@axis-dominion you should still get it with the Brits and the TUV exchange now should make up for what was lost somewhat. But yeah, that was a remarkable roll. I figured I was done in Europe (and then the game) and decided I might as well force a battle here and there were decent odds I would win against the US and take down a lot of American air. But I wasn’t expecting to get 16.
L24 BM4 Me1945 vs pacifiersboard (L+21) rematch
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor and 1 harbour; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan 2 bombers moved from Kwangsi to Szechwan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 8/12 hits, 7.17 expected hits Chinese roll dice for 8 infantry in Szechwan, round 2 : 4/8 hits, 2.67 expected hits 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Szechwan 8 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for Chinese: 8 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Caroline Islands to Manchuria 1 tactical_bomber moved from Kwangsi to Manchuria 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from Korea to 6 Sea Zone 2 artilleries, 5 infantry and 1 marine moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 5 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Korea to Manchuria 4 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe 1 infantry moved from Jehol to Manchuria 1 fighter moved from Yunnan to Kwangsi 2 tactical_bombers moved from Szechwan to Kwangsi 2 bombers moved from Szechwan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 cruiser moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 22 Sea Zone to 18 Sea Zone Place Units - Japanese 1 factory_minor placed in Manchuria 1 harbour placed in Kwangsi Turn Complete - Japanese Japanese collect 35 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 23 Sea Zone to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 16 Sea Zone 1 cruiser moved from 25 Sea Zone to 16 Sea Zone 1 carrier and 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 fighter moved from Guam to 16 Sea Zone 1 tactical_bomber moved from Western United States to 16 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 8 Sea Zone to Midway 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Western United States to Midway 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 51 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from Central United States to Western United States 1 armour moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery and 1 marine placed in Central United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 cruisers moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from India to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Kenya 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 bomber moved from British Columbia to 123 Sea Zone 1 bomber moved from 123 Sea Zone to Iceland Combat - British Battle in Kenya British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 battleship in Kenya, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 artillery and 3 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 6/10 hits, 4,33 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the British lost in Trans-Jordan 1 fighter owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 3 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 mech_infantry moved from Iraq to Persia British take Persia from Neutral_Allies 1 aaGun and 2 infantry moved from Burma to India 1 carrier moved from 80 Sea Zone to 81 Sea Zone 3 fighters moved from Scotland to Gibraltar 1 battleship, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco 2 fighters moved from United Kingdom to Scotland 1 infantry moved from Malaya to Shan State 1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from India to 81 Sea Zone 1 fighter moved from Trans-Jordan to 81 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 armour and 2 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 bomber and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 bomber and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,17 Italians regular : 0,67 Japanese regular : 0,67 British regular : 1,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 infantry moved from Albania to Greece 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Yugoslavia to Greece 2 fighters moved from Southern Italy to Greece 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt Combat - Italians Battle in Greece Italians attack with 1 armour, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 fighters and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 3 : 3/5 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Trans-Jordan Italians attack with 2 artilleries, 1 bomber and 1 infantry British defend with 1 armour and 2 artilleries Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan 1 artillery owned by the British lost in Trans-Jordan Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour and 2 artilleries Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from France to Northern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Trans-Jordan to Tobruk 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Neutral_Allies regular : 2.00 British regular : -0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Combat Move - French 1 destroyer moved from 58 Sea Zone to 79 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Iraq to Trans-Jordan Combat - French Battle in Trans-Jordan French attack with 1 infantry Italians defend with 1 artillery French roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 infantry moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,67 French regular : -0,17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 1 infantry moved from Poland to Eastern Poland 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 6 armour, 4 artilleries, 6 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 4 artilleries, 6 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 9/25 hits, 7.