TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 mech_infantry moved from Malaya to Yunnan
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Hopei
1 armour and 1 mech_infantry moved from Yenisey to Olgiy
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
3 artilleries and 2 infantry moved from Ethiopia to Kenya
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from India to 72 Sea Zone
2 fighters moved from India to Kwangsi
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 bomber and 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Olgiy
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Olgiy, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Olgiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Olgiy
Japanese win, taking Olgiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Tanganyika Territory
Japanese roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Tanganyika Territory, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Tanganyika Territory, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tanganyika Territory, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Tanganyika Territory, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tanganyika Territory, round 6 : 1/1 hits, 0.33 expected hits
British roll dice for 1 armour in Tanganyika Territory, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tanganyika Territory
Japanese win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 bomber moved from 72 Sea Zone to Eastern Persia
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 fighters placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
3 infantry placed in West India
1 infantry and 2 mech_infantrys placed in India
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Japanese collect 77 PUs (2 lost to blockades); end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -0.33
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 4 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 4 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 fighter owned by the Chinese retreated
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 4 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 4 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 factory_minor placed in Norway
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 fighter owned by the Chinese retreated
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
6 fighters moved from Norway to Holland Belgium
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Egypt to Anglo Egyptian Sudan
4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 carrier moved from 83 Sea Zone to 91 Sea Zone
Combat - British
Battle in Persia
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 8 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
British attack with 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 91 Sea Zone
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from Persia to Iraq
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,1
British collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.00
Italians regular : 1.67
Japanese regular : -0.33
Germans regular : 0.17
British regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from Holland Belgium to Northern Italy
2 fighters moved from Southern France to Northern Italy
Place Units - Italians
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
1 submarine moved from 113 Sea Zone to 125 Sea Zone
4 mech_infantrys moved from Karelia to Finland
3 fighters and 2 tactical_bombers moved from Novgorod to Finland
4 bombers moved from Novgorod to Norway
8 fighters and 4 tactical_bombers moved from Western Germany to Norway
1 armour moved from Urals to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
4 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Timguska to Kazakhstan
6 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Norway
Germans attack with 4 bombers, 8 fighters and 4 tactical_bombers
Americans defend with 3 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 4 bombers, 8 fighters and 4 tactical_bombers in Norway, round 2 : 8/16 hits, 9.33 expected hits
Americans roll dice for 3 artilleries and 1 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
2 fighters owned by the Germans lost in Norway
1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Norway
Germans win with 4 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Finland
Germans attack with 3 fighters, 4 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 2/9 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Finland
2 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
3 fighters moved from Norway to Germany
3 fighters moved from Finland to Germany
2 tactical_bombers moved from Finland to Germany
4 bombers moved from Norway to Germany
10 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 airfield placed in Germany
3 mech_infantrys placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
3 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 aaGuns, 23 artilleries, 2 fighters, 88 infantry and 1 tactical_bomber moved from Russia to Smolensk
Place Units - Russians
2 aaGuns and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kenya to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
3 artilleries and 1 infantry moved from Kenya to Tanganyika Territory
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Chahar to Kansu
1 armour moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Kansu
1 armour and 1 mech_infantry moved from Olgiy to Kansu
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 infantry moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Persia
1 bomber moved from Kwangsi to Persia
1 bomber moved from Kwangsi to Kansu
1 infantry moved from Amur to Korea
1 armour moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Chahar
13 fighters moved from 36 Sea Zone to Japan
1 fighter moved from Kwangsi to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kansu
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 3/10 hits, 3.67 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 1/7 hits, 2.67 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 5/9 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 3/4 hits, 1.67 expected hits
3 mech_infantrys owned by the Japanese lost in Kansu
1 infantry owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 2 bombers and 3 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to Japan
2 fighters moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 bomber moved from Kansu to Chahar
1 bomber moved from Persia to India
1 bomber moved from Persia to Eastern Persia
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
8 infantry placed in Japan
2 fighters placed in French Indo China
1 fighter placed in 36 Sea Zone
1 mech_infantry placed in Manchuria
1 mech_infantry placed in Malaya
1 infantry and 1 mech_infantry placed in West India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,2,1,2,6,3,6,6,6,6,3,5,6,3,6,5,5,6,4,3,4,4,1,6,2,5,2,2,2,6,4,5,6,5,4,3,4,4,5,6,1,3,1,1,1,1,1,1,3,6,2,3,3,3,6,4,5,3,3,3,6,3,3,2,2,5,1,4,3,3,1,5,2,3,4,1,5,3,3,1,3,2,1,1,6,1,2,5,6,6,6,4,3
Japanese collect 70 PUs (11 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Eastern Persia: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kwangsi: 5 tactical_bombers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 5 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 1.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
5 fighters moved from 20 Sea Zone to 35 Sea Zone
5 fighters moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Formosa
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 14 fighters
Japanese defend with 1 destroyer
Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 13 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
13 fighters moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 aaGun and 2 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
5 fighters moved from 20 Sea Zone to 35 Sea Zone
5 fighters moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Formosa
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 14 fighters
Japanese defend with 1 destroyer
Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 13 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
13 fighters moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 aaGun and 2 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
2 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to Belgian Congo
3 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Russia to Persia
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 110 Sea Zone to Finland
1 fighter moved from United Kingdom to Finland
2 fighters moved from Russia to Finland
4 infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Belgian Congo
British attack with 2 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 infantry and 6 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Rhodesia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Rhodesia, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Rhodesia
British win, taking Rhodesia from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
British attack with 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Persia
British attack with 2 fighters and 3 infantry
Japanese defend with 3 infantry
British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Persia
3 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Finland
British attack with 7 fighters
Germans defend with 3 mech_infantrys
British roll dice for 7 fighters in Finland, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Finland
British win with 7 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
7 fighters moved from Finland to Norway
2 fighters moved from Persia to Iraq
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
British undo move 3.
