Jim010 L +30 vs Cwglee G40 X OOB


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Jehol to Korea
                  Japanese take Korea from Americans
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 armour and 1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Szechwan to Shensi
            1 artillery and 2 mech_infantrys moved from Szechwan to Shensi
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Shan State to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            3 mech_infantrys moved from Burma to India
            1 fighter moved from French Indo China to India
            1 tactical_bomber moved from Shan State to India
            1 tactical_bomber moved from French Indo China to India
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Java
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from India to Shan State
            2 tactical_bombers moved from India to Shan State
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 bomber moved from Java to Shan State
            3 mech_infantrys moved from Malaya to Burma
            1 artillery moved from Kwangsi to French Indo China
            1 aaGun moved from Kweichow to Shensi
            2 mech_infantrys moved from Jehol to Manchuria
            1 bomber moved from Japan to French Indo China
            1 bomber moved from Philippines to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 20 Sea Zone
            1 fighter and 2 infantry placed in Japan
            3 mech_infantrys placed in Malaya
            1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 3.33
    UK_Pacific regular : -1.00
    ANZAC regular : -0.50
    

    Savegame

  • Customizer

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 bombers moved from West India to Shan State
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            4 artilleries and 6 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Siberia
                  Americans take Siberia from Japanese
            2 artilleries moved from Midway to 25 Sea Zone
            4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            4 infantry moved from 6 Sea Zone to Korea
            6 infantry moved from United Kingdom to 109 Sea Zone
            6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    @cwglee51 scramble? kamikaze?


  • @jim010 Nothing please.

  • Customizer

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 bombers moved from West India to Shan State
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            4 artilleries and 6 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Siberia
                  Americans take Siberia from Japanese
            2 artilleries moved from Midway to 25 Sea Zone
            4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            4 infantry moved from 6 Sea Zone to Korea
            6 infantry moved from United Kingdom to 109 Sea Zone
            6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 12 submarines, 3 tactical_bombers and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 11 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 fighter and 6 infantry
                Italians defend with 4 infantry
                    Americans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    2 infantry owned by the Italians lost in Holland Belgium
                    Americans roll dice for 1 fighter and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Italians lost in Holland Belgium
                    Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 3 infantry
                Casualties for Italians: 4 infantry
            Battle in Amur
                Americans attack with 4 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 4 artilleries and 6 infantry in Amur, round 2 : 3/10 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 7 bombers
                Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers
                    Americans roll dice for 7 bombers in Shan State, round 2 : 3/7 hits, 4.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                    1 bomber owned by the Americans lost in Shan State
                    2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in Shan State
                    Americans roll dice for 6 bombers in Shan State, round 3 : 3/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Shan State
                    1 fighter owned by the Japanese lost in Shan State
                Americans win with 5 bombers remaining. Battle score for attacker is 20
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers
            Battle in Korea
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Western United States to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            6 transports moved from 9 Sea Zone to 10 Sea Zone
            5 bombers moved from Shan State to West India
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            6 infantry placed in Western United States
            4 bombers placed in Western United States
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            3 bombers placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.50
    Germans regular : 0.33
    

    Savegame

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    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            7 bombers moved from West India to Shan State
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            4 artilleries and 6 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Siberia
                  Americans take Siberia from Japanese
            2 artilleries moved from Midway to 25 Sea Zone
            4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            4 infantry moved from 6 Sea Zone to Korea
            6 infantry moved from United Kingdom to 109 Sea Zone
            6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 12 submarines, 3 tactical_bombers and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 11 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 fighter and 6 infantry
                Italians defend with 4 infantry
                    Americans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    2 infantry owned by the Italians lost in Holland Belgium
                    Americans roll dice for 1 fighter and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Italians lost in Holland Belgium
                    Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 3 infantry
                Casualties for Italians: 4 infantry
            Battle in Amur
                Americans attack with 4 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 4 artilleries and 6 infantry in Amur, round 2 : 3/10 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 7 bombers
                Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers
                    Americans roll dice for 7 bombers in Shan State, round 2 : 3/7 hits, 4.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                    1 bomber owned by the Americans lost in Shan State
                    2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in Shan State
                    Americans roll dice for 6 bombers in Shan State, round 3 : 3/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Shan State
                    1 fighter owned by the Japanese lost in Shan State
                Americans win with 5 bombers remaining. Battle score for attacker is 20
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers
            Battle in Korea
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Western United States to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            6 transports moved from 9 Sea Zone to 10 Sea Zone
            5 bombers moved from Shan State to West India
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            6 infantry placed in Western United States
            4 bombers placed in Western United States
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            3 bombers placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iceland: 4 fighters
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 4 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 13 infantry and 1 mech_infantry moved from West India to India
    
