 Eastern Mediterranean 1 fighter moved from Egypt to SZ 28 Eastern Mediterranean 1 submarine moved from SZ 35 East Atlantic to SZ 16 North Atlantic 1 transport moved from SZ 105 Tasman Sea to SZ 70 Southern Ocean 1 artillery and 1 infantry moved from New South Wales to Central Australia 1 armour and 1 infantry moved from Central Australia to SZ 70 Southern Ocean 1 armour, 1 infantry and 1 transport moved from SZ 70 Southern Ocean to SZ 69 Indian Place Units - British 1 battleship and 1 destroyer placed in SZ 9 North Atlantic 2 infantry placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Bombay Turn Complete - British British collect 51 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 Italians regular : 0.00 Neutral regular : 1.00 British regular : -0.33 Italians AA : 0.67
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Well my first lucky find. Almost missed the fact I could hit Italy from the Red Sea zone. I had planned on attacking Macedonia with a single transport at first! Then realized just how vulnerable that US bomber had made things.
Interesting map! I think Germany is doing well on the Eastern front, your bomber purchases are doing work, and the distance from the US to the Bonny shores of England means I will definitely need to set up the infrastructure to attempt an Overlord…if I can make it in time!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4 Combat Move - Italians 1 armour and 3 infantry moved from Gibraltar to SZ 23 West Mediterranean 1 destroyer moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 infantry moved from Vichy France to Italy 1 armour and 1 infantry moved from Algeria to SZ 23 West Mediterranean 2 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean 2 armour, 1 fighter and 4 infantry moved from SZ 26 Central Mediterranean to Italy Combat - Italians Battle in SZ 26 Central Mediterranean Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports British defend with 1 cruiser and 3 transports Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports in SZ 26 Central Mediterranean, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 cruiser and 3 transports in SZ 26 Central Mediterranean, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 2 transports owned by the British and 1 cruiser owned by the British lost in SZ 26 Central Mediterranean 1 transport owned by the British lost in SZ 26 Central Mediterranean Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 33 Casualties for British: 1 cruiser and 3 transports Battle in Italy Italians attack with 2 armour, 1 fighter and 5 infantry British defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry British roll AA dice in Italy : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 1 fighter and 5 infantry in Italy, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 artillery and 4 infantry in Italy, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Italians lost in Italy 1 artillery owned by the British and 4 infantry owned by the British lost in Italy Italians win, taking Italy from British with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 4 infantry Non Combat Move - Italians 1 fighter moved from Italy to SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 2.83 British AA : -0.17 British regular : -0.17
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Lol, that bomber can opener was a great move, totally missed that. The Italian people are probably not happy to have me as a leader! 😛
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@VictoryFirst Well you returned to liberate their homeland with a vengeance I can say that! So at least your generals and troops are still loyal :)
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4 Purchase Units - Chinese Chinese buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Chinese 1 armour, 2 artilleries, 2 fighters and 7 infantry moved from Kansu to Szechwan 1 fighter moved from Western Sinkiang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 armour, 2 artilleries, 3 fighters and 7 infantry Japanese defend with 2 armour, 3 artilleries and 7 infantry Chinese roll dice for 1 armour, 2 artilleries, 3 fighters and 7 infantry in Szechwan, round 2 : 3/13 hits, 4.17 expected hits Japanese roll dice for 2 armour, 3 artilleries and 7 infantry in Szechwan, round 2 : 2/12 hits, 4.33 expected hits 2 infantry owned by the Chinese lost in Szechwan 3 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Szechwan, round 3 : 5/11 hits, 3.83 expected hits Japanese roll dice for 2 armour, 3 artilleries and 4 infantry in Szechwan, round 3 : 4/9 hits, 3.33 expected hits 4 infantry owned by the Chinese lost in Szechwan 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan Chinese roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Szechwan, round 4 : 4/7 hits, 3.00 expected hits Japanese roll dice for 2 armour and 2 artilleries in Szechwan, round 4 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan 2 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 18 Casualties for Chinese: 1 artillery and 7 infantry Casualties for Japanese: 2 armour, 3 artilleries and 7 infantry Non Combat Move - Chinese 3 fighters moved from Szechwan to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Western Sinkiang to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Kansu 2 armour placed in Western Sinkiang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.33
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Heh heh totally dig this map by the way 😀 It feels like Anniversary, but better!
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The bloodbath in China continues, and the Great Wall is crumbling before our eyes–can I rebuild it in time?
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It does feel like Anniversary. Splitting France is so much better for the game IMO. Especially with a playable Italy.
