@Stucifer yes intercept.
PTV Hythem (X+13) vs MuddSlinger (A)
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+13 bid. just list bid placements here Hythem after you edit them into the game. looking forward to trying allies in this game. Good luck and if you have any problems at all, dont hesitate to ask questions. its all about leraning in the first few games. this will be the 1st time I play allies. good luck my friend
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14364, time: 7:15:31 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans
Combat Hit Differential Summary :
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13 Bid places as follows, 10 for Germany, fighter in Holland. 3 for Italy, inf in Tobruk. And best of luck to you as well, thanks for walking me through this.
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ok. Glad to help and good luck
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Poland to Yugoslavia 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery and 3 infantry moved from Western Germany to France 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 3 infantry moved from Austria to Yugoslavia 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 121 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 tactical_bombers moved from Western Germany to 114 Sea Zone 2 fighters moved from Holland Belgium to 114 Sea Zone 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Germany to 112 Sea Zone 1 artillery moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to France 1 armour moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to France 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 bomber moved from Germany to 114 Sea Zone
Combat Hit Differential Summary :
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I think it was appropriate to save here to ask you for scrambles?
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no scrambles
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yeah, its appropriate in some instances. there are others that you can choose if its a safe bet. but the opposing player can always over rule I believe. but no need to hold game up on some scrambles where you know there is absolutely no reason they would scramble.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Poland to Yugoslavia 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery and 3 infantry moved from Western Germany to France 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 3 infantry moved from Austria to Yugoslavia 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 121 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 2 tactical_bombers moved from Western Germany to 114 Sea Zone 2 fighters moved from Holland Belgium to 114 Sea Zone 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Germany to 112 Sea Zone 1 artillery moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to France 1 armour moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to France 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to France 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 bomber moved from Germany to 114 Sea Zone Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 1 fighter and 3 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 1 fighter and 3 infantry in Yugoslavia, round 2 : 1/7 hits, 2.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 1 fighter and 1 infantry in Yugoslavia, round 3 : 1/5 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 1 fighter and 1 infantry in Yugoslavia, round 4 : 3/5 hits, 2.17 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 3 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 114 Sea Zone Germans win with 1 battleship, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in France, round 2 : 6/18 hits, 6.17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits 6 infantry owned by the Germans lost in France 1 aaGun owned by the French and 5 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries and 5 mech_infantrys in France, round 3 : 7/12 hits, 4.83 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2.67 expected hits 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in France 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 6 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 112 Sea Zone Germans attack with 1 bomber, 2 fighters, 3 submarines and 2 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone 1 destroyer owned by the British and 1 transport owned by the British lost in 112 Sea Zone Germans win, taking 112 Sea Zone from Neutral with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from 112 Sea Zone to Holland Belgium 1 bomber moved from 114 Sea Zone to Western Germany 3 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 116 Sea Zone 2 infantry moved from Denmark to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 2 infantry moved from Slovakia Hungary to Romania 2 artilleries and 3 infantry moved from Austria to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : 1.33 Neutral_Allies regular : -2.00 Germans regular : 3.83 British regular : -0.50
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Baltic States to Northern Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 1 armour and 1 mech_infantry moved from Russia to Kursk 1 artillery moved from Leningrad to Northern Belarus 3 infantry moved from Vyborg to Leningrad 2 infantry moved from Karelia to Archangel 1 infantry moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 artillery and 1 infantry moved from Russia to Bryansk 5 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Southern Caucasus to Northern Caucasus 2 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Sakha 3 infantry moved from Amur to Siberia Non Combat Move - Russians 1 aaGun moved from Sakha to Siberia 1 aaGun moved from Sakha to Siberia 2 infantry moved from Sakha to Siberia 2 infantry moved from Sakha to Siberia Place Units - Russians 3 artilleries placed in Leningrad 2 artilleries and 1 infantry placed in Ukraine 4 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 airfield, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Davao 1 fighter moved from Formosa to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Fukien to Kwangtung 1 artillery moved from Fukien to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Jehol to Shansi 1 mech_infantry moved from Southern Manchuria to Shansi 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 infantry moved from Formosa to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 2 bombers moved from Japan to Borneo 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 destroyer moved from 7 Sea Zone to 27 Sea Zone
Combat Hit Differential Summary :
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You’re probably not scrambling on either tile, but I still wanted to post this save to ask something. After looking at my combat moves, I wish to change a purchase from a sub to a transport. (so that instead its two transports and one air base). I don’t know how to make this change currently using the editor. Can I make the change by edit mode after spawning units?