        Combat - British
            Battle in India
                British attack with 3 artilleries, 13 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in India, round 2 : 2/17 hits, 3.83 expected hits
                    Japanese roll dice for 3 mech_infantrys in India, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese lost in India
                    British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in India, round 3 : 1/17 hits, 3.83 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                    1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Trans-Jordan to Egypt
            1 armour moved from Iraq to Egypt
            1 mech_infantry moved from Iraq to Egypt
            3 infantry moved from Iraq to Trans-Jordan
            1 aaGun moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from Algeria to Morocco
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            9 artilleries moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            10 infantry moved from United Kingdom to 109 Sea Zone
            9 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 10 infantry, 1 mech_infantry and 10 transports moved from 109 Sea Zone to 110 Sea Zone
            9 artilleries, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 factory_minor placed in Persia
            3 infantry placed in Egypt
            5 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.17
    Japanese regular : -1.17
    Germans regular : 0.33
    British regular : -4.67
    

    Savegame

  • Customizer

    @cwglee51 delete the factory in Persia. I shouldn’t have it.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            5 infantry moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 5 infantry
                Americans defend with 3 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    3 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 bomber moved from Holland Belgium to Southern Italy
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 1.00
    

    Savegame


  • @jim010 Forgot to delete, go ahead on france turn

  • Customizer

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 2 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                ANZAC win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.17
    Germans regular : -0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 2 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                ANZAC win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.17
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 infantry moved from Russia to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Novgorod to Nenetsia
            2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                    2 infantry owned by the ANZAC lost in Caucasus
                Germans win, taking Caucasus from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Novgorod
            4 fighters and 1 tactical_bomber moved from Bryansk to Germany
            11 mech_infantrys moved from Germany to Western Germany
            1 infantry moved from Western Germany to Germany
            2 artilleries and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Ukraine
            1 bomber, 1 fighter and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 1.33
    Germans regular : 0.50
    

    Savegame

  • Customizer

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Combat Move - Russians
            2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys moved from Volgograd to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys in Tambov, round 2 : 17/57 hits, 14.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Volgograd to Tambov
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Turkmenistan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters moved from Japan to 19 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to Java
            4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Shensi to Sikang
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from Timguska to Yenisey
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 4 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 armour owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to French Indo China
            2 mech_infantrys moved from Burma to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Manchuria to Jehol
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            4 fighters moved from 19 Sea Zone to Japan
            1 bomber moved from Java to Borneo
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            Japanese undo move 3.
            1 submarine placed in 37 Sea Zone
            2 mech_infantrys placed in Malaya
            1 mech_infantry placed in Kwangtung
            1 destroyer placed in 20 Sea Zone
            6 infantry placed in Japan
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,1,1,1,3,2,2,3,4,2,3,3,6,2,1,2,5,2,5,3,6,3,3,4,1,5,4,1,3,6,5,2,5,5,3,3,1,4,5,3,6,3,3,1,6,2,2,6,6,4,5
            Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 0.83
    ANZAC regular : -0.33
    

    Savegame

  • Customizer

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Siberia to Soviet Far East
                  Americans take Soviet Far East from Japanese
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from West India to 42 Sea Zone
            4 bombers moved from West India to Burma
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    @cwglee51 scramble?


  • @jim010 No Scramble no kami


  • @jim010 No Scramble no kami

  • Customizer

    @cwglee51 Need to leave this for a few days.

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