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 4 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery owned by Neutral_Axis in Southern France 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 3 armour moved from Romania to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 aaGun, 3 artilleries and 19 infantry moved from Romania to Bessarabia 1 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 marine moved from Western Germany to 113 Sea Zone 1 marine moved from 113 Sea Zone to Norway 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 4 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Western Germany to Tobruk 1 fighter and 1 tactical_bomber moved from Western Germany to Egypt 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt 1 infantry moved from Germany to Poland 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 artillery moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 3 armour and 5 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 2 fighters moved from Russia to Baltic States 1 fighter moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 5 infantry moved from Ukraine to Bryansk 1 artillery and 10 infantry moved from Western Ukraine to Bryansk 1 aaGun, 2 artilleries and 16 infantry moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Karelia to Russia 1 fighter moved from Vyborg to Russia 2 fighters moved from Baltic States to Bryansk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 1 infantry placed in Novgorod 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -1,67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 bombers moved from Kwangsi to Kansu 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Sumatra Battle in 37 Sea Zone Japanese attack with 2 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Sumatra from Dutch, taking 37 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kansu Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Manchuria to Japan 1 fighter moved from 36 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from 37 Sea Zone to 38 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Chahar 1 artillery moved from Kweichow to Hopei 2 bombers moved from Kansu to Chahar 1 artillery moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.17 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 harbour and 1 marine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Wake Island 1 battleship, 1 cruiser and 2 destroyers moved from 25 Sea Zone to 31 Sea Zone 3 fighters moved from Midway to 31 Sea Zone 1 tactical_bomber moved from Midway to Wake Island 2 bombers moved from Midway to Philippines 1 artillery moved from 31 Sea Zone to Wake Island 3 infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from Midway to Wake Island 1 fighter moved from Midway to Wake Island 1 artillery and 1 marine moved from Central United States to Western United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 harbour placed in Wake Island 2 carriers placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 3 fighters moved from Gibraltar to 94 Sea Zone 1 armour moved from Morocco to Tunisia British take Algeria from Neutral_Axis British take Tunisia from Neutral_Axis 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 2 submarines moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Iceland to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan Combat - British Battle in 98 Sea Zone British attack with 1 tactical_bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in French Madagascar Battle in French West Africa Battle in 94 Sea Zone British attack with 3 fighters Italians defend with 1 destroyer British roll dice for 3 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win, taking French Madagascar from Neutral_Axis, taking French West Africa from Neutral_Axis with 3 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Trans-Jordan British attack with 3 fighters and 1 mech_infantry Italians defend with 1 artillery British roll dice for 3 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 0/4 hits, 1,67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan 3 fighters owned by the British retreated Italians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to 72 Sea Zone 1 infantry moved from Persia to Iraq 1 fighter moved from Trans-Jordan to Persia 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to India 1 tactical_bomber moved from 98 Sea Zone to Malta 2 fighters moved from 94 Sea Zone to Malta 1 fighter moved from 94 Sea Zone to Gibraltar 1 armour moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 infantry and 1 mech_infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : 0,33 Japanese regular : -0,33 British regular : -2,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 artillery moved from Trans-Jordan to Iraq 1 bomber moved from Tobruk to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Iraq Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Iraq, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Bessarabia 1 armour moved from Greece to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 bomber moved from Iraq to Egypt Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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@Me1945 On vacation now for a week, but some more days off afterwards to resume here hopefully!
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 2 aaGuns and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands 2 aaGuns owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 marine in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 marine in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 aaGuns and 2 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 1 fighter moved from Queensland to Wake Island 1 destroyer moved from 30 Sea Zone to 31 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in Anglo Egyptian Sudan French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 2 infantry moved from Morocco to Algeria 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67 French regular : -0,83 Japanese regular : -0,67 ANZAC regular : 1,17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 1 armour moved from Eastern Poland to Archangel Germans take Archangel from Russians 2 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 1 carrier moved from 113 Sea Zone to 114 Sea Zone 1 battleship moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Southern Italy to 114 Sea Zone 1 bomber moved from Southern Italy to Novgorod 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Southern Italy to Karelia 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Novgorod Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 3 artilleries and 18 infantry moved from Bessarabia to Western Ukraine 3 aaGuns, 9 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Novgorod to Vyborg 1 bomber moved from Karelia to Vyborg 4 mech_infantrys moved from Poland to Western Ukraine 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Baltic States to Romania 1 fighter moved from Baltic States to Romania 1 tactical_bomber moved from 114 Sea Zone to Poland 1 artillery moved from France to Western Germany 1 mech_infantry moved from Southern France to Western Germany 1 aaGun moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 marine moved from Norway to Finland 1 infantry moved from Norway to 113 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 artillery moved from 114 Sea Zone to Poland 1 fighter moved from Tobruk to Egypt 2 fighters and 3 tactical_bombers moved from Egypt to Romania 1 mech_infantry moved from 98 Sea Zone to Egypt Place Units - Germans 1 destroyer placed in 114 Sea Zone 1 mech_infantry placed in Western Germany 2 