@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)
-
@cloud7707 Sorry looks like it is still uploading on my end, but should be done in a couple minutes!
-
i dig so many changes in your map, like Urals worth 2 IPC, India being worth way more, China being worth less in terms of IPC value, the additional ICs… so much cool stuff there! But one question: Why is turkey Soviet-controlled?
-
I think I was trying to put all the important neutral countries into play. Lenin sent quite a bit of materiel to Turkey in the 1920s as the Atatürk government was fighting for independence from the British occupation and the remnants of Ottoman rule. This scenario envisions a close relationship continuing and Turkey falling into the Soviet sphere of influence, and Germany deciding to invade Turkey as part of the invasion of the USSR.
Similarly a much-quicker end to the Spanish Civil War lead to Spain being more amenable to allying themselves with Germany, formally joining the war shortly before France falls in exchange for Gibraltar and other promised concessions.
-
Eventually I wanted to add Airbases for scrambling fighters to defend fleet units. Would remove their +1 movement bonus: with a smaller map than those games, the +1 movement is quite unnecessary! Also planned on setting up rules for the straits of Denmark/Gibraltar/Bosporus. However only Gibraltar and NW Europe would be required to control those straits, similar to Global. I never got around to coding these in the game files but we did enjoy playing with them at the table.
-
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 2 fighters moved from Poland to Eastern Ukraine 1 fighter moved from Poland to Belorussia 1 fighter moved from Germany to Belorussia Combat - Germans Battle in Eastern Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine 1 infantry owned by the Russians lost in Eastern Ukraine Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia 1 infantry owned by the British lost in Belorussia Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Ukraine to Poland 2 fighters moved from Belorussia to East Poland 3 artilleries and 7 infantry moved from East Poland to Ukraine 1 fighter moved from East Poland to Poland 11 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 10 infantry moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.50
-
TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Kazakh S.S.R. to Caucasus 4 fighters moved from Caucasus to Novosibirsk 1 infantry moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 4 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 fighters moved from Novosibirsk to Caucasus 3 artilleries moved from Russia to Caucasus 3 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 1,83
-
were you able to download the file folder?
-
unfortunately not. I could request permission to have access to the files, but don’t know if you received any notification
-
@cloud7707 Sorry about that. I tried to do it from my phone and I guess it didn’t take. Should be good now.
-
Oh, now it is working, thank you so much! Will definitely try it today :) I also love the background of this map, did you do this yourself?
-
@cloud7707 Oh no, I just played with the xml files. Credit goes to the team over at tripleA. Not sure how many of them are here any more.
Triplelk Jason Clark - baseline
Zero Pilot Mike McCaughey - integration
ComradeKev - custom code and rules
Seidelin - playtestingYou might get an error if you have 2.5 and 2.6 installed, you can try playing around with it in 2.5 if you do. There should be two versions, looks like I did get the airbases coded after all in one. Enjoy!
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 bomber moved from Evenki National Okrug to Russia 4 armour and 13 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 4 fighters and 2 infantry moved from 34 Sea Zone to Egypt Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in Novosibirsk Japanese attack with 4 armour and 13 infantry Russians defend with 1 infantry Japanese roll dice for 4 armour and 13 infantry in Novosibirsk, round 2 : 4/17 hits, 4.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 4 armour and 13 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Japanese attack with 4 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Egypt, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Egypt 1 infantry owned by the Americans lost in Egypt Japanese win, taking Egypt from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Egypt to Italy 2 fighters moved from Egypt to Italy 1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 34 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 34 Sea Zone to Persia 1 aaGun, 2 armour, 3 artilleries and 4 infantry moved from Trans-Jordan to Persia 1 aaGun moved from Evenki National Okrug to Novosibirsk 1 artillery and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Soviet Far East to Evenki National Okrug 3 infantry moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from 63 Sea Zone to Evenki National Okrug 1 bomber moved from Russia to Evenki National Okrug 1 fighter moved from Japan to 63 Sea Zone 1 fighter moved from 63 Sea Zone to Yakut S.S.R. 3 transports moved from 63 Sea Zone to 62 Sea Zone 2 armour and 3 infantry moved from Japan to 62 Sea Zone 2 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone 2 armour and 3 infantry moved from 63 Sea Zone to Soviet Far East Place Units - Japanese 2 infantry placed in Union of South Africa 4 infantry placed in East Indies 3 armour, 1 bomber, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : -0.33 British regular : 0.67 Russians AA : -0.17
-
@cloud7707 The noose tightens on Moscow…will it hold, or slip through my fingers?
-
May I suggest a truce between the Soviet Union and Japan? :D
-
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 10 Purchase Units - British British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Caucasus to Kazakh S.S.R. 2 bombers moved from Russia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States Combat - British Battle in Kazakh S.S.R. British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Baltic States British attack with 2 bombers and 1 infantry Germans defend with 1 infantry British roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Baltic States 1 infantry owned by the Germans lost in Baltic States British win with 2 bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 bombers moved from Baltic States to Russia 2 fighters moved from Kazakh S.S.R. to Russia 1 armour moved from Karelia S.S.R. to Russia 8 artilleries and 8 infantry moved from Karelia S.S.R. to Archangel 1 artillery and 6 infantry moved from Finland to Karelia S.S.R. 2 artilleries and 4 infantry moved from Norway to Finland 2 artilleries moved from United Kingdom to 3 Sea Zone 4 infantry moved from United Kingdom to 3 Sea Zone 2 artilleries moved from 3 Sea Zone to Norway 4 infantry moved from 3 Sea Zone to Norway 1 cruiser moved from 17 Sea Zone to 12 Sea Zone Place Units - British 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 0,67 British regular : 0,33
-
I really should have moved my guys from Karelia last turn, but you only learn from your mistakes it seems :D
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 12 PUs; 0 techTokens; Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italians 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour moved from Morocco Algeria to Egypt 3 armour moved from Libya to Egypt 8 artilleries moved from Libya to Egypt 12 infantry moved from Libya to Egypt 1 armour moved from Western Canada to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada Combat - Americans Battle in Egypt Americans attack with 5 armour, 8 artilleries and 12 infantry Japanese defend with 1 infantry Americans roll dice for 5 armour, 8 artilleries and 12 infantry in Egypt, round 2 : 8/25 hits, 8,50 expected hits Japanese roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Egypt Americans win, taking Egypt from Japanese with 5 armour, 8 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 infantry moved from Morocco Algeria to Libya 5 bombers moved from Libya to Russia 1 transport moved from 12 Sea Zone to 1 Sea Zone 2 infantry moved from Western United States to Western Canada 2 artilleries and 4 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 aaGun moved from Eastern United States to Eastern Canada 1 transport moved from 12 Sea Zone to 1 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 artilleries moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from 12 Sea Zone to Morocco Algeria 3 transports moved from 12 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : -0,33
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from East Poland to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to East Poland 1 armour moved from Ukraine to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to Ukraine Combat - Germans Non Combat Move - Germans 1 fighter moved from East Poland to Novosibirsk 3 fighters moved from Poland to Novosibirsk 10 infantry moved from Poland to East Poland 11 infantry moved from East Poland to Ukraine 1 infantry moved from Germany to France 2 infantry moved from Germany to France Place Units - Germans 1 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 18 PUs; 0 techTokens; Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Kazakh S.S.R. to Russia 1 armour moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 armour moved from Eastern Ukraine to Russia 4 fighters moved from Caucasus to Russia Combat - Russians Non Combat Move - Russians 1 aaGun, 3 armour, 14 artilleries and 14 infantry moved from Caucasus to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :