TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 fighters and 10 infantry moved from Manchuria to Amur
1 bomber and 1 fighter moved from Japan to Amur
1 armour moved from Jehol to Amur
2 fighters moved from Anhwe to Amur
1 fighter and 3 tactical_bombers moved from Kiangsu to Amur
2 infantry and 1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Kiangsu to Chahar
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
3 fighters and 4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
2 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 4 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 3 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 55 Sea Zone
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 10 infantry and 3 tactical_bombers
Americans defend with 1 bomber; Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 10 infantry and 3 tactical_bombers in Amur, round 2 : 6/21 hits, 7.83 expected hits
Russians roll dice for 2 aaGuns, 1 bomber and 18 infantry in Amur, round 2 : 9/19 hits, 6.17 expected hits
9 infantry owned by the Japanese lost in Amur
4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Amur, round 3 : 5/12 hits, 6.33 expected hits
Russians roll dice for 1 bomber and 14 infantry in Amur, round 3 : 5/15 hits, 4.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers in Amur, round 4 : 4/7 hits, 4.00 expected hits
Russians roll dice for 1 bomber and 9 infantry in Amur, round 4 : 1/10 hits, 3.17 expected hits
1 fighter owned by the Japanese lost in Amur
4 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Amur, round 5 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 bomber and 5 infantry in Amur, round 5 : 1/6 hits, 1.83 expected hits
1 fighter owned by the Japanese lost in Amur
3 infantry owned by the Russians and 1 bomber owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 6 : 3/5 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Amur, round 6 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 1 artillery, 5 fighters, 10 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 fighter moved from Amur to Japan
2 tactical_bombers moved from Amur to Manchuria
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Manchuria
3 infantry placed in Kiangsu
2 fighters placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
French regular : -0.33
Japanese regular : -0.67
ANZAC regular : -0.33
UK_Pacific regular : 0.33
Russians regular : -0.67
Russians AA : 0.00
Savegame