• I think Russia would have continued on long after Moscow, they already had a contingency plan. That was Stalin’s nature, he would have fought on till the last 10 year old Russian girl was killed. Slaughter of his own people was acceptable to him.
    France and Italy, well we know what happened with them. I would like to see Vichy recognized even if its as simple as certain French colonies became pro axis neutrals with a set # of inf to def, where others stay blue (Free French).

    With UK consider maybe Germany didn’t blunder and was able to capture/kill the majority of the English at Dunkirk. England was pretty vulnerable (US still not in the war). Hitler didn’t play by the same rule book, and could have threatened to execute all prisoners if a deal wasn’t worked out (maybe he did idk). That would have been many more lives, and of course a huge chunk of the English fighting force that allowed them to continue the war. I still think that the UK would have moved its base of operations to Canada even if it signed an armistice, or there was a successful sea lion. Canada was separate nation and could have continued the good fight. The Brit’s were much more under handed then the French, so I don’t see a conflict or confusion of British commanders like there was with the French. The British ships and over seas units would have just flown under the Canadian/Anzac flags I would think (which would have really pissed on Hitlers parade).

    The USA defiantly had the resources and will to continue, if by some miracle the E or W coast fell into enemy hands. Its not like the axis could mount that kind of invasion anyway, but say they where able to take token victories, its a much longer line of supply then say from Berlin to Moscow. I guess the axis could have maybe sued for peace w/US if all of Europe and Asia was in axis hands (all other allies signed an armistice), and the US was totally isolated. I don’t see that deal including occupation though, it would have been more along the lines of you stay on your side of the oceans and we’ll stay on ours. The only other way they could have put the US out of the war is if they got an atomic bomb and used it, and the US didn’t. Even if the axis would have got all the allies to sign deals, at some point war would have continued because the axis wouldn’t have had the policing force to patrol all its enemies IMO.

    Anyway after all the babbling I also think there should be a mechanism to continue on in certain circumstances. I wonder however if it will just turn out to be an ally advantage. If the allies take Tokyo/Rome/Berlin then (unless there’s a terrible blunder on the axis part) those powers are normally beat back with nothing else left just by the nature of there locations. Japan doesn’t have a commonwealth (safe place) China hates them. I guess Jap could continue in Asia or India if it had IC. Italy would just be done as it was. Germany could have some options, but a smart ally player would take those away before they dropped the hammer. Same could be said for Russia unless your using some type of mobile industry.


  • Flash, I read this topic through again. I follow and agree with your line of thought. Making it you fight till the last IC is lost (IL) to trigger an armistice is a good way to go, as there shouldn’t be that many tt in question by that time. I do think that if you lose your capital IC, but still can fight on you should be forced to turn over that tt IPC value to the enemy (should be some consequence). France won’t have more then 2 IC’s (major on Paris, minor on French Atlantic coast). So the other French holdings (tt) become Vichy and their units can’t leave, but will def against ally forces (basically become pro axis neutrals). The axis powers are allowed to move into these Vichy tt with out a fight. These Vichy tt should not add to say Germany’s purse (IPC), unless Germany decides to attack them and take total control (which I think should be allowed). I understand that if you have French units on say UK soil in Africa they stay Free French (I don’t like the you have to baby sit them to keep them loyal once there FF they should stay that way no need to add another layer). Also that any allied forces that find them selves on Vichy tt will have the option to fight or retreat on their respective turns. You may need to mark the blue units somehow to tell which are FF/Vichy so you don’t get confused latter (maybe a dot on the helmet).

    Another question: I know you determined that Vichy forces would def against ally invaders (I like that). I think that’s ok if you talking about only Vichy units. Say Germany/Italy moves into the tt (pro axis neut) and then is attacked by UK. At some point (maybe 2nd rd of battle) could we have the V French change sides just for fun LOL. (I know an unnecessary step)

    I like this rule change sugestion, its not simple, but follows logic and is very doable. This same Vichy/pro (fill in the blank) neutral concept could carry over to any power as you said, but again IMO it will still favor the allies most.

  • Customizer

    I don’t think there’s a need to mark the combat units; control markers should be sufficient.  If France is occupied then French markers means Vichy units; allied control means Free French, until liberated when they revert to French control.


