Elche(x) v Gamerman01 Classic no tech Russia restricted


  • Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 3 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry moved from Manchuria to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            1 bomber moved from East Indies to French Indo China
            1 armour moved from Manchuria to French Indo China
            2 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            2 infantry and 1 transport moved from Hawaii Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
                  Japanese take Australia from British
            3 fighters moved from Manchuria to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in French Indo China, round 2 : 4/7 hits, 3,00 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from French Indo China to Manchuria
            1 bomber moved from French Indo China to Manchuria
            1 infantry moved from Manchuria to China
            1 submarine moved from West Panama Sea Zone to South Argentina Sea Zone
            1 battleship, 1 carrier and 2 fighters moved from Hawaii Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 aaGun and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    British regular : 0,67
    

    jap3 (1).tsvg


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.

    Battle in West Africa Sea Zone
    Germans attack with 1 fighter
    Americans defend with 1 submarine
    Germans roll dice for 1 fighter in West Africa Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
    1 fighter owned by the Germans retreated

    This is according to Triple A. kwas knows the rules pretty well and we’ve been playing that you withdraw before attacker choosed whether to press the attack.
    I can’t find it in the rulebook, on page 19 it seems very unclear to me when exactly the attacker decision to retreat is. If it’s last, after subs withdraw, then I am correct.

    I’ll see what kwas cites, first.

    It doesn’t matter in this situation because the sub is going there on US turn anyway, so I can proceed without knowing the answer yet.

    Thank you for the move, I am really enjoying my games of Classic, so thank you for asking about it for almost a year, now.

    I will be good and confused back on G40. You can even unload infantry to 2 different territories from one transport, in NCM only, in this version. So many differences.


  • I found in the FAQ that a player can’t use more pieces than are in the box. So only 4 IC’s can be built together by both sides, and no power can have bombers in more than 3 places, carriers in more than 2, etc.

    Of course Triple A isn’t programmed to do this (I mean, I’m not surprised at all).
    Does anyone play with this rule that is in the official FAQ? I’m asking kwas also.
    If you guys don’t know, we can ask krieghund or someone (not sure if this was before his time)

    This would introduce a LOT of extra strategies to the game!!


  • You’ve sucked me into a whole new arena. 🥸😇😊🏈


  • @gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.

    This is only according to Triple A, which is often wrong.

    Rulebook, on page 19 is not undeniably clear when exactly the attacker decision to retreat is. If it’s last, then it is after subs withdraw in step #7 and I would actually be correct.

    I just wanted to be clear on what the rule is supposed to be so I can play it correctly in the future.
    I also see from the FAQ that subs CAN withdraw to the zone the attacker came from (if the attacker emptied it out), thus blocking the attacker’s retreat to that zone. CRAZY!


  • No, it is clear. I didn’t see this.

    #7 Submarines withdraw

    #8A Repeat above steps 2 to 7 until…
    A. Attacker Withdraws - The Retreat Option - - Special Privilege of the Attacker: the attacker can retreat by stopping combat and moving ALL attacking units in the battle BACK to ONE adjacent friendly or unoccupied sea zone…

    I typed it exactly as it is in the rulebook, the emphasis including all caps are NOT mine

    Thank you for the discussion, now another rule is firm in our minds.

    Recap:
    Defending sub that is missed by air may withdraw to any adjacent unoccupied zone. This means attacking a sub with air can actually hurt the attacker, and could potentially hurt them BIG TIME


  • Will move soon. All this rules discussion is not a game stoppage.



  • Thank you for checking the rules.
    I have another question. It is possible to do a ncm in cm phase to block ships and as example an attacked can not retreat to this sz , or to capture a sub if you block all sz to retreat ?


  • Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from South Europe to Central Mediteranean Sea Zone
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from Central Mediteranean Sea Zone to Black Sea Zone
            2 infantry moved from Black Sea Zone to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from East Europe to Ukraine S.S.R.
            1 infantry moved from East Europe to Ukraine S.S.R.
            2 fighters moved from West Europe to Ukraine S.S.R.
            2 fighters moved from East Europe to Ukraine S.S.R.
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 4 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun and 5 infantry moved from West Europe to South Europe
            1 fighter moved from Ukraine S.S.R. to South Europe
            1 infantry moved from Libya to Anglo Sudan Egypt
            3 fighters moved from Ukraine S.S.R. to East Europe
            9 infantry moved from Germany to East Europe
            1 fighter moved from East Europe to Germany
    
        Place Units - Germans
            3 infantry placed in South Europe
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : 1,50
    

    ger4 (1).tsvg


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Thank you for checking the rules.

    Thanks for the thanks!!

    I have another question. It is possible to do a ncm in cm phase to block ships

    I’m very sure that the answer is no

    and as example an attacked can not retreat to this sz , or to capture a sub if you block all sz to retreat ?

    I’m sorry, I don’t understand this part of the question.



  • Forget the word sub after attacked.
    But I think so too.

