TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 65 Sea Zone Americans take 65 Sea Zone from Japanese 1 marine moved from 65 Sea Zone to New Zealand 2 artilleries moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from Western United States to 11 Sea Zone 1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Eastern United States to 27 Sea Zone 1 carrier moved from 32 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Eastern United States to 27 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Central United States to 104 Sea Zone Combat - Americans Battle in New Zealand Battle in Marshall Islands Non Combat Move - Americans 1 marine moved from 32 Sea Zone to Wake Island 2 infantry moved from 32 Sea Zone to Wake Island 1 artillery moved from 32 Sea Zone to Wake Island 1 armour moved from 32 Sea Zone to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island Place Units - Americans 2 destroyers and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 5,2 Americans collect 48 PUs (2 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hopei to Hunan 1 fighter moved from Tsinghai to Hunan 1 artillery moved from Tsinghai to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Tsinghai Place Units - Chinese 1 infantry placed in Northern Manchuria 1 infantry placed in Yunnan 1 infantry placed in Szechwan 1 infantry placed in Tsinghai 1 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from 100 Sea Zone to Iraq 1 transport moved from 100 Sea Zone to 78 Sea Zone 1 armour moved from Italian Somaliland to 78 Sea Zone 1 armour and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to Iraq 1 infantry moved from Southern Persia to Iraq 2 infantry moved from Southern Persia to Iraq 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery moved from Alexandria to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Ontario to Quebec Combat - British Battle in 101 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Crete British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Crete, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from 101 Sea Zone to 100 Sea Zone 1 fighter moved from Iraq to 100 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 1 aaGun and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 2 artilleries and 2 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Eastern India to Yunnan Place Units - British 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3,6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 British collect 22 PUs (9 lost to blockades); end with 22 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific 2 artilleries and 1 fighter placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3 UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 1 fighterCombat Hit Differential Summary :
Chinese regular : 0.00 Italians regular : -0.33 Japanese regular : 0.67 Neutral_Axis regular : 0.33 British regular : 0.83