L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3


  • @Amon-Sul I had to edit Bulgaria activation. I wanted to go there with the romanian tank which didn’t attack Yugo, but tripleA didn’t allow the move. I don’t know a rule that forbids this, so I edited it?


  • @fasthard Ah, now I know what happed there: I wanted to move the yugo attacking tank from Hungary through Romania. But accidently took the original romanian tank… Hope you allow the Bulgaria activation nevertheless?


  • I ll see the map tomorrow

    I think it Will be ok


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14732, time: 1:41:55 PM
    Savegame


  • i watched ur moves its all ok

    i couldnt figure out what happened

    since even from hungary u can reach bulgaria with a tank

    but i understand now

    that hungarian tank moved to romania in cm, and the program doesnt allow him to move in ncm

    and romania tank went to yugo instead of hungary one


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Yunnan
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            3 infantry moved from Vyborg to Karelia
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Russia to Volgograd
            1 armour moved from Russia to Volgograd
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Novgorod to Russia
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 infantry
            EDIT: Removing units owned by Russians from Volgograd: 2 armour
            EDIT: Adding units owned by Russians to Ukraine: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Yunnan
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            3 infantry moved from Vyborg to Karelia
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Russia to Volgograd
            1 armour moved from Russia to Volgograd
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Novgorod to Russia
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 infantry
            EDIT: Removing units owned by Russians from Volgograd: 2 armour
            EDIT: Adding units owned by Russians to Ukraine: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Karelia: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • please use the second map


  • Our most interesting game so far

    New German strategy and something totally new from Russia on both sides of the globe :)


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    New German strategy and something totally new from Russia on both sides of the globe :)

    Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.

    I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    New German strategy and something totally new from Russia on both sides of the globe :)

    Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.

    I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).

    well my scramble payed off, and the dices give me something finally

    other battles went heavily on German side, especially Paris


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    New German strategy and something totally new from Russia on both sides of the globe :)

    Yes, I wanted to make pressure on Russia from the beginning, though I knew that those planes wanted to fly to Yunnan.

    I’m annoyed that I’m still annoyed that the fleet in 111 is still alive (especially the DD ;-)).

    Yes, I realized U DOW on Russia in rd1 beacuse of expected Russian DOW on Japan in rd1

    the game is really cool from the start and i look forward to our future moves :)


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kiangsu to Hunan
            1 fighter moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
            2 bombers moved from Japan to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Siam to French Indo China
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 8/11 hits, 5,67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 4 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            1 artillery moved from Jehol to Anhwe
            1 fighter moved from Korea to 36 Sea Zone
            4 infantry moved from Korea to Manchuria
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 aaGun, 5 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 2,33
    

    Savegame


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    other battles went heavily on German side, especially Paris

    yes totally agree. If 111 was sunk that would have been a perfect G1.


  • @Amon-Sul that’s the reason why I’m annoyed that I’m annoyed ;-)


  • Chinese power :)


  • I am on mobile phone

    Just saw Chinese 2/2


  • U should be unannoyed.

    there is no edit :D


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to Western United States
            1 bomber moved from Central United States to Western United States
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
            2 fighters moved from Hawaiian Islands to Western United States
            1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Eastern United States to Western United States
            1 bomber moved from Central United States to Western United States
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
            2 fighters moved from Hawaiian Islands to Western United States
            1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

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