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            3 armour, 1 bomber, 3 fighters and 2 infantry moved from Manchuria to Yakut S.S.R.
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
            1 battleship moved from Japan Sea Zone to French Indo China Sea Zone
            4 infantry moved from French Indo China Sea Zone to French Indo China
            1 battleship moved from North Australia Sea Zone to French Indo China Sea Zone
            1 carrier moved from North Australia Sea Zone to French Indo China Sea Zone
            2 fighters moved from North Australia Sea Zone to French Indo China
            1 infantry moved from Australia to North Australia Sea Zone
            1 infantry and 1 transport moved from North Australia Sea Zone to Solomon Islands Sea Zone
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 2 fighters and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 3 armour, 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 fighter; Russians defend with 1 aaGun, 1 fighter and 6 infantry
                    Russians roll AA dice in Yakut S.S.R. : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 2 infantry in Yakut S.S.R., round 2 : 5/9 hits, 4,00 expected hits
                    Russians roll dice for 2 fighters and 6 infantry in Yakut S.S.R., round 2 : 4/8 hits, 3,33 expected hits
                    2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Yakut S.S.R.
                    5 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 armour, 1 bomber and 3 fighters in Yakut S.S.R., round 3 : 5/5 hits, 2,67 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 3 : 1/3 hits, 1,67 expected hits
                    1 fighter owned by the Japanese lost in Yakut S.S.R.
                    1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 fighter owned by the Americans lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 armour, 1 fighter and 2 infantry
                Casualties for Russians: 1 fighter and 6 infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Japanese
            2 fighters moved from French Indo China to French Indo China Sea Zone
            2 fighters moved from Yakut S.S.R. to Manchuria
            1 bomber moved from Yakut S.S.R. to Manchuria
            1 carrier moved from Japan Sea Zone to French Indo China Sea Zone
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Manchuria
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3,00
    Russians regular : -0,00
    Russians AA : -0,67
    British regular : -0,33
    

    jap4 (1).tsvg


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Forget the word sub after attacked.
    But I think so too.

    OK my good friend, I can tell there’s a really good question in there but I still don’t know what you mean. Can you try again?



  • R5 tank to Persia.tsvg

    You’re making me do weird things. So a good game!


  • Wasnt a good question because I need ncm too.
    For example: There is 1 german sub in the Baltic sea, I ask for moving a ship to ihe North sea to capture the german sub and attack the sub with planes.


  • Yes, a very good game for me too.

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 2 fighters moved from East Europe to West Europe
            1 fighter and 8 infantry moved from South Europe to West Europe
            1 fighter and 8 infantry moved from Germany to West Europe
            1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
                  Germans take Kenya-Rhodesia from British
            1 battleship, 1 submarine and 1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
    
        Combat - Germans
            Battle in Central Mediteranean Sea Zone
                Germans attack with 1 battleship, 1 submarine and 1 transport
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in Central Mediteranean Sea Zone
                Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
            Battle in West Europe
                Germans attack with 6 armour, 4 fighters and 16 infantry
                British defend with 2 armour and 12 infantry; Americans defend with 2 fighters and 8 infantry
                    Germans roll dice for 6 armour, 4 fighters and 16 infantry in West Europe, round 2 : 7/26 hits, 7,67 expected hits
                    British roll dice for 2 armour, 2 fighters and 20 infantry in West Europe, round 2 : 8/24 hits, 8,67 expected hits
                    8 infantry owned by the Germans lost in West Europe
                    7 infantry owned by the Americans lost in West Europe
                    Germans roll dice for 6 armour, 4 fighters and 8 infantry in West Europe, round 3 : 12/18 hits, 6,33 expected hits
                    British roll dice for 2 armour, 2 fighters and 13 infantry in West Europe, round 3 : 7/17 hits, 6,33 expected hits
                    7 infantry owned by the Germans lost in West Europe
                    1 infantry owned by the Americans and 11 infantry owned by the British lost in West Europe
                    Germans roll dice for 6 armour, 4 fighters and 1 infantry in West Europe, round 4 : 6/11 hits, 5,17 expected hits
                    British roll dice for 2 armour, 2 fighters and 1 infantry in West Europe, round 4 : 4/5 hits, 2,33 expected hits
                    1 infantry owned by the Germans and 3 armour owned by the Germans lost in West Europe
                    2 fighters owned by the Americans, 1 infantry owned by the British and 2 armour owned by the British lost in West Europe
                Germans win, taking West Europe from British with 3 armour and 4 fighters remaining. Battle score for attacker is 31
                Casualties for Germans: 3 armour and 16 infantry
                Casualties for Americans: 2 fighters and 8 infantry
                Casualties for British: 2 armour and 12 infantry
    
        Non Combat Move - Germans
            4 fighters moved from West Europe to East Europe
    
        Place Units - Germans
            3 armour and 5 infantry placed in Germany
            1 infantry placed in South Europe
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 5,83
    British regular : 1,67
    

    ger5-.tsvg



  • Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            1 infantry moved from French Indo China to Sinkiang
            2 fighters moved from Manchuria to Sinkiang
            1 armour moved from Manchuria to Yakut S.S.R.
            2 infantry moved from Manchuria to Yakut S.S.R.
            1 bomber moved from Manchuria to Persia
            2 battleships moved from French Indo China Sea Zone to Red Sea Zone
            2 infantry moved from French Indo China to French Indo China Sea Zone
            2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            2 infantry moved from Red Sea Zone to Persia
            2 fighters moved from French Indo China Sea Zone to Persia
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 2 infantry; Russians defend with 1 armour
                    Japanese roll dice for 2 battleships in Persia, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 1/5 hits, 2,00 expected hits
                    British roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    2 infantry owned by the Americans lost in Persia
                    Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Persia, round 3 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
                Casualties for Russians: 1 armour
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 1 aaGun and 1 armour
                    Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
            Battle in Sinkiang
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                    1 infantry owned by the British lost in Sinkiang
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sinkiang to French Indo China
            2 carriers and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            2 fighters moved from Persia to Red Sea Zone
            1 bomber moved from Persia to French Indo China
            2 infantry moved from New Zealand to New Zealand Sea Zone
            2 infantry and 1 transport moved from New Zealand Sea Zone to Hawaii Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            1 fighter moved from Japan to Hawaiian Islands
            1 submarine moved from South Argentina Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            1 factory placed in French Indo China
            2 armour and 1 infantry placed in Manchuria
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -1,17
    Russians regular : -0,33
    British regular : -0,33
    

    jap5.tsvg

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