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 51 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Archangel 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Bessarabia Combat - Russians Russians creates battle in territory 114 Sea Zone Battle in Bessarabia Russians attack with 1 fighter Italians defend with 1 aaGun Italians roll AA dice in Bessarabia : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Italians lost in Bessarabia Russians win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 infantry Germans roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits 1 fighter owned by the Russians lost in Ukraine Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Battle in Archangel Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Archangel 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 2 armour moved from Vologda to Russia 1 fighter moved from Bessarabia to Caucasus 1 infantry moved from Volgograd to Tambov 3 artilleries moved from Bryansk to Tambov 2 aaGuns and 18 infantry moved from Amur to Buryatia 1 artillery moved from Russia to Tambov 21 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 12 infantry moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans AA : 0,83 Germans regular : -1,50 Russians regular : 1,00 Italians AA : -0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries and 9 infantry moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from 38 Sea Zone to India 1 fighter moved from 38 Sea Zone to India 2 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Yunnan to India 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 bombers moved from Chahar to India 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport French defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 transport in 33 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 cruiser, 1 submarine and 1 transport Casualties for Japanese: 1 destroyer Battle in Kwangtung Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 2 bombers and 12 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/22 hits, 7.67 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 2 bombers, 1 fighter and 12 infantry in India, round 2 : 7/17 hits, 5.67 expected hits 7 infantry owned by the Japanese lost in India 3 aaGuns owned by the British, 2 bombers owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/15 hits, 6.50 expected hits UK_Pacific roll dice for 2 artilleries, 1 fighter and 11 infantry in India, round 3 : 7/14 hits, 5.00 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in India, round 4 : 4/8 hits, 4.33 expected hits UK_Pacific roll dice for 2 artilleries, 1 fighter and 6 infantry in India, round 4 : 3/9 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the Japanese lost in India 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 5 : 2/5 hits, 3.00 expected hits UK_Pacific roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 5 : 2/5 hits, 2.00 expected hits 2 bombers owned by the Japanese lost in India 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 6 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 2 artilleries and 1 fighter in India, round 6 : 3/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in India 1 artillery owned by the British lost in India UK_Pacific win with 1 artillery and 1 fighter remaining. Battle score for attacker is -36 Casualties for Japanese: 1 armour, 4 artilleries, 2 bombers, 1 fighter, 11 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 bombers and 12 infantry Non Combat Move - Japanese 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 36 Sea Zone 5 transports moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery moved from Hopei to Chahar 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Kweichow to Hunan 1 mech_infantry moved from Manchuria to Anhwe 2 infantry moved from Manchuria to Jehol 1 carrier moved from 6 Sea Zone to 36 Sea Zone 3 carriers moved from 6 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Manchuria to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 artillery, 1 marine and 1 mech_infantry placed in Manchuria 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 French regular : -0.67 Japanese regular : -4.17 British AA : -0.83 UK_Pacific regular : 4.33 ANZAC regular : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 battleship, 2 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone 4 fighters moved from 31 Sea Zone to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Wake Island to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Western United States to 33 Sea Zone 2 bombers moved from Philippines to Kwangsi Combat - Americans Battle in Marshall Islands Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/14 hits, 7,50 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Kwangsi Americans attack with 2 bombers Japanese defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 2 bombers in Kwangsi, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Americans lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Americans roll dice for 1 bomber in Kwangsi, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Kwangsi, round 4 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Kwangsi, round 5 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Kwangsi 1 artillery owned by the Japanese lost in Kwangsi Japanese win with no units remaining. Battle score for attacker is -21 Casualties for Americans: 2 bombers Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber, 2 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands 2 carriers and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 31 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 marines moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 carriers, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Americans undo move 2. 