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yes, just place your original bought units and then take off what you dont want by editing and add what you want. also edit money if the difference is smaller or greater
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yeah, no scrambles. I see you doing the hawaii hit. I like doing that in my other house rules game I play
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 airfield, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Davao 1 fighter moved from Formosa to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Fukien to Kwangtung 1 artillery moved from Fukien to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 2 infantry moved from Jehol to Shansi 1 mech_infantry moved from Southern Manchuria to Shansi 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 infantry moved from Formosa to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 2 bombers moved from Japan to Borneo 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 destroyer moved from 7 Sea Zone to 27 Sea Zone Combat - Japanese Battle in Guam Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shansi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 27 Sea Zone Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese roll dice for 1 submarine in 27 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 27 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 transport in 27 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 132 Sea Zone Japanese attack with 1 cruiser, 2 fighters and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 132 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 132 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship in 132 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 132 Sea Zone 1 battleship owned by the British lost in 132 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 cruiser and 1 fighter Casualties for British: 1 battleship Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Davao Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Davao, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Davao, round 3 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Davao 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 armour remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Americans: 1 fighter and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Kwangsi 2 bombers moved from Borneo to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Siam to French Indo China 1 carrier moved from 34 Sea Zone to 36 Sea Zone 2 carriers moved from 7 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 3 infantry moved from Southern Manchuria to Jehol 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to Japan 1 battleship moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 7 Sea Zone 3 infantry moved from Korea to Southern Manchuria 1 destroyer moved from 34 Sea Zone to 32 Sea Zone Place Units - Japanese 1 submarine and 1 transport placed in 7 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 airfield placed in Kwangsi Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.50 Japanese regular : -1.33 UK_Pacific regular : 0.00 British regular : 0.67
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Yeah, I don’t know how viable pearl harbor, or even J1 in general is in this module. But I guess looking at it I saw more to gain killing U.S units than killing units of other nations.
Also disaster at Davao. The U.S garrison in the Philippines showing why they’re the best of the best >_<
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 104 Sea Zone to 66 Sea Zone 2 fighters moved from Hawaiian Islands to 11 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 bomber moved from Central United States to Western United States 1 armour and 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,2,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,4,2,5,3,4 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 104 Sea Zone to 66 Sea Zone 2 fighters moved from Hawaiian Islands to 11 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 bomber moved from Central United States to Western United States 1 armour and 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,2,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,4,2,5,3,4 Americans collect 51 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Hopei to Szechwan 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Malta to 98 Sea Zone 1 transport moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Scotland to 114 Sea Zone 1 bomber moved from United Kingdom to 114 Sea Zone 1 fighter moved from United Kingdom to 114 Sea Zone Combat - British Battle in 114 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 battleship British roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 114 Sea Zone 1 battleship owned by the Germans lost in 114 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 bomber Casualties for Germans: 1 battleship Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 114 Sea Zone to Gibraltar 1 fighter moved from 114 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 cruiser moved from 40 Sea Zone to 78 Sea Zone 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 artillery moved from Eastern India to Burma 6 infantry moved from Eastern India to Burma 3 aaGuns moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Eastern India to Burma 3 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,5,4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,1 British collect 22 PUs (8 lost to blockades); end with 23 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 4 artilleries placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 4 artilleries
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to Greece 2 fighters moved from Southern Italy to Greece 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 3 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Kenya Combat - Italians Battle in Crete Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 4/8 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Libya to Tobruk 1 armour moved from Northern Italy to Bulgaria Italians take Bulgaria from Neutral_Axis 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4 Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Neutral_Allies regular : -1.33 British regular : -0.33