L24 BM4 - BombsAway (Axis) v Avner (Allies + 22)
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use this pls
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Hey, all ok?
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@Avner said in L24 BM4 - BombsAway (Axis) v Avner (Allies + 22):
Hey, all ok?
All good, just busy summer. I did try to log on a few times, but got the server overload error.
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 infantry and 18 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 2 bombers, 8 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 5 fighters and 5 tactical_bombers moved from Germany to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux Combat - Germans Battle in France Germans attack with 1 artillery and 2 infantry British defend with 1 mech_infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 mech_infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France 1 mech_infantry owned by the British lost in France Germans destroys 15PUs while taking French capital Germans win, taking France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits British roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 2 transports owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 bombers, 13 fighters, 1 mech_infantry and 8 tactical_bombers British defend with 1 aaGun, 3 fighters and 2 tactical_bombers; French defend with 1 factory_minor and 1 harbour; Americans defend with 5 fighters British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 3 bombers, 12 fighters, 1 mech_infantry and 8 tactical_bombers in Normandy Bordeaux, round 2 : 16/25 hits, 14.00 expected hits French roll dice for 1 aaGun, 8 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/10 hits, 6.33 expected hits 1 artillery owned by the Germans, 5 fighters owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the British, 2 tactical_bombers owned by the British, 5 fighters owned by the Americans and 3 fighters owned by the British lost in Normandy Bordeaux Germans win with 3 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 1 artillery, 6 fighters and 1 mech_infantry Casualties for British: 1 aaGun, 3 fighters and 2 tactical_bombers Casualties for Americans: 5 fighters Non Combat Move - Germans 5 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 6 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 2 artilleries and 15 infantry moved from Western Germany to Northern Italy 3 infantry moved from Denmark to Western Germany 8 armour and 8 mech_infantrys moved from Novgorod to Smolensk 3 armour and 10 mech_infantrys moved from Eastern Poland to Smolensk 3 mech_infantrys moved from Ukraine to Smolensk 2 armour and 14 mech_infantrys moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Yugoslavia to Eastern Poland 16 mech_infantrys moved from Germany to Eastern Poland 2 transports moved from 113 Sea Zone to 112 Sea Zone 4 armour and 10 mech_infantrys moved from Iraq to Caucasus 8 armour and 65 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 20 mech_infantrys moved from Egypt to Iraq 23 artilleries moved from Anglo Egyptian Sudan to Egypt 3 fighters moved from Egypt to Western Germany 5 mech_infantrys moved from Persia to Caucasus 1 fighter and 3 tactical_bombers moved from Western Germany to Germany 3 bombers moved from Western Germany to Germany Place Units - Germans 2 carriers placed in 112 Sea Zone 8 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany 1 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,3,1,6,2,3,6,1,4,5,5,1,3,4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2 Germans collect 75 PUs (10 lost to blockades); end with 75 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
French regular : 1.33 British AA : 0.50 Germans regular : 5.00 British regular : -0.33
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 10 artilleries, 1 bomber and 25 infantry moved from Kiangsi to Kwangsi 1 submarine moved from 6 Sea Zone to 18 Sea Zone 8 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 8 fighters and 5 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 2 destroyers moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers, 8 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 8/15 hits, 8.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 destroyers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 8 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 4/13 hits, 7.33 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 8 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kwangsi Japanese attack with 10 artilleries, 1 bomber and 25 infantry British defend with 1 artillery Japanese roll dice for 10 artilleries, 1 bomber and 25 infantry in Kwangsi, round 2 : 9/36 hits, 9.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 10 artilleries, 1 bomber and 25 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to 6 Sea Zone 8 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 bomber moved from Kwangsi to Kiangsu Place Units - Japanese 1 fighter and 1 submarine placed in 6 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,6,3,4,5,3,6,3,5,2,4 Japanese collect 28 PUs (5 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : -4.83 ANZAC regular : -0.33
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scramble?
OOL?us20ool.tsvg
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@Avner Yes, 3 German fighters
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TripleA Manual Gamesave Post: Americans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20 Purchase Units - Americans Americans buy 5 artilleries, 3 fighters, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 carriers, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber moved from 126 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 3 bombers and 14 fighters moved from Norway to 112 Sea Zone 1 fighter moved from 92 Sea Zone to 112 Sea Zone 1 fighter moved from 92 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium Battle in Southern Italy Americans destroys 8PUs while taking Italians capital Battle in 112 Sea Zone Americans attack with 3 bombers, 2 carriers, 2 destroyers, 18 fighters, 5 submarines and 2 tactical_bombers Germans defend with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 submarine, 4 tactical_bombers and 2 transports Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33
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OOL please
important fight, better to ask step by step
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@Avner 2 hits on the Carriers
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10 hit
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@Avner Hit on the BB, 5 hits on the CV’s, SS, DD, take to carriers off.
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@Avner take the carries off along with 3 tac and the cruiser.
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scramble?
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@Avner No scramble