any scrambles?
L24 PTV Stucifer (X+10) vs max334 (L)
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@max334 Yup no worries. Gamerman is the moderator so it would be up to him to make a final decision. I’d be happy to have him pop in and make a decision one way or the other if you want! This is a pretty niche scenario that likely doesn’t come up too often.
Adam posted a little bit after this that even the sea zones that touch both US & Japanese bases on round 1 have to be vacated by the US.
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I forgot to put the Marine on the cruiser in sz28, may I do that
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@max334 Yup no problem!
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@max334 Looks like your fleet is good to stay put, if you wish!
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ok, thanks for the clarification. If you want to make some changes after the fact you can (maybe you took Solomon Isl thinking I would need to vacate)
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@max334 Thank you. I still would have chosen Solomons, although I definitely thought about New Guinea to give me a free escape hatch to Carolines! So all yours, as-is, and I edited the marine onto the cruiser.
triplea_41102_3jap.tsvg -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 50 Sea Zone to 31 Sea Zone 1 destroyer moved from 47 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Americans undo move 5. 1 destroyer placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3 Americans collect 48 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Szechwan 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Honan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 3 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq Combat - British Battle in 101 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone 1 destroyer owned by the Italians lost in 101 Sea Zone British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the British lost in 101 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone 2 transports owned by the Italians lost in 101 Sea Zone British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from 101 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Shan State to Siam 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Shan State 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Burma to Shan State 1 aaGun moved from Eastern India to Burma 2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco 3 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa British undo move 2. 1 artillery and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 0.33 Japanese regular : 1.33 Neutral_Axis regular : -0.67 British regular : 1.17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 50 Sea Zone to 31 Sea Zone 1 destroyer moved from 47 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Americans undo move 5. 1 destroyer placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3 Americans collect 48 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Szechwan 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Honan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 3 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq Combat - British Battle in 101 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone 1 destroyer owned by the Italians lost in 101 Sea Zone British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the British lost in 101 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone 2 transports owned by the Italians lost in 101 Sea Zone British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from 101 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Shan State to Siam 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Shan State 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Burma to Shan State 1 aaGun moved from Eastern India to Burma 2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco 3 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa British undo move 2. 1 artillery and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine Turning on Edit Mode EDIT: Adding units owned by British to 93 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports EDIT: Removing units owned by British from 94 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 0.33 Japanese regular : 1.33 Neutral_Axis regular : -0.67 British regular : 1.17
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pls use the latest post. I changed my mind on where to park the British fleet
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 101 Sea Zone 1 bomber moved from Romania to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 cruiser Italians roll dice for 1 bomber and 3 fighters in 101 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in 101 Sea Zone 1 cruiser owned by the British lost in 101 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 bomber Casualties for British: 1 cruiser Non Combat Move - Italians 3 fighters moved from 101 Sea Zone to Alexandria 1 armour moved from Greece to Romania 2 infantry moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Alexandria Place Units - Italians 1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.50
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Sorry, didn’t really look at the US’ movement, but I think based on what Adam514 said in the League Discussion SZ32 by Wake would be off-limits. Not sure how that changes US Fleet positioning. :/
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TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - French 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone
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TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone
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TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone
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forgot to take out the Jap trn
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Eastern Poland 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Baltic States to Vologda 1 submarine moved from 104 Sea Zone to 119 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 submarine moved from 84 Sea Zone to 73 Sea Zone 1 bomber, 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 2 fighters moved from Western Germany to Leningrad 1 tactical_bomber moved from Vologda to Leningrad 3 infantry moved from Karelia to Archangel 1 infantry moved from Vyborg to Leningrad 1 mech_infantry moved from Baltic States to Leningrad 1 transport moved from 118 Sea Zone to 117 Sea Zone 4 infantry moved from Germany to 117 Sea Zone 4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour, 4 artilleries and 3 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 5 infantry moved from Poland to Eastern Poland 1 aaGun, 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Romania 1 infantry placed in Southern France 2 armour, 4 infantry and 4 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 armour moved from Northern Belarus to Smolensk 1 armour moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Bryansk 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Ulaanbaatar to Buryatia Russians take Buryatia from Japanese Combat - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Yaroslavl 1 infantry moved from Nenetsia to Gorky 1 infantry moved from Northern Caucasus to Southern Caucasus 1 artillery and 2 infantry moved from Stalingrad to Northern Caucasus 1 aaGun moved from Smolensk to Yaroslavl 1 aaGun moved from Smolensk to Russia 2 infantry moved from Tambov to Stalingrad 1 artillery and 2 infantry moved from Kursk to Tambov 1 infantry moved from Bryansk to Kursk 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Smolensk to Samara 1 artillery and 2 infantry moved from Russia to Samara 1 artillery and 3 infantry moved from Russia to Smolensk 1 fighter and 3 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Central Mongolia to Ulaanbaatar Place Units - Russians 1 artillery and 2 infantry placed in Urals 1 artillery and 2 infantry placed in Stalingrad 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Sumatra 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 3 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Sumatra 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 infantry moved from Jehol to Anhwe 2 artilleries and 1 infantry moved from Northern Manchuria to Buryatia 1 infantry moved from Buyant-Uhaa to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 artillery moved from Buyant-Uhaa to Chahar 1 artillery moved from Jehol to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Jehol to Chahar 2 infantry moved from Southern Manchuria to Jehol 1 artillery moved from Siberia to Amur 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter moved from 45 Sea Zone to Davao 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea 1 marine moved from Solomon Islands to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to Dutch New Guinea 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Malaya 1 cruiser moved from 37 Sea Zone to 132 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Kiangsi to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China Combat - Japanese Battle in Sumatra Japanese attack with 2 bombers and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Dutch New Guinea Japanese attack with 2 fighters, 1 marine and 1 tactical_bomber ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 fighter and 1 infantry Battle in Davao Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Davao, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Davao, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Malaya 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Buryatia Japanese attack with 3 artilleries and 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Buryatia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry; Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 fighter moved from Davao to 35 Sea Zone 1 carrier moved from 45 Sea Zone to 38 Sea Zone 1 destroyer moved from 45 Sea Zone to 38 Sea Zone 2 bombers moved from Sumatra to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry moved from Gilbert Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 aaGun moved from Buyant-Uhaa to Buryatia Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Southern Manchuria 2 fighters and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kyushu: 1 aaGun EDIT: Adding units owned by Japanese to Japan: 1 aaGun EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.67 Japanese regular : 1.00 UK_Pacific regular : 0.00 ANZAC regular : -0.67 Russians regular : 0.67
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sorry for delay, family stuff
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@max334 No problem. Thanks for the update. Hope everything works out, take the time you need. 🤓