China is really strong, you’ve gone almost fully in on china + USSR as Japan and I don’t feel like the dice have been super lucky for either of us but it feels like Japan is struggling more than I would expect. Perhaps need to focus on crushing China fast, the +5 NO has let me buy a lot of powerful units.
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It’s a nice mid size between Global and Anniversary without the extra range from airbases/harbors in Global. A lot of the islands touching multiple sea zones is in PtV and I love the way it changes the game.
I like airbases from G40 just to scramble fighters. Makes Island hopping in the Pacific and a Baltic/Med fleet as Germany/Italy much more defensible.
I blundered my British fleet so maybe it wouldn’t normally be so hard to have one offshore without an airbase. I think Allies are probably a little favored in this version based on the little I have played so far.
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Well I’ve stayed up a lot later than I usually do, cheers 🍻
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 2 artilleries and 3 infantry moved from Yunnan to Szechwan 2 infantry moved from Shantung to Szechwan 1 artillery and 1 infantry moved from Kwangtung to Szechwan 2 infantry moved from French Indo-China to Burma 1 bomber moved from French Indo-China to Burma 1 fighter moved from SZ 72 South China Sea to Burma 1 infantry moved from Okhotsk to Yakutsk Japanese take Yakutsk from Russians 1 infantry moved from Northern Manchukuo to Amurskaya Japanese take Amurskaya from Russians Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 3 artilleries and 6 infantry Chinese defend with 1 armour and 1 artillery Japanese roll dice for 1 armour, 3 artilleries and 6 infantry in Szechwan, round 2 : 4/10 hits, 3.00 expected hits Chinese roll dice for 1 armour and 1 artillery in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 armour owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 armour and 1 artillery Battle in Burma Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from French Indo-China to Yunnan 1 bomber moved from Burma to French Indo-China 1 fighter moved from Burma to French Indo-China 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 destroyer moved from SZ 92 Philippine Sea to SZ 99 West Pacific 1 destroyer moved from SZ 74 Sea of Japan to SZ 87 West Pacific 1 destroyer moved from SZ 73 East China Sea to SZ 93 West Pacific 1 submarine moved from SZ 72 South China Sea to SZ 86 West Pacific 4 infantry moved from Northern Japan to SZ 74 Sea of Japan 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 8 infantry and 4 transports moved from SZ 74 Sea of Japan to SZ 73 East China Sea 8 infantry moved from SZ 73 East China Sea to Shantung 2 infantry moved from Chosen to Northern Manchukuo 1 artillery moved from Vladivostok to Northern Manchukuo 1 artillery moved from Vladivostok to Chosen 1 infantry moved from Okinawa to SZ 73 East China Sea 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 86 West Pacific 1 infantry moved from Iwo Jima to SZ 86 West Pacific 2 infantry and 1 transport moved from SZ 86 West Pacific to SZ 73 East China Sea 2 infantry moved from SZ 73 East China Sea to Shantung 2 fighters moved from Southern Japan to SZ 92 Philippine Sea 1 battleship, 1 carrier and 2 fighters moved from SZ 74 Sea of Japan to SZ 86 West Pacific Place Units - Japanese 2 destroyers placed in SZ 73 East China Sea 6 infantry placed in Southern Japan Japanese undo move 2. Japanese undo move 1. 2 infantry placed in Chosen 3 destroyers placed in SZ 73 East China Sea Japanese undo move 2. 2 destroyers placed in SZ 73 East China Sea 1 destroyer placed in SZ 86 West Pacific Japanese undo move 2. 1 destroyer placed in SZ 73 East China Sea 1 destroyer placed in SZ 86 West Pacific 4 infantry placed in Northern Japan 3 infantry placed in French Indo-China 3 infantry placed in Southern Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 2.50 British regular : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory; Remaining resources: 36 PUs; 0 techTokens; Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Stalingrad to Southern Russia 2 infantry moved from Moscow to Western Russia 2 infantry moved from Leningrad to Novgorod 4 artilleries and 8 infantry moved from Leningrad to Finland 1 bomber moved from Leningrad to Southern Russia 1 fighter moved from Sverdlovsk to Western Russia 2 fighters moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Western Russia 1 armour and 5 infantry moved from Buryatia to Yakutsk Combat - Russians Battle in Southern Russia Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Southern Russia, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern Russia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 2 infantry in Southern Russia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yakutsk Russians attack with 1 armour and 5 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 5 infantry in Yakutsk, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakutsk 1 infantry owned by the Japanese lost in Yakutsk Russians win, taking Yakutsk from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Russia Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Russia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Russia Russians roll dice for 2 fighters and 1 infantry in Western Russia, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Russians attack with 4 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 8 infantry in Finland, round 2 : 1/12 hits, 3.