1 infantry placed in Central United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 armour moved from Tanganyika Territory to 72 Sea Zone 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 2 fighters moved from 72 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 armour, 1 artillery and 3 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia 1 bomber moved from Gibraltar to Egypt 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 fighter moved from Malta to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 39 Sea Zone British attack with 3 fighters Japanese defend with 1 battleship, 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 3 fighters in 39 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 2 fighters owned by the British lost in 39 Sea Zone British roll dice for 1 fighter in 39 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 39 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits British roll dice for 1 fighter in 39 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 39 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits 1 fighter owned by the British lost in 39 Sea Zone Japanese win with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is -30 Casualties for British: 3 fighters Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 fighters, 1 infantry and 1 mech_infantry; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 3/8 hits, 3,33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 2/10 hits, 4,00 expected hits 2 infantry owned by the British lost in Egypt 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Egypt British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 4/6 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 2,50 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Egypt 1 fighter owned by the Germans, 1 artillery owned by the Italians, 1 mech_infantry owned by the Germans and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1,83 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for British: 1 artillery, 1 fighter and 3 infantry Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Casualties for Germans: 2 fighters, 1 infantry and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Kwangsi from Japanese to Chinese EDIT: Turning off Edit Mode 1 fighter moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from Egypt to Belgian Congo 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Gibraltar to Malta 1 infantry moved from Malaya to Shan State 2 fighters moved from Scotland to Nenetsia 1 aaGun moved from Scotland to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 submarines moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 carrier placed in 71 Sea Zone 1 carrier placed in 106 Sea Zone British undo move 2. 1 carrier placed in 109 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,1,6,3,5,5,2,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,2,4 UK_Pacific collect 10 PUs (5 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -0,50 Italians regular : -2,17 Japanese regular : 0,50 British regular : -0,33
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I edited the forgotten follow-up walk-in
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 2 marines and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Iraq to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southern Italy to Egypt Combat - Italians Battle in Persia Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Persia British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Egypt Italians attack with 1 fighter and 1 infantry British defend with 1 armour and 1 harbour Italians roll dice for 1 fighter and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Egypt to Trans-Jordan 1 armour moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Western Ukraine 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to France Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 2 marines placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma UK_Pacific take Burma from Japanese 1 fighter moved from Philippines to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 destroyer moved from 31 Sea Zone to 23 Sea Zone 1 fighter moved from Wake Island to Caroline Islands Combat - ANZAC Battle in 39 Sea Zone British loiter and taunt; ANZAC attack with 2 fighters Japanese defend with 1 battleship, 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters in 39 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 fighter owned by the ANZAC lost in 39 Sea Zone 2 destroyers owned by the Japanese lost in 39 Sea Zone ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 39 Sea Zone 1 battleship owned by the Japanese lost in 39 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship and 2 destroyers Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 1,50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 3 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Baltic States to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 2 bombers moved from Vyborg to Nenetsia 1 bomber moved from Germany to Caucasus 1 bomber moved from Western Germany to Nenetsia 6 armour, 7 artilleries, 24 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Romania to Caucasus 1 tactical_bomber moved from Poland to Archangel Combat - Germans Battle in Bryansk Germans attack with 6 armour, 7 artilleries, 24 infantry and 11 mech_infantrys Russians defend with 2 infantry Germans roll dice for 6 armour, 7 artilleries, 24 infantry and 11 mech_infantrys in Bryansk, round 2 : 12/48 hits, 12.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 7 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 3 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 tactical_bomber owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Battle in Nenetsia Germans attack with 3 bombers British defend with 2 fighters Germans roll dice for 3 bombers in Nenetsia, round 2 : 3/3 hits, 2.00 expected hits Russians roll dice for 2 fighters in Nenetsia, round 2 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans lost in Nenetsia 2 fighters owned by the British lost in Nenetsia Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 bomber Casualties for British: 2 fighters Battle in Caucasus Germans attack with 1 bomber and 1 tactical_bomber Russians defend with 1 fighter Germans roll dice for 1 bomber and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in Caucasus 1 fighter owned by the Russians lost in Caucasus Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 fighter Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Romania to Egypt 3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 1 armour moved from Novgorod to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Baltic States to Belarus 1 infantry moved from Karelia to Novgorod 1 marine moved from Finland to Norway 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Western Germany to Yugoslavia 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Karelia to Novgorod 1 bomber moved from Caucasus to Romania 1 bomber moved from Nenetsia to Norway 1 bomber moved from Nenetsia to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 factory_minor placed in Yugoslavia 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 artilleries placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 aaGun EDIT: Adding units owned by Germans to Bryansk: 1 aaGun EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Adding units owned by Germans to Western Ukraine: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Archangel to Novosibirsk 1 mech_infantry moved from Volgograd to Novosibirsk 2 armour moved from Russia to Novosibirsk 2 infantry moved from Volgograd to Rostov 1 aaGun, 4 artilleries and 23 infantry moved from Tambov to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 2 infantry placed in Volgograd 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :