kilroynothere X vs Mainah P2V Game1


  • @mainah did you put all our info into the game as well as the dice server? I don’t see it, but I might have screwed that up.

  • 2023 '20

    @kilroynothere
    I did - it wasn’t there for your file, so I added it again when I did Russia. Is it not there when you download the file?


  • @mainah weird. I downloaded the first one you posted again to check. Nothing there. I think I need to update my TripleA. I’m going to do that and see what happens.


  • @kilroynothere OK, just checked again. Looks like it is in there… I’m doing something wrong. I’ll figure it out. thanks for the help.

  • 2023 '20

    @kilroynothere
    I doubt it.Remember all of this is run on a volunteer basis on a shoe string budget. Quirky errors happen time to time

  • 2023 '20

    This came up in another game, so I wanted you to be aware - for the Atlantic wall NO and the Americans in North Africa NO an AA gun counts as a land unit.

    But you still can’t activate a friendly neutral with an AA gun.

    I had to ask for a ruling, and got the official answer from one of the gents that designed this game.


  • @mainah

    Thanks for the info. So… Japan. What a difference the map and unit costs make. Seems like a whole new pacific. 3 Japanese islands to defend! Can’t shuffle air around quite like the original map either. Means more airbases most likely. Allies are up:

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 4 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 fighter moved from Korea to Shansi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Fukien to Kiangsi
                  Japanese take Kiangsi from Chinese
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shansi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 4/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Fukien to Kiangsi
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery moved from Southern Manchuria to 20 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 armour moved from Japan to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            3 infantry moved from Southern Manchuria to Jehol
            1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Shansi to Kiangsu
            1 fighter moved from Shansi to Kiangsu
            1 fighter moved from Shansi to Jehol
            1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            1 submarine moved from 7 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 37 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            4 transports placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.50
    

    triplea_40637_1jap.tsvg

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Davao to Wake Island
            1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
            2 aaGuns moved from Western United States to Central United States
            1 bomber moved from Central United States to Eastern United States
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 104 Sea Zone
            1 carrier and 2 submarines placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            2 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Hopei to Tsinghai
            1 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 fighter moved from Gibraltar to 113 Sea Zone
            1 fighter moved from Scotland to 113 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in 113 Sea Zone
                British attack with 1 bomber and 4 fighters
                Germans defend with 1 battleship
                    British roll dice for 1 bomber and 4 fighters in 113 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 battleship in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 113 Sea Zone
                    1 battleship owned by the Germans lost in 113 Sea Zone
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Southern France
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 destroyer moved from 100 Sea Zone to 96 Sea Zone
            1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to 83 Sea Zone
            1 artillery moved from Eastern India to 40 Sea Zone
            1 artillery and 1 transport moved from 40 Sea Zone to 81 Sea Zone
            1 infantry moved from Western India to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            3 aaGuns and 6 infantry moved from Eastern India to Burma
            1 fighter moved from Burma to Eastern India
            3 infantry moved from Malaya to Shan State
            1 battleship moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer and 1 transport moved from 112 Sea Zone to 122 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 122 Sea Zone
            3 fighters moved from 113 Sea Zone to Scotland
            1 bomber moved from 113 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
            2 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 73 Sea Zone to 83 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
            British collect 30 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Italians regular : -0.33
    Japanese regular : 1.67
    Germans regular : 0.33
    British regular : 1.33
    

    Savegame

  • 2023 '20

    @kilroynothere
    Assumed no fig scramble for SZ113 battle, as even then it was 98% odds. We can reroll battle here if you would have scambled.


  • @mainah ah, yes, the carrier scramble… nope, not necessary. I’ve been swamped all week with a deadline and now leaving town for the weekend. Sorry for the delay. I’ll get at it next week again. Enjoy the weekend!


  • @mainah I’m starting to sound like a broken record… sorry for the delay, still have not had time to take a look. Feel like the Italian move is an important one for the Axis in this game more than others.

  • 2023 '20

    @kilroynothere
    Not worries. It’s an Internet game. Take the time you need.
    Wait till spring, the tables will reverse.


  • @mainah Finally had time to make a move! Never really know what to do with the Italians, but made an aggressive play and took a big hit doing it. The french really took a toll! Sorry again for the massive delay.triplea_40637_1ita_.tsvg


  • @kilroynothere forgot this: AND look at the French roles! Crazy good.

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Northern Italy to Algeria
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 2 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 95 Sea Zone
                Italians attack with 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 transport; French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                    1 destroyer owned by the French lost in 95 Sea Zone
                    Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    French roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the British and 1 cruiser owned by the French lost in 95 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 11
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for British: 1 transport
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.50 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the French lost in Southern France
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 4 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Malta
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 fighters moved from 95 Sea Zone to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Albania to Romania
            1 bomber moved from Algeria to Southern Italy
    
        Place Units - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2
            Italians collect 16 PUs (1 lost to blockades); end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    French regular : 3.00
    Italians regular : 2.17
    British regular : -0.33
    
  • 2023 '20

    @kilroynothere
    Damn!
    I have,myself, thought of holding on to the money I1. Curious to see why you did, when the time comes.


  • @mainah ive never actually done it, but I’ve never had a strong Italian navy either! The UK move into southern France really forced the Italians into a posture didn’t really want to be in and lost some fleet because of it. The French took a lot of the Italian army too. It sure if this is your feeling g, but in my experience, for whatever reason, the Italians simply roll badly. Computer or face to face. Lovers not fighters?!?!?

  • 2023 '20

    @kilroynothere said in kilroynothere X vs Mainah P2V Game1:

    @mainah ive never actually done it, but I’ve never had a strong Italian navy either! The UK move into southern France really forced the Italians into a posture didn’t really want to be in and lost some fleet because of it. The French took a lot of the Italian army too. It sure if this is your feeling g, but in my experience, for whatever reason, the Italians simply roll badly. Computer or face to face. Lovers not fighters?!?!?

    It’s a feeling. I have an OOB game going right now, Round 7, and the Italian African army is still intact even after 3 battles.

    I like the anti vichy move. Can’t always do it and have it turn worthwhile - but it can be very disruptive if the board allows it. Forces the axis to go off script, which is worth at least 10ipcs at a wack if done well during the first few rounds of the game. I am learning to do this type of move more. Now I just need to learn when and when not to.

  • 2023 '20

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo-Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
                    ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    ANZAC regular : -0.83
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo-Egyptian Sudan
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
                    ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 74 Sea Zone to 82 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    ANZAC regular : -0.83
    

    Savegame

  • 2023 '20

    @kilroynothere
    Just checking in. Hope your busy doing fun things.

Suggested Topics

  • 19
  • 19
  • 24
  • 11
  • 476
  • 87
  • 101
  • 291
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.1k

Users

39.5k

Topics

1.7m

Posts