  • Yea I guess that is true (marking).
    In the case that Paris is liberated then all the FF & VF would now be just French. It might behoove the axis to kill off the VF (and totally control the tt) in stead of just letting them be trapped in their Vichy tt to def against the allies, in certain circumstances. That way the axis could also collect the income.

    Say Germany takes Paris (major IC), then the French Atlantic coast (minor IC ?). Now France is knocked out (lost last IC). The axis need to decide if they should also take S France (Vichy). It could have a large force on it, but it can’t leave. Should the axis leave it to def, (would the allies come that way anyway) or try to take it out so if Paris is liberated they won’t have to deal with them later.

    Similar situations could come up with any power going to the last IC.


  • Quote
    No country would surrender just because their capital had fallen unless that was all they had left.

    OMG what?

    Was that a sarcastic agreement?

    No it’s like saying a patient does not need to die from a heart attack, because they have a second heart. The problem is a nation has only one capital and people only have one heart.


  • @i:

    what people have two hearts

    lawyers

    mind you they keep both of them in the fridge in case they get hungry


  • Let’s see if I’ve got the gist of the proposal on the table. When a capital is taken (e.g., Paris):

    (1) Units of the fallen power that share territories / sea zones with their former allies (e.g., UK) are taken control of by those allies and stay combat-active as long as they are accompanied by those allies. [Better choose them as first casualties!  :wink: ]

    (2) Units of the fallen power that are ‘on their own’ become allies of the conquering power (e.g., Germany), whose units are now free to move through their territories / sea zones at will. [Units of the fallen power can defend their terrorities unassisted, but not conduct attacks? I was unclear on this point.]

    Is this correct?

    If so, it seems like a pretty good model for Vichy France and also for the mid-war defection of Italy from the Axis…

    Also, it gives players good motivation to ‘reinforce’ allied powers with their units… so that they can keep them in the game on their side in case their capital falls. This was also Germany’s practice in Italy '43.

    Please clarify though: Free French still collect income? Vichy French, too? Split economies??


  • I like this idea a lot. Ill probably use it even though it may not be an offical rule


  • I think the above works well for the land territories. The sea (ships) might need some more consideration if you don’t use any type of ships in port rules. After say France falls I think the loyalty of the fleet should be decided. Maybe something as simple as a dice roll for each ship, or maybe roll for all ships in a sea sz together. Say roll 1-2 Free French, 3-4 Vichy, 5-6 scuttled, or some variation there of. Then the battles would start as the players take their turns. They could fight or retreat.

    I would think who ever took Paris (Germany or Italy) would get control of Vichy ships. Just replace them with G/I boats, because they would not ever give them back.  The axis should be able to move them. Maybe I’m off base here, but w/o an in port rule, you couldn’t just force them to stay put as you do with ground units. I know that the French scuttled much of their fleet a year after the fall of Paris to keep it out of German hands. I just think that the possibility of some going to the axis existed so should be represented.

    As for the Free French ships, you could still allow the French player to control them on their turn, or allow the UK to have temporary control, and blue ships would be considered UK in every way and be moved along with UK ships. If Paris is liberated then any surviving blue ships  would be returned to France. I like giving temp control to UK.

    I don’t think you would use this rule for all other powers, just France and maybe Italy. I don’t think the loyalties would be in question for the other powers.

    You could just leave well enough alone and simply have the entire fleet fight on as we do now. F & I Ships would not change sides, but that’s boring. I want to see the French fleet in turmoil with the chance for the allies to take it out.


  • @Imperious:

    Quote
    No country would surrender just because their capital had fallen unless that was all they had left.

    OMG what?

    Was that a sarcastic agreement?

    No it’s like saying a patient does not need to die from a heart attack, because they have a second heart. The problem is a nation has only one capital and people only have one heart.

    I fail to see your comparison.

  • Customizer

    Another observation regarding the use of captured capitals/factories:

    It occurs that Paris is more productive for the Germans than for the Allies!

    The Germans (with a large income) will be able to produce more units in Paris than a France liberated by the UK/US, since France may have lost several colonies and have a poor income compared to Germany even at this stage.

    Historically when France was liberated it contributed almost nothing to war production as it’s arms industry was by this time obsolete.  French units went back into action using American equipment and wearing American uniforms.

