Jim010 L +30 vs Cwglee G40 X OOB

  • Customizer

    @cwglee51 delete the factory in Persia. I shouldn’t have it.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            5 infantry moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 5 infantry
                Americans defend with 3 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    3 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 bomber moved from Holland Belgium to Southern Italy
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 1.00
    

    Savegame


  • @jim010 Forgot to delete, go ahead on france turn

  • Customizer

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 2 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                ANZAC win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.17
    Germans regular : -0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 2 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                ANZAC win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.17
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 infantry moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Novgorod to Nenetsia
            2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                    2 infantry owned by the ANZAC lost in Caucasus
                Germans win, taking Caucasus from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Novgorod
            4 fighters and 1 tactical_bomber moved from Bryansk to Germany
            11 mech_infantrys moved from Germany to Western Germany
            1 infantry moved from Western Germany to Germany
            2 artilleries and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Ukraine
            1 bomber, 1 fighter and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 1.33
    Germans regular : 0.50
    

    Savegame

  • Customizer

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Combat Move - Russians
            2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys moved from Volgograd to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys in Tambov, round 2 : 17/57 hits, 14.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Volgograd to Tambov
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Turkmenistan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters moved from Japan to 19 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to Java
            4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Shensi to Sikang
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from Timguska to Yenisey
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 4 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 armour owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to French Indo China
            2 mech_infantrys moved from Burma to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Manchuria to Jehol
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 fighters moved from 19 Sea Zone to Japan
            1 bomber moved from Java to Borneo
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            Japanese undo move 3.
            1 submarine placed in 37 Sea Zone
            2 mech_infantrys placed in Malaya
            1 mech_infantry placed in Kwangtung
            1 destroyer placed in 20 Sea Zone
            6 infantry placed in Japan
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,1,1,1,3,2,2,3,4,2,3,3,6,2,1,2,5,2,5,3,6,3,3,4,1,5,4,1,3,6,5,2,5,5,3,3,1,4,5,3,6,3,3,1,6,2,2,6,6,4,5
            Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 0.83
    ANZAC regular : -0.33
    

    Savegame

  • Customizer

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Siberia to Soviet Far East
                  Americans take Soviet Far East from Japanese
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from West India to 42 Sea Zone
            4 bombers moved from West India to Burma
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    @cwglee51 scramble?


  • @jim010 No Scramble no kami


  • @jim010 No Scramble no kami

  • Customizer

    @cwglee51 Need to leave this for a few days.


  • @jim010 Hope all is well! Able to pick this back up or shoudl we call it?

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