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 1 halftrack moved from Leningrad to Finland 1 bomber moved from Southern Russia to Leningrad 1 fighter moved from Western Russia to Leningrad 2 fighters moved from Novgorod to Leningrad 1 fighter moved from Western Russia to Moscow Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 1 artillery and 2 infantry placed in Leningrad 2 armour and 2 infantry placed in Moscow Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -1.33 Russians regular : -2.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 5 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Ukraine to Southern Russia 1 bomber moved from Western Germany to Southern Russia 2 infantry moved from Belorussia to Western Russia 9 armour, 9 artilleries and 11 infantry moved from Belorussia to Novgorod 1 bomber moved from Western Germany to Western Russia 1 bomber moved from Western Germany to Southern Russia 1 bomber moved from Belorussia to Western Russia 1 bomber moved from Belorussia to Southern Russia Combat - Germans Battle in Southern Russia Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Southern Russia, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Southern Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern Russia 1 infantry owned by the Russians lost in Southern Russia Germans roll dice for 3 bombers and 1 infantry in Southern Russia, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Southern Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Russia Germans win, taking Southern Russia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 9 armour, 9 artilleries and 11 infantry Russians defend with 2 infantry Germans roll dice for 9 armour, 9 artilleries and 11 infantry in Novgorod, round 2 : 16/29 hits, 10.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour, 9 artilleries and 11 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Russia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Russia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Russia 1 infantry owned by the Russians lost in Western Russia Germans win, taking Western Russia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 6 infantry moved from Eastern Poland to Belorussia 3 armour moved from Ukraine to Novgorod 2 infantry moved from Ukraine to Belorussia 7 infantry moved from Hungary-Romania to Ukraine 4 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Eastern Germany 1 aaGun moved from Eastern Germany to Western Poland 6 armour moved from Eastern Germany to Baltic States 2 infantry moved from Western Germany to Eastern Germany 1 fighter moved from France to Western Germany 1 fighter moved from Western Poland to Eastern Germany 1 fighter moved from Belorussia to Eastern Germany 3 fighters moved from Ukraine to Eastern Germany 1 bomber moved from Western Russia to Western Germany 1 bomber moved from Western Russia to Baltic States 3 bombers moved from Southern Russia to Baltic States 2 infantry moved from Western Poland to Eastern Germany 5 infantry moved from Western Poland to Baltic States 3 submarines moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean Place Units - Germans 2 armour and 1 infantry placed in Ukraine 2 fighters placed in Western Germany 3 fighters placed in Eastern Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 5.00
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Lol, Belgian Congo is still German Congo!
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@VictoryFirst Yeah I was too focused on defending Egypt, but my Aussies are finally coming to liberate it… haha!
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Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from Ireland to SZ 9 North Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 9 North Atlantic to SZ 17 English Channel 1 armour and 1 infantry moved from SZ 17 English Channel to France British take France from Germans 3 armour, 1 artillery, 1 fighter and 7 infantry moved from Calcutta to Burma 1 armour moved from Bombay to Burma Combat - British Battle in Burma British attack with 4 armour, 1 artillery, 1 fighter and 7 infantry Japanese defend with 2 infantry British win, taking Burma from Japanese with 4 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from Calcutta to Burma 1 artillery and 1 infantry moved from Bombay to Calcutta 1 fighter moved from Burma to Kansu 1 artillery and 1 infantry moved from Syria to Egypt 2 infantry moved from Iraq to Syria 1 fighter moved from SZ 28 Eastern Mediterranean to Egypt 1 carrier, 1 destroyer and 1 submarine moved from SZ 28 Eastern Mediterranean to SZ 57 Arabian Sea 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from SZ 9 North Atlantic to SZ 17 English Channel 1 aaGun, 1 armour and 2 infantry moved from England to SZ 17 English Channel 1 aaGun, 1 armour and 2 infantry moved from SZ 17 English Channel to France 1 aaGun moved from Scotland to England 1 submarine moved from SZ 16 North Atlantic to SZ 17 English Channel 1 armour, 1 infantry and 1 transport moved from SZ 69 Indian to SZ 60 Western Indian 1 armour and 1 infantry moved from SZ 60 Western Indian to Kenya-Tanganyika 1 infantry moved from Libya to Egypt Place Units - British 1 fighter placed in SZ 57 Arabian Sea 2 armour placed in Bombay 1 armour placed in Iraq 1 carrier and 1 destroyer placed in SZ 17 English Channel 2 fighters placed in SZ 17 English Channel Turn Complete - British British collect 49 PUs; end with 53 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 58 PUs