    Again, I suggest that no country should ever produce units in factories other than those it started with.  Even liberated factories might have lower output due to asset stripping/vandalism by the enemy, so there should be a cost involved in getting your own complex back into full productivity.


  • Tempted to suggest that if your capital is captured you hand over the IPCs you have on hand (maybe to the bank to reflect an economic collapse, rather than to the enemy as loot) but continue playing as long as you have control of a Victory City that you owned from set-up (your new capital)….

    Of course that could lead to FDR holding court in Honolulu and the Royal Family bunkered down in Cairo…hmmm  :|


  • @Flashman:

    Again, I suggest that no country should ever produce units in factories other than those it started with.  Even liberated factories might have lower output due to asset stripping/vandalism by the enemy, so there should be a cost involved in getting your own complex back into full productivity.

    I have always thought that if you loose an IC that you should be able to sabotage it on the way out. Now that we have damage markers its a no brainier. If its a minor IC roll one dice, major IC roll 2 dice. Place that many chips under the IC (up to 2x-same as SBR), and the enemy has to buy them out as normal to get it back to capacity. You could due the same for AB/NB. There should be some cost involved that’s for sure.


  • You should just keep your money and lose the territory just like any other territory.


  • @Flashman:

    Again, I suggest that no country should ever produce units in factories other than those it started with.  Even liberated factories might have lower output due to asset stripping/vandalism by the enemy, so there should be a cost involved in getting your own complex back into full productivity.

    I don’t support a rule which prevents building or capturing factories, but a minor tweak could be a better solution.

    The most practical and easiest rule to deal with captured factories, is a scorched earth rule, which means that any country can chose to destroy/remove any factory they own. It this way, the conqueror would have to build new factories, and now ICs cost 12 or 30 ipc.


  • How about this for a handy scorched earth rule?

    For any unit that would hit in any round of combat on a land territory, you may instead choose to apply that unit’s # of dice pips worth of damage to any facility in that territory (whether you control that territory or not).

    Okay, some examples.

    Infantry (on attack) hits with a 1: target facility gets 1 damage counter.

    Tank (on defence or attack) hits with a 2: target facility gets 2 damage counters.

    Fighter (on defence) hits with a 4: target facility gets 4 damage counters (no AA defence because you control the AA guns).

    Fighter (on attack) hits with a 3: target facility rolls AA defence. If AA hits the fighter, it is destroyed and the facility takes no damage counters. If AA fails, the fighter survives and the facility gets 3 damage counters.

    This also allows some strategic damage to be inflicted to enemy facilities on land (via strafing) without risking one’s bombers… Thoughts?


  • @Make_It_Round:

    How about this for a handy scorched earth rule?

    For any unit that would hit in any round of combat on a land territory, you may instead choose to apply that unit’s # of dice pips worth of damage to any facility in that territory (whether you control that territory or not).

    Okay, some examples.

    Infantry (on attack) hits with a 1: target facility gets 1 damage counter.

    Tank (on defence or attack) hits with a 2: target facility gets 2 damage counters.

    Fighter (on defence) hits with a 4: target facility gets 4 damage counters (no AA defence because you control the AA guns).

    Fighter (on attack) hits with a 3: target facility rolls AA defence. If AA hits the fighter, it is destroyed and the facility takes no damage counters. If AA fails, the fighter survives and the facility gets 3 damage counters.

    This also allows some strategic damage to be inflicted to enemy facilities on land (via strafing) without risking one’s bombers… Thoughts?

    hmmm…. actually I can see this could be nasty since you could only damage your own ICs before losing all units in the defending territory.
    So you’d have to essentially take units out of combat if you wanted to scorch your earth.

    Leave it too late and…  :evil:


  • @i:

    well mabe you tweke that abit so you can only do 50% damage to factoreis when attakeing but defending you can kill it if you what

    What?


  • anyway, I think the loss of a capital (presuming it’s not your only territory of course) should be worse than losing a Victory City but not as devastating as OOB

    Nations may not throw in the towel but they should be on the ropes.


  • @allboxcars:

    anyway, I think the loss of a capital (presuming it’s not your only territory of course) should be worse than losing a Victory City but not as devastating as OOB

    Nations may not throw in the towel but they should be on the ropes.

    Agreed.

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