This is an issue that has cropped up in numerous A&A games. The box board photos are often taken by marketing department people who simply want to make the picture look pretty and who aren’t overly concerned about depicting things accurately.
Question: Number of Players in AAE/AAP40 World Game
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You could try victory aims.
UK-Italy
USA-Phillipans/Paris
Russia-WarsawGermany-Starlingrad
Italy-Cairo
Japan-HonolouWe could have 2 easy, 2 medium, and 2 hard; depending on how long you want to play for
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@Imperious:
yea but you know if the game needed 50 players, some people would still just play 1 vs 1, because no matter what they can’t get the concept that the key dynamic in these games is the idea of having a team of different strengths and loose coordination, rather than these home preparation of exact machine like coordination of pieces. It is more fun to have competing strategies just like in the real war.
You of all people should know that A&A is very, very, extremely and immensely far from the real world.
And it is very difficult to get more than one person to commit to more than 3-4 hours of play, but if I play 1vs1, it’s much easier to get that single person to resume the game the next day, or at least pretty soon. More than that, and it’s not gonna work, resulting in an unfinished game, that’s my experience.
No pun intended, I’m just stating facts :-)
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I for one, would like to see the implementation of individual victory conditions. That way, you’re still trying to stop the other faction from winning in general but you have your own concepts of what is required for victory. It could mean less coordination between the powers in either faction - we could see belligerence and greed, and that would be nice! The spoils of war.
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For a competitive game, it can be a pain individual victory conditions. But for a narrative campaing, it can be good: imagine scenarios of Cold War or Alternate Cold War (Germany vs Japan after winning WWII). It can suit for a 1939 campaign or even a 1936 one, but it would need way time and diplomatic rules so I think that is best for online play
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Axis and Allies is a 2 player game. Always has been and always will be. It may be more fun for some with additional players but then it is a team effort not an individual one required to play the game. It would be like watching a baseball game and trying to pick an individual winner. It ain’t gonna happen.
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I think 4 players would be ideal for the global game that way you don’t have players losing interest. Axis is obvious G & I, then Jap by itself. Pretty much splits were the maps come together. Allies might be cool to split the two theaters also. 1 play Euro side (Russia, England/Canada/Africa, France, E US. The other play China, W US, India, Anzac. Of coarse you can work together but have your own agendas (NO’s).
Even AA50 is fun this way, and it keeps it more of a global game. I would not treat it as totally separate theaters, you still need a certain amount of cooperation. Russia will find itself aiding China/India (protecting its interest), or given the chance Jap will still invade Africa/Russia etc.
I’m not sure if each power will still have its own turn in the global game, or if there will be powers taking their turns together like China/US in AA50. Larry has hinted that the UK player will most likely play France I thought talking about its fleet and what not? Maybe the rules will be somewhat vague (imagine that) and allow players to do as they feel fit, as long as each power still gets its own turn.
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By the way if you can find more then 6 to play (and stick with it) more power to you. I have a hard enough time getting 3-4 at a time, especially if the game has to be played in more then one sitting. I would think the six max is more of a suggestion, you can do what you want. Adding that 7th person will give you more standing around though.
On another note my son and I were playing a 1 on 1 (AA40P) last night and a college friend of his stopped by. After a rd or two (newbie) he jumped in and took over the UK. Of coarse I (as Jap) finished him off, but I think he will play again. One thing to say that because of the political situation in this new game the first few rds can be a little boring, especially for a newbie. I waited til 3rd rd to attack w/Jap. Plus the political rules are a little over whelming. I would suggest a first rd attack with Jap if playing with newer players, even if it is detrimental to Japan (although I don’t think it handicaps Japan that much anyway). That way there is more early battles to keep interests stronger. -
Ok, so the GLOBAL game will be 6 players standard.
But I see no reason why you could not make it 7 if ANZAC can hold their own in the Pacific version.
Thanks for the Answer!
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It could be 9 if you wanted, as well, with France and China.
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I think ANZAC forces will be replaced with UK units.
There is no reason to keep ANZAC as a separate force in a global game.
…or canadians. :-P
6 players:
-Japan
-Russia
-Germany
-UK/France
-Italy
-USA/China -
That is pure speculation
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That is pure speculation
isnt it all?
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That is pure speculation
Sorry, I’m unemployed and can’t pay for insider tips. :-D
…but but a voice whispered to me, thet there will be another global game setup, too.
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I think ANZAC forces will be replaced with UK units.
There is no reason to keep ANZAC as a separate force in a global game.
…or canadians. :-P
6 players:
-Japan
-Russia
-Germany
-UK/France
-Italy
-USA/ChinaLarry Harris has said the ANZACs will be in the global game and they will start with forces in egypt.
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I think ANZAC forces will be replaced with UK units.
There is no reason to keep ANZAC as a separate force in a global game.
…or canadians. :-P
6 players:
-Japan
-Russia
-Germany
-UK/France
-Italy
-USA/ChinaLarry Harris has said the ANZACs will be in the global game and they will start with forces in egypt.
Well then that would make 7 at least.
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Larry Harris has said the ANZACs will be in the global game and they will start with forces in egypt.
That is awesome! Even if there is an alternate set-up with UK player controlling ANZAC, I see no reason why ANZAC could not successfully play alone if another wanted to jump in on the fun.
Playing FRANCE would be a short game so I don’t think that is viable… unless more “Free French” troops could be gathered throughout the game.
As for CHINA, I have had a player control it in AA50. Better to have seat at the table with a small power than no seat at all!
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You could have that 7th person play Anzac, China and France (regardless of turn order or turn sharing). That should keep his interest. At some point the Allies might lose say China/Anzac, but could liberate France. It would be a game with in the game to see if you could keep that 7th person alive as F Marshal mentioned earlier. The one thing I don’t see happening in the game that happens a lot in AA50 is trading France. I hope (Larry hinted) that France gets an influx of units when liberated to stop the trading. It could actually be cool to play the French if they get back in the game. Kinda like it was cool to play Italy (minor power) in AA50.
I would go as far as saying AA40P is really a 3 player game for best enjoyment (other then one on one). Jap vs the US/China then Anzac/UK. In AA40p the Anzac and UK seem to be about the same size, but you could split them if you have an extra person. I think that the six player suggestion for the global game is because the UK will obviously be much larger. The Anzac will be about the same (about 1/4 the size of UK) which will make it just a minor power or extension of the UK.
I think it would be cool if the Anzac could actually do combined attacks with the UK and maybe even the US. Do you hear that all you National Advantage guys out there. I know combined attacks are off limits with major powers, but the Anzac I don’t think would rock the boat to bad.
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@Brain:
And it will be even better with FMG pieces. Oh yeah! :-)
I saw a picture of an italian tank.
Will FMG produce japanese tactical bombers, too? :?
I like this 7th player idea, controlling France, China and ANZAC.
But I don’t believe that there will be ANZAC playing pieces in AA Europe 40.
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This is the complete list of what FMG will produce for each country.
Naval Units:
Transport
Submarine
Destroyer
Cruiser
Carrier
Battleship
*Task Force Marker (Similar to AAP)Air Units:
Fighter
Bomber
Dive Bomber (TAC Bomber)
*Air TransportArmy Units:
*Infantry (Two Sculpts each)
*Armour (Two Sculpts each)
Artillery
Half Track
*Truck
*Commander UnitOther Units Bonus:
*Major Factory
*Minor Factory
*AA Gun
*Bunker Unit (fortification)
*Naval Base Unit-Marker
*Air Base Unit-Marker
*Army HQ Unit-Marker*units are those which are not currently found in AA40