I am feeling bad for including the FTR in the attack :-)
Maybe this game will favor the AA-guns!
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2
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good night
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Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Central Mongolia to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shan State 2 fighters moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow 1 fighter and 2 tactical_bombers moved from French Indo China to Hunan 1 bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 2 marines moved from 44 Sea Zone to Celebes 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 artillery moved from Yakut S.S.R. to Dzavhan 1 tactical_bomber moved from 35 Sea Zone to Shan State Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 5/8 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 2/10 hits, 4,50 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Celebes Japanese attack with 1 infantry and 2 marines ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 3/3 hits, 1,83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 marines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 44 Sea Zone 2 fighters moved from Shan State to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Hunan to French Indo China 2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 aaGun and 1 artillery moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Shantung 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33 ANZAC regular : 0,67 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 infantry, 1 marine, 2 submarines and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 bomber moved from Northern Territory to 45 Sea Zone 2 fighters moved from 55 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in 42 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Gibraltar from Germans, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to Queensland 1 bomber moved from 45 Sea Zone to Yunnan 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Yunnan 2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Iceland to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to Central United States 2 fighters moved from Western United States to 30 Sea Zone 2 fighters moved from 30 Sea Zone to Johnston Island Place Units - Americans 4 infantry and 1 marine placed in Central United States 5 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -3,50 Japanese regular : -1,33
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I Dont Like dices in this game
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the screen has frozen in shensi battle
both of my units scored a hit
but it wont roll japanese one
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shensi
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hitsWhat?
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hitsWhat?
bizzare
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have u received shensi rolls
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i am not on mail now
and i have little time
please copy paste all the chinese dices here please entire turn
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
have u received shensi rolls
no i didn’t receive japanes defence dices from server. feel free to use the dicebot
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i remembered it all its ok
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i ll roll shensi again
my units already scored a hit
but we need japan
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i am at home dont have diceboot memorized here
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ok japan missed
twice ha
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i attacked kweichow with 1 inf 1art, lost both , japan lost nothing
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and i attacked hunan with 3 inf 1 art, lost all , japan lost a single mech
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TripleA Manual Gamesave Post: Chinese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry EDIT: Removing units owned by Chinese from Yunnan: 2 artilleries and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry EDIT: Removing units owned by Chinese from Yunnan: 2 artilleries and 4 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shensi to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67
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omg… :-(