2 destroyers placed in 71 Sea Zone
1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 31 PUs (8 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 0.33
Japanese regular : -0.67
Germans regular : 0.67
British regular : 1.00
@cwglee51 i cant tell how badly im loosing this game. I haven’t played a game this late in years. I’ve only ever played against my dad and we play short games
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Southern France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 mech_infantrys moved from New South Wales to South Australia
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 mech_infantrys moved from New South Wales to South Australia
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 3 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Volgograd to Russia
1 armour moved from Rostov to Russia
1 mech_infantry moved from Volgograd to Russia
3 mech_infantrys moved from Kazakhstan to Shensi
2 armour moved from Kazakhstan to Shensi
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Nenetsia
2 mech_infantrys moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 armour and 4 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
4 bombers moved from Germany to United Kingdom
1 submarine moved from 113 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Kazakhstan to Kansu
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 3,8,6,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Russia, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Russia
1 aaGun owned by the Russians lost in Russia
Germans roll dice for 1 armour and 3 mech_infantrys in Russia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Russia
1 aaGun owned by the Russians lost in Russia
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Shensi
Germans attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Rostov
1 artillery moved from Volgograd to Rostov
18 artilleries moved from Rostov to Ukraine
30 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
4 mech_infantrys moved from Novosibirsk to Volgograd
1 mech_infantry moved from Nenetsia to Novgorod
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
10 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
6 fighters moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
4 bombers moved from United Kingdom to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
2 artilleries, 1 fighter and 3 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Germany: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
British AA : -0.67
Russians regular : 1.00
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Russia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Anhwe to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Formosa
4 tactical_bombers moved from 36 Sea Zone to Formosa
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 3 fighters and 2 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Persia, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Persia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
1 infantry owned by the British lost in Persia
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery in Persia, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Persia, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in Formosa
Japanese attack with 2 fighters and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in Formosa, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Formosa
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Formosa to 36 Sea Zone
2 fighters moved from Formosa to 36 Sea Zone
3 fighters moved from Kwangtung to Kwangsi
4 tactical_bombers moved from 36 Sea Zone to Japan
14 fighters moved from Japan to 36 Sea Zone
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Yunnan to Hunan
2 armour moved from Kansu to Samara
4 infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 bomber moved from Eastern Persia to Kwangsi
1 bomber moved from India to Kwangsi
3 fighters moved from Japan to Hainan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
1 bomber moved from Chahar to Kwangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kwangsi
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 airfield placed in Hainan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,6,6,4,3,4,1,1,6,2,2,5,6,2,6,3,5,5,4,4,1,1,3,2,4,5,2,2,5,4,1,1,6,5,4,3,2,2,5,4,6,4,5,5,6,4,1,3,4,5,1,2,5,5,4,3,2,6,2,1,2,1,1,3,4,1,5,1,4,2,3,4,1,3,2,5,6,2,1,6,5,5,4,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,5,5,4,6,5,5,2,5,6
Japanese collect 69 PUs (8 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -3.33
ANZAC regular : 0.67
British regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 10 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
8 armour, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Bryansk
8 armour moved from Germany to Baltic States
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 21
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour and 5 mech_infantrys moved from Northern Caucasus to Ukraine
1 infantry moved from Smolensk to Southern Belarus
2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
1 tactical_bomber moved from Smolensk to Southern Belarus
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Russians creates battle in territory 82 Sea Zone
Battle in Ukraine
Russians attack with 5 armour and 5 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking 82 Sea Zone from Germans, taking Ukraine from Italians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern Belarus
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern Belarus, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
8 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Yaroslavl
1 tactical_bomber moved from Southern Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
1 aaGun moved from Rostov to Ukraine
1 artillery moved from Northern Caucasus to Southern Caucasus
2 artilleries and 1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Urals to Timguska
1 artillery moved from Urals to Kazakhstan
2 aaGuns and 13 infantry moved from Siberia to